Unlike other mods this one appears not a .module file with folders, but .dll file of game engine. Thus it can be applied to any mod without any pretreatment, except if your mod reduced large unit scales to 1, so you need to revert this changes. The last one is also known fix to large unit pathing problem, but it leads to a visual bug, when large units in game create stucks, because physical and visual size being different. New fix prevents this bug, as physical and visual size now synchronized, at least in a way that relics did in vanilla. Any mod now can have better syncronized visual and physical scales of units.
For a moment this fix is under testing and any of bugs and problems are possible. If you encounterd any bug or problem, please write comments and provide as more additional information as you can.
If you want to play online, you will need to have the same simEngine.dll as your opponents, otherwise you will encounter syncerror. It doesn't matter to use old or new simEngine.dll, but all players should have the same file (do not confuse with different dll files for Steam and retail version!!!). Game engine is not capable to detect differencies in dll files, so do it by yourself.
And don't forget to make a backups!
As mentioned before, different versions of the game (addons, languages, patches) have different versions of the simEngine.dll. So, there is no option for any dowloads. Previously loaded files of simEngine.dll were archived as they caused more problems then help. But I have added a new tutorial and now you are able to make mod by yourself if you need.
Still, some problems are possible, so don't forget to make a backup file!
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Big scale units pushing through small scale units fix. Prevents vehicles and monster units from pushing back your infantry. Do not forget to backup your...
Fixed dll with correction to the pathing issues. Was tested on Steam versions of Dawn of War Gold and Winter Assault.
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