This is great, you should rally really release this to the modding community, by the way in SC2, the reapers could only jump up one terrain height, will youbrecreate that as well.
What is the parabola plugin?
I think it is to make the targeted unit to only receive damage if hit with the projectile, correct me if I'm wrong.
And happy new year and I hope there will be more plugin surprises in the future.
It automatically slows down the acceleration and top speed of projectile according to the distance between units and targets, to make sure we can see full parabola animation of the projectile.
Without that plugin, projectiles with parabola orbit would detonate before the end of animation, which makes it look weird(because it detonates while it's ascending).
That's interesting how the Jump Pack plugin works, it looks like it's basically a morph into an air unit but functions a little bit differently because the pathing still kinda moves them as if they were on the ground...
Reaper is basically a ground unit, so it's pathing like groind units.
I tried to fix this, but I couldn't figure out how. :'(
But, anyway, Reapers will automatically jump if there's any lower/higher ground in front of them.
Amazing
A wonderful job.
Happy new year, NOVA Team.
This is great, you should rally really release this to the modding community, by the way in SC2, the reapers could only jump up one terrain height, will youbrecreate that as well.
What is the parabola plugin?
I think it is to make the targeted unit to only receive damage if hit with the projectile, correct me if I'm wrong.
And happy new year and I hope there will be more plugin surprises in the future.
It automatically slows down the acceleration and top speed of projectile according to the distance between units and targets, to make sure we can see full parabola animation of the projectile.
Without that plugin, projectiles with parabola orbit would detonate before the end of animation, which makes it look weird(because it detonates while it's ascending).
Utterly amazing
That's interesting how the Jump Pack plugin works, it looks like it's basically a morph into an air unit but functions a little bit differently because the pathing still kinda moves them as if they were on the ground...
Reaper is basically a ground unit, so it's pathing like groind units.
I tried to fix this, but I couldn't figure out how. :'(
But, anyway, Reapers will automatically jump if there's any lower/higher ground in front of them.
So, it's like, it changes their height I guess then...? xD
Love it!
lobbed shooting units!