That life here began out there, far across the universe, with tribes of humans... who even now fight to survive somewhere amongst the stars... And there are those who still believe!
This mod is an attempt by amateur modders (me, Hyrum, and another guy who loves BSG even more than I do)) to bring the original Battlestar Galactica universe to the FoC game. We are planning and are currently in development of a large scale space battle and ground battle system that I hope will have totally unique gameