The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.

Description

Johnny Doom by Johnny. The newest test build of Zandronum 3.0 works with this. There is a Smooth Doom version of this (minus fatalities) for those who don't like brutal! Its all about them combo's, fatality system, combat knife, the chainsaw, grenades, powerups and customisation. Comes with NChud and various mutators. A compatible version of Smartscavenger can be found in its own separate download page. Added two new mutators that change the Fatality system to give you health and armor instead of ammo and one that makes the chainsaw give you ammo drops upon eviscerating enemies.

Preview
Johnny Doom v20g [Update 13]
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⋆Ƅarge™
⋆Ƅarge™ - - 1,287 comments

you should include the video from the original post!

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Serathis
Serathis - - 468 comments

A video or screenshot would be nice yea

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TheUnbeholden Author
TheUnbeholden - - 3,608 comments

Alright: Youtu.be

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Foxdash
Foxdash - - 84 comments

Looks nice and all, but i don't get it... where the hell are the grenades that you receive from the imp when finalize it? =_='
aniway, that's some piece of work, i'll try it.

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fragglerockk
fragglerockk - - 8 comments

Which soundtrack are you using in the demo video?

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moty2009
moty2009 - - 3 comments

I think it was the Orchestral Movie Soundtrack mod, you can find it in the download section of Brutal Doom here in modDB.

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ThEdRuNkSkUnK
ThEdRuNkSkUnK - - 22 comments

Fatalities are broken af. Seriously? 40 rockets for a Arachnotron fatality? Minigun is weak, so is the Plasma Gun.

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ssjmatt
ssjmatt - - 46 comments

Version with v20b would be awesome as ****

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⋆Ƅarge™
⋆Ƅarge™ - - 1,287 comments

im not sure if jonny is still workin on this

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THEGRUARRR
THEGRUARRR - - 57 comments

It would be a shame if he is not still working on this version of BD, is one of my favorites! BDJ v20b would be great

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mtencza
mtencza - - 221 comments

Any chance you could make a separate pk3 or addon for the pistol? I think it would be handy in other mods!

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⋆Ƅarge™
⋆Ƅarge™ - - 1,287 comments

There are a few pistol mods uploaded here already :) unless you want the traditional pistol looks and such, someone will have to make one

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mtencza
mtencza - - 221 comments

I mean like a pistol that's weak but has unlimited ammo. All the mods available either use up rifle and mini-gun ammo or replace the rifle entirely.

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IronGland
IronGland - - 14 comments

I'm using GZDoom 1.8.0.
Is Jay's version for my GZDoom??

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TheUnbeholden Author
TheUnbeholden - - 3,608 comments

You need AT MINIMUM the gzdoom-g2.1.pre-671 FEB 20 2015 svn version of gzdoom to play this.

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MaxG3D
MaxG3D - - 209 comments

How can I edit the fatality chance percentage? I got the slade editor but I have no idea where to look for it. Is there a console command for it?

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TheUnbeholden Author
TheUnbeholden - - 3,608 comments

Its basically the part that says A_Jump(x,_) the x being the number out of 256 that skips the fatality. So if its 100, thats 100/256 = 39% of skipping the fatality. Invert that and its 61% of doing a fatality. I've updated BDJ to fix various bugs & provided 2 mutators inspired by Doom IV. The mutators also increase the chances of doing fatalities on tougher monsters.

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perefalcon
perefalcon - - 196 comments

Marines you summon with radio device are not friendly :/ they kill you too

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perefalcon
perefalcon - - 196 comments

marines you summon with radio don't come with you to next level... can you make them follow you ? if you can edit the thing

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shawnnatko063
shawnnatko063 - - 13 comments

Hi. This pack is great. Just one thing: How can I get the NCHUD you are using for the BDJ? I love it and I want to use it whit other BD's

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SomeDeathMarine
SomeDeathMarine - - 9 comments

Anyone else notice how obscenely big the shotgun shells are?

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TheUnbeholden Author
TheUnbeholden - - 3,608 comments

I fixed that not long ago.

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⋆Ƅarge™
⋆Ƅarge™ - - 1,287 comments

Johnny has released an all new version of BDJ!! anyone reading this should see!

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Guest
Guest - - 690,933 comments

Thanks!! My favourite!!!

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BerserkerNoir
BerserkerNoir - - 377 comments

It would be nice to add the function to clear blood along with gibs with The Janitor.

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random_soldier1337
random_soldier1337 - - 14 comments

Hey just wondering, not that I have anything against this but why does this have a fair few different mechanics compared to Johnny Doom of the same vein on the ZDoom forums?

I personally prefer this since for whatever reason, that caused a lag fest for any number of monsters that was ~200 or over but I still was wondering why this is so different.

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TheUnbeholden Author
TheUnbeholden - - 3,608 comments

Well basically the original JohnnyDoom - before his newer updates, there was alot of problems, bugs & just a assortment of annoyances that I felt was worth cleaning up. When I found various people listing out long posts with these problems, I figured it was worth addressing them if I ever got around to it.

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random_soldier1337
random_soldier1337 - - 14 comments

Ah. So the update today is the fixes you have made to the latest addition, hopefully with no lags due to such? Many thanks!

