Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!
Yes that is needed... In stalker in general it gets tiresome to kill the same group everytime you go around their building, why dont they stay ded for l
Could you also add decreased respawn time options for those who actually like more action?
Add alternate version is not really a problem, too low numbers thought, can hit game performance and even, in theory, cause the game crush.
But I will add 12h and 6h options, will see how it goes.
Does this work for 1.4.22?
CoC1.5 have some minor changes over 1.4.22 to files that this mod modified.
Your game, most likely, will non crush and you probably not even run in to any serious problem, but some spawns will be changed, and start spawn different mutants or NPC, or in different amounts contrary to 1.4.22.
If you want to increase respawn times in 1.4.22 you can use "DoctorX Desolation 1.2" or "Dan's Desolation Mod".
So I tried it and the game did crash. There is a conflict with the mutant spawning lists so when it tries to spawn mutants that aren't in 1.4.22 it crashes. I wanted to use this one because I didn't want to apply the other changes in those mods, only the respawn timers.
Interesting, okey I can create a version for 1.4.22 then.
Everytime I go to the dead city to drop off some items to my stash at the merc base, theres always bandits that spawn at the adjacent building. The place goes crazy!! Are you sure I need a new game?
Yes, this building, a school, is a standard spawn location for bandits.
This mod will not make them not to spawn, only make their respawn longer.
And yes, you better start a new game, or this mod could cause a crash in your old one.
You can of course try to play without starting a new game, just to see what happens.
Hello! The idea is interesting and most likely even appropriate, if I understand everything correctly.
I have a question: if I set the option, say, 48 hours, play and after some time decide to implement another option, that is, either to reduce the time or to increase even more, I will have to start a new game or I can continue with the previous saves and there will be no technical problems?