Brutal Pack´s guns merged with Brutal Doom v21 Monsters and Gore
As Brutal Pack was my most favourite BD Mod and there hasnt been an update in forever, I decided to take matters into my own hands and port its features over to bd21.
This is Brutal Doom v21 with all the glorious content Brutal Pack used to have, merged into one Hell of a Package. This is only a port of the Content so there are none of bd21´s new guns (yet). This Pack also includes some weaponskins, feel free to use them to spice up your experience. Dont Forget to bind your new Keys and go kick some demon butt!
NOTE: You need to run this using GZDoom and you need to run the Brutal Doom v21 File before you load this mod. The loadorder should always be 1. BD21 2. Brutal Pack Resurrection 3. Any of the optional included files. To set up the loadorder, using ZDL is recommended.
Thank you, I go to test. :3
Awesome porting skills, also I noticed a bug when you rolled sideways the camera is stuck when you glory kill any demons and the only way to fix it was to glory kill another demon IDK it you can fix it Kkapps but hey!!! Can't wait for another update on this one, also do these skins actually work on your other mod?
Camerabug is fixed and these skins for bp are basically old versions of the skins i used in my other submod. they arent crosscompatible though
Question. When I pick up the chainsaw, It doesn't allow me to switch from different weapons, so I'm stuck with the chainsaw and cannot do anything else. What to do?
also classic chainsaw dont have a kick flash and jump kick flash and slide sprites also the kick sprites are similar to v19 but green only if you kick also this weapon wont let you slide
also the pistol have a minor sprite glitch when you use the hate finger
update your pb shotgun skin with pb 3.0 2018 build version of pb shotgun sprites
also the wall decals are too tranperant in gzdoom
rifle marine shoots have not sound zombieman with his mouth broken has not sound the sounds disappears when you walk away a little minigun marine shoots sound bugs out and stays forever
brown supershotgun sprites turns into bp normal ssg sprites by some frames when you shot the full blast
1.Chainsaw was a leftover, i fixed it up so now you should be able to do everything you can do with other guns as well.
2.Pistoltaunt has been fixed.
3. Those skins are as old as BP itself and currently my priority is ironing out all the bugs. Updating skins/weapons or even adding new stuff comes later so no, not yet.
4. I havent found that one out yet, ill have to actually see it ingame cause i didnt touch the blood,
5. Riflemarinebug has been fixed, minigun soundloop fixed as well. Broken Mouth im not sure
6. Brown SSG is fixed
New Version is up, if you find any more bugs please report them! Im testing alongside you so some bugs you report might have been fixed already
1:the mech gives a unknown script bdmechhud 2:brown ssg have some frames of normal ssg when shotting one shell and when reloads 3:grey ssg have the same issues before with the having some frames from normal ssg when shotting the full blast 4:the mp40 reloads with full magazine also the reload makes all pistol ammo back to 0 5:barrels drop bdv21 patch pistol ammo than bp pistol ammo 6:one frame of ssg reload (ssg skins counts) turns into zoomed shotgun (only of quakers shotgun is loaded i think zoomed reload make the issue but idk about the normal one) 7:grey ssg (and maybe the brown ssg too)have normal ssg sprites 8:(pretty minor) when shotting with quakers shotgun turns into normal shotgun by some frames happens too in zoomed reload version also the normal version have some frames of normal sg when shotting zoomed 9:v20 rocket launcher have some normal rocket launcher frames when reloading also the reloading feels wrong since the barrel thing with rockets do not disappear (see v20 rocket launcher reloading to see what i mean) 10:ammo shells sprites to not disappears when picked 11:classic minigun/v19 minigun have glitched seletec sprites 12:v5 shotgun have frames of normal shotgun when shots normal and zoomed classic shotgun have the same issues 13:the title where says brutal doom press f1 for help looks blurry this is all the issues i find
No idea about the mech, that might be a bug that existed before in bd21 or the bloodwolfpatch. As for the weaponskin bugs you reported, they are fixed now. MP40 has been fixed, dead body clipdrop has been fixed as well. Title has been like this before that aint a bug. There were also bugs you reported that have already been fixed (the shellbug for example), download the latest version before continuing to play.
Nice
I feel the same way as you do 😏😏
😳
new update is live
cool!
10/10 not bad
good work! really enjoying this, thanks!
another update is now live
I didn't know about this mod before and it's great, really makes all fast paced and much more better, but I found some bugs: Wall decals are transparent, blood on screen during fatalities doesn't drop on the screen (yeah I know these subUV multi-frame particles), melee is bugged (can't execute pinkies, kicks kill the enemies most of the time), and the few times I could kill enemies in first person most of the executions were bugged.