This is one of my go tos when I feel like it's become too much of a pain to do fatalities in a wad.

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random_soldier1337
random_soldier1337 - - 14 comments

Okay so just play tested it a little and I didn't realize that the changes you listed were actually the only changes. Hope you find the time to implement all of the latest features like Jpoints and everything and also the ability to add some of the project brutality monsters. Man it is going to be so fun to be able to actually pull off a fatality on belphegor far more easily.

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TheUnbeholden Author
TheUnbeholden - - 3,608 comments

Anything specifically besides Jpoints & PB Monsters? Because adding in lots of monsters is rather easy and Jpoints is going to require some time because theres alot of things that have to be changed in order to get that work.

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random_soldier1337
random_soldier1337 - - 14 comments

Oh it's quite alright. Please continue at your own leisure. I simply think that all iterations of brutal doom from base upwards could use an overhaul to the fatality system to have an activation similar to DOOM 2016 i.e. having a single button at least to initiate the fatality instead of having to switch out to your fists and then punching the enemy which can cause a mess up in the interim period.

I usually play Project Brutality for the variety in monsters and weapons it has (who doesn't love being fried by that OP beholder or compressing the cyberdemon with a blackhole) on top of the awesomeness of BD. But fatalities not being as easy as in DOOM 2016 or BDJ/Johnny Doom takes out half the fun and the point of BD. That and the arcadey goodness of BDJ make it more fun to play sometimes.

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random_soldier1337
random_soldier1337 - - 14 comments

Probably should have said this in my initial reply to this but there is no rush on the newer features like Jpoints and the rewards system. I was just surprise that it wasn't there since you said you had fixed the latest version of Johnny Doom which had such features.

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Guest
Guest - - 690,933 comments

If PB Monsters will be added, please consider implementing them as an optional mutator s.t. players will have a choice.

Also, fixing both the vanilla inventory mutator and COC-combo mutator would be nice.

When vanilla inventory mutator was loaded after the BDJ v20e main file, the item pick-ups like the small health and armor pick-up (the potion-alike and the helmet-alike ones) just become invisible.

Enabing COC-combo mutator seems to prevent player from switching to "fist" weapon directly

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Korell
Korell - - 99 comments

Just found out about the newer versions that you released, what with BDJv20d coming out in December 2016, so I gave it a run. There seems to be a bug with the fatalities, though. Whilst using the minigun at range, I noticed that sometimes the troopers would teleport right next to me for the fatality to be carried out, even though I never pressed a melee key and couldn't attack them at melee range anyway. Don't know if it happens with other enemies or with other guns. I wasn't using any of the mutators.

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TheUnbeholden Author
TheUnbeholden - - 3,608 comments

Yes I fixed it and updated it with a few new changes. Not much because I haven't had the time to really update everything. Let me know if there is anything wrong.

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Korell
Korell - - 99 comments

It seems okay so far, though I just noticed another update since your comment - BDJ20d4.2 - so I'll have to give that one a go too, now. :)

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Korell
Korell - - 99 comments

Nothing related to the gameplay, but do you find that the music and the animation of the intro video on the main menu is not in sync? I've managed to edit the animdefs file in WAD for the menu intro inside the PK3 so that the music and the animation are more in sync and it looks much better.

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Someone64
Someone64 - - 26 comments

There seems to be no way to switch back to fists in this version. Also, what does vanilla inventory do and what happened to the awesome D64 pistol spirte pistol?

EDIT: Just noticed the lack of the cool per weapon crosshairs, too.
Also, I suggest you use the new method for adding menus instead of replacing menus as it doesn't conflict with other mods that add menus.
EDIT2: Huh, a lot of things are gone actually. The J Points system has been removed despite the binds still being present for it in the
control options.
EDIT3: Sorry for not reading patch notes. Those answered some of my questions. It seems CC-COMBO stops you from switching back to fists.

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TheUnbeholden Author
TheUnbeholden - - 3,608 comments

Yes there are few bugs and many missing additions. I'll be updating this to include them and the bdv21 game play changes, many options and jpoints.

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random_soldier1337
random_soldier1337 - - 14 comments

For the latest update, is it possible to use other addons such as prof existentials addons? Also how optimized is this? Base BD can usually run on smaller slaughtermaps but I don't want to set my expectations too high or low if it should or shouldn't work with them.

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ZentaXGaming
ZentaXGaming - - 101 comments

Why the grenade is so big man and the chainsaw attacking sprites dont even match to the idle sprites

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Shockwave528
Shockwave528 - - 163 comments

It's time to save Americ- Oh. I mean Earth.

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DeathCold
DeathCold - - 326 comments

Cool mod. Feels like a light version of Brutal Doom or something.

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WarmestProduct
WarmestProduct - - 14 comments

Why it doesn't work with GZDoom 3.2.5?

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JustAlex1
JustAlex1 - - 7 comments

Everytime i get bored i just boot up Johnny doom and my day gets insantly better. Best way to relax. Amazing work!!!

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demoncity88
demoncity88 - - 9 comments

Why my jp bar doesn't appear? Wrong gzdoom version? I tried it with 3.7.2 and 4.11.3a versions.

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