The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.
Weapon fires little fireballs, uses gas ammo and spawning instead of backpack (i wanted creating this weapon like upgrade for SMG but i dont know how do it)
The weapon is very good, but what weapon in the game do you replace it with so that it spawns?
It replacing backpack
thanks
I saw this on jack Skillingtons discord server and this is very cool.
Thanks, Jack exactly gave to me sprites of this weapon
hey dude do you do gun requests? I made a sprite sheet for a marathon 2 WSTE-m5 combat shotgun
I can try
here is the sprite sheet
my idea is, primary fire is single, alt fire is double blast, then press r to reload
weapon special button lets you dual wield, and when in dual weild mode, primary shoots one gun, both barrels, and alt fire shoots the other gun, both barrels, like in marathon 2
Deviantart.com
also feel free to edit stuff too of the sprites iff you want
Ok, maybe i can do this. Now i made only 6 sprites of weapon
thank you!
hows the gun going?
I liked your mod, can I make my own private version to add dual wielding?
Sure
hey yo, how's the shotgun mod goin along?
cool just one thing... it doesn't set things on fire idk if its the mutator im using or just the mod but can you make a separated version of this with a kicking animation? also its better having it as a separated weapon and btw awesome mod
can u update for bd22???