Following the GZDoom port of Doom 64, BD-64 revitalizes the old Doom 64 with new special effects, particles, lightning, gore, new sounds, more weapon animations (shotgun reloads, smoother minigun barrels, etc.) and monsters and stuff cut from the original Nintendo 64 version. Works on GZDoom and Zandronum in OpenGL mode. (Zdoom and Zandronum Software mode are not supported.) No downloads available yet. Mod still is very early WIP.
Screenshots demonstrating the new light system used for torches and candles. Hell never looked this good.
help im blind
I think that might be a little too much, it's overpowering the gloominess/darkness of the original lighting.
I agree, despite it looks good, it's killing original Doom 64's dark ambience.
lolwut. It's not killing the Doom 64's dark ambience, it's just enhancing it with higher contrast. This pic was took from the middle of the torches, so it would obliviously make everything brighter. The same area from a different angle doesn't look bright.
Postimg.org
Yah as long as it's not all that bright. As a fiery contrast it's really cool! Also the fire looks very hot, uncontrolled and unpleasant, love the smoke around it, very hell-like atmosphere :D
(I realise that I'm more than a year late, but thought my comment was needed...)
Meh I don't know what you guys are talking about, I think this looks fantastic. Any chance of this being finished some time this year? I seriously can't wait for this.
Yep