Following the GZDoom port of Doom 64, BD-64 revitalizes the old Doom 64 with new special effects, particles, lightning, gore, new sounds, more weapon animations (shotgun reloads, smoother minigun barrels, etc.) and monsters and stuff cut from the original Nintendo 64 version. Works on GZDoom and Zandronum in OpenGL mode. (Zdoom and Zandronum Software mode are not supported.) No downloads available yet. Mod still is very early WIP.
Full version 1C installer packed with Zandronum v3.0 alpha. Changelog included on file.
Brutal Doom 64 by Sergeant Mark IV
1 - Unzip the content.
2 - Place a doom2.wad file in the main folder. It doesn't matters if you got the file from Steam, Gog.com, whatever,
any official version of the doom2.wad file will work. Final Doom iwads (tnt.wad and plutonia.wad) will also work.
If you don't have it, get it here Store.steampowered.com
3 - Use "bd64 zandronum.exe" to play. You can make a shortcut of it on your desktop.
For advanced users:
You can extract all files from the skins folder, and make your instalation.
This mod supports any version of GZDoom (including dev buids), or Zandronum (2.1 or higher).
If you already have an older version installed, just delete everything
and use this installation instead. You can't play your old save games
with older versions, but you can use the idclevxx command to start the
game on the map you left (for example if you stoped the game on map10,
just type idclev10).
This installer only works for Windows users. It supports any Windows version.
If you are using Linux or Mac, you need to download a new sourceport, extract all the 3 files
from the skins folder, and configure everything manually.
To play multiplayer you will need Doomseeker.
You can extract the files from the Skins folder and run them on your own installation.
This installation of Zandronum 3.0 alpha that I included has everything configured for optimal performance.
If you are going to move it to your own installation, remember to disable the Enhanced Night Vision Mode.
This instalation is configured for a 1600x900 default resolution, on windowed mode.
You can change it to fullscreen and change it to other resolutions by going
to options > set video mode.
You can run either bd64v1_main with other map packs or vanilla Doom maps, or bd64v1_maps alone to play these maps
with custom gameplay mods.
You can control the amount of blood and gore by opening the console and typing bd_bloodamount * (* is a number from 1 to 4)
You can enable the "janitor" to make blood and gore disappear after some time by typing in the console bd_lowgraphicsmode 1 (type
bd_lowgraphicsmode 0 to disable)
/// CREDITS \\\\\
Doom 64 Absolution by Samuel "Kaiser" Villareal
GZDoom 64 By Nightshade
Doom64 Monster Replacer by Kaal979
Cage - Extra animations for weapons (shotgun, super shotgun reloading, etc.)
Scalliano and Dr Doctor - Alpha Unmaker
Monolith, Raven Software, 3D Realms - Several Sprites
Skjalg L. Sellæg - Rotations for Revenant's sprites.
Leonard - Chaingunguy sprites.
Footman - Zombie Marine sprites.
Mike12 - Assault RIfle sprites.
M4Cron, Sherling Sousa, Zion McCall, Iain Lockhart, Paul Linfor, Vinícius Letério, Jakub Kula, Roger Pennell
Tomás A. Rubianes, Asaf Alcalá Tináh, Ali Mirza Hassan, Arturs Cukmacis, Justin Ngo, Kyoko Sakura, Clinton Turner, Floyd Roberts Gruarr Videos, sorry if I forgot someone.
CodeImp (creator of Doom Builder)
sirjuddington (creator of Slade 3)
TerminusEst13 (code for trails for fast projectiles used on the plasma gun)
Doom2.net (compressed version of Doom 64 soundtrack)
talisagoat (launcher icon)
Sorry if I forgot to include anyone.
If I used something made by you and forgot to give you credits, PM me
on Moddb, Doomworld, or Zandronum forums and I will include your name here ASAP.