The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.

Description

Upscaling of PB 3.0 weapons and enemies by BerserkerNoir. The Sprite count is insane, and of course Optimizations are expected since it might be laggy for low end CPU/GPU users. (GLES renderer recommended) For reference I am playing with Core i7 4th Gen and a GTX 1050ti, i am using a certain custom shader for GZDOOM, on top of recording at 50 mbps i get small performance drops. All the Weapons were upscaled only 200% since anything larger might become a hassle while playing and some weapons were upscaled using the XBRZ method since some weapons show deformations while using other "photorealistic" models. For reference, the Sprite count for only weapons is Above 10K sprites.

Preview
Project Brutality 3.0 Neural Upscale - Neural Pack Base
Post comment Comments
IDDQD_1337
IDDQD_1337 - - 314 comments

Reupload on PB 3.0 Moddb page Moddb.com

Reply Good karma Bad karma+2 votes
spartan1096
spartan1096 - - 45 comments

Why is this not on PB page?

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Tags

Project Brutality 3.0 Neural Upscale - Neural Pack Base has not been tagged yet.