BrewLAN is a mod for Supreme Commander: Forged Alliance that has been in on and off development by a team of one for almost a decade. It adds a wide variety of new units for all factions, as well as offering several new game modes and features. The core design goals for the mod are simple; to add new, interesting, and visually aesthetic units which complement those already in existence and to maximise technical compatibility with other mods.

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Add media Report RSS Qain: Cybran Omni Sensor Array (view original)
Qain: Cybran Omni Sensor Array
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50ShadesofGray
50ShadesofGray

Im not sure how i feel about the base. I feel like the base should be a series of tapered triangles in ascending pyramid steps. The Radar should be tilted upwards like a typical radar dish. When active, the whole system should extend upwards in a stretch.

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GC_dzbanek
GC_dzbanek

I think it's cool, although admittedly base could get an adjustement. Looks a bit too solid rn imo.

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Taekwondo
Taekwondo

The design for the Omni Sensor Array and the windshields from Aeon looks awesome and much better. I love the Cybrans so I am sad about the design of the new units. The concrete-floor of the wind shilds destroys the green landscape, it sould be a closed base. And the jagged design of the Omni does not fit to the general Cybran theme. It sould be like a typical radar and the ground design sould be changed.

I love your mod and I would like to have great new Cybran units.

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theonewhonevergivesa
theonewhonevergivesa

The base looks a bit like the base of a Psi-Beacon from Red Alert 2. Or maybe I'm forgetting something.

I also have no idea what "Qain" is supposed to mean.

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Balthassar Author
Balthassar

That's what I decided to call it. It's pronounced Kain.

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Oaks
Oaks

Urban dictionary for "going banana/nuts,etc.
Or its some irish professor or whatnot.
Yeah, the concerns of guys above are validated.
Dr. Brackman wants the Cybran stuff to look cool.
Feel sorry for your overheat.

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Balthassar Author
Balthassar

The base I lazied out on because of time constraints, but the top I will defend. I like the top and I spend a lot of effort on it, and It really doesn't need to look up. It's not a radio telescope, it's a sensor with a 6km range, and it has 3 receiver sections on it, so it would functionally have a 45° pitch range.

The others were based on radio telescopes, but this one was based on surface radar.

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Description

Here we have basically the exact same scene as yesterday, but for Cybran.

There in all likelihood won't be a time-lapse for this, as I had a heat-related power outage while recording, so the majority of the footage for the first half of development, where most of the modelling was done, is in a state of MP4-incomplete-file-related corrupt limbo. I may have also been recording in 60 FPS for that section, which may have contributed to the over-heat. I usually record time-lapses in 10 FPS, because that's the lowest that most editors can handle. Ideally I'd like to record in 1 FPS, because I usually speed them up by at least x50 or x60, and then you have a nice cushy 50+ FPS. But I digress.

The remainder is the description from yesterdays image, because it still applies here:

This is from Research & Daiquiris; it is part of that mods' rework of tech 3 intelligence buildings. It makes the regular tech 3 radar cheaper, both to build and to run, by quite a margin and removes its Omni sensor. This starts research locked, has slightly higher build costs and running costs than the original, and has a 50% higher Omni radius, which equates to over double the area. It's also larger has has far more health.

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