The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.
This will fix the map looping issue on Eday maps 41 and 31. Make sure to load this after Extermination Day Test 001, and this will only work with Eday Test 001. If it doesn't work at the first start, you may need to start a new game. If you need help using this feel free to ask me. UPDATE 2: Updated to support to newest Eday Test 001, since it fixes the looping issue on Map 13.
Thank god i didn't start playing it when it went out.
thank god! but eday shouldn't have this issue to begin with, at least for what is supposed to be a professional game.
I had EdayPreBetaX.pk3 previously. Should I replace that with Edaytest001.pk3 then add this .wad file to my directory?
I would recommend that you replace EdayPreBetaX with EdayTest001 since I updated it for EdayTest001. Download EdayTest001 in the description, just click read more. If you need more help, I can help you out on Discord if you have a Discord account.
Got it. I think you helped me on discord this morning :)
Can someone explain to me how mods work/install on to zandronum.
This isn't really the place to ask questions like that, but usually, Sgt Mark recommends that you would place mods in the skins folder in your Zandronum directory according to his Brutal Doom v21 manual. However, I actually don't recommend using the skins folder as it autoloads mods from there. Instead, I recommend using ZDL for loading multiple mods. You can try looking up this tutorial here. If you need more help, you can always see me on the Brutal Doom or Project Brutality (If you like that mod) servers.
Does this mod works only on Zandronum?