Ive heard about these wall decals before could you show me a screenshot of how that looks like? I havent seen that one and i need to know if im going to fix it
i cant use the flashlight and the mp40 dont longer appears
Mp40 is a Rare drop from zombiemen and nazis still drop it. Flashlight does not have the button assigned on the weapons although im pretty sure it used to be in brutal pack so ill have a look
mp40 play the reload animation still having full magazine (only the animation)
also the mp40 pickup message have the wrong slot (it says slot 8 instead of slot 2)
Oh man thank you for making this! This will have to hold me over until BP finally gets updated!
Oh i remember you from back when Brutal Pack was still beeing actively worked on, do you know more about where JTC3 is at? its been over a year since he was last online
Yes actually I heard through someone else it's still being worked on!
wow did not expect that... man i hope that is getting released eventually, thanks for the info!
New Update is live, previously reported bugs are hopefully fixed now, except for for the Flashlight, i dunno what is wrong with it. It works on the Skulltag weapons so just grab the heavy rifle and use the nightvision mode for now
Great!, A new Update :D
Klaps, the kick is so overwhelmingly OP can the kick be toned down or is it a part of the addon
It is part of the addon or lets say it still is, once all the bugs have been eliminated im gonna adjust the melee combat to some degree as there are kickmoves that can onekill a baron. Regular kick aka without berserk shouldnt onehit imps anymore though
Hahaha LOL, still great self update on this addon keep it up man can't wait till it's finished.
New Update is live, Melee Specialattacks had their damage reduced and Plasmaweapons actually use the ammo they are supposed to now (whoops)
I've noticed that FP Executions are buggy than ever, always plays the same kick execution and the dead bodies sprites are extremely bugged, or they don't show any damage at all looking without any damage, or they show different damage (Imp kick in the head showing a hole in the stomach by a shotgun) or even they show another zombie corpse (Shotgun Zombie shows Rifle zombie after execution).
But even worse is when sometimes an execution plays (not the same kick) punching literally nothing in the floor, for no reason.
For the melee alt-fire I suggest making the first punch like that and having a delay that can be decided by the player to hold the second punch to a max by 3 seconds until it releases, increasing the damage over time greatly, even more than it's before this update, but making the player stand still during the punch leaving him vulnerable, which he can kick afterwards to quit anything behind. Such punch should at least obliterate pinkies in Berserk like it was a rocket, and IMO looking stronger and manlier with this sprite Imgur.com
I say this because I think having the alt-fire and second fire on fists doing similar damage are redundant.
Also I want to ask if blood on screen will come back at some point, because it was a feature in what I see from videos in BPv9 and gives great feedback for using the chainsaw or a point blank shotgun, I recommend having a look on BD:Black Edition sprites that also come in blue and green colors and splash on the screen with ease
cool
Those Executions im not sure why that regular zombieman spawns for example but as the original mod never had this feature in the first place theres of course gonna be bugs, ill look into it even though i have no idea whats wrong... Blood on the screen i also dont know what that was but if it happend during fatalities then that is still in the old files, ill see what i can do. and no to melee altfire, this is a port, the main purpose is to make this run on bd21 as base and not add features
after you complete this can you post insanity brutality 4.0 to bd v21 using this version of the mod Dropbox.com but mix up with weapons and enemys from isanity brutality 3.8 not so final version you can google it since its in one of those websites that have old versions of other mods or bd v21 inself
if no is okey
oh sure cause i have nothing better to do... Look man, this is already a fuckton of work to port this over and im doing it because i loved this mod so much and if i didnt love it as much as i do, i sure as hell wouldnt be doing this. Im already horribly depressed and have enough to deal with so Im not gonna port another mod i dont have any attachment to just because one person asked me to. Sorry but youll have do that yourself
i understand thanks for your answer also i dont know how to code or to port but i will no watch tutorials since i dont want to code so dont no expect me to do that
sorry if that sounded really salty but im not exactly in the best of moods. Theres a new update anyway, everyone go nuts with the chainsaw cause blood splashes on the screen again
I feel the same as you Addontester but after a few trial and errors you'll get it, for me I am currently working on a weapon skin, and it's all thanks to this guy, you can have a little convo with him, he's a good sensei 🤛
Also Klapps I've noticed sometimes that the PB FPS legs can be seen is it a bug (using old update)
Not really a bug as that is a feature i might implement in the future for all the weapons but i didnt remove the code from the skulltags weapons yet. Hows that skin coming along anyway?
Nearly getting there but I'm just really busy at college and work and sometimes I just can't work on the skin but it's getting there
is available for zandronum
no
Executions should be fixed now hot damn that was hard to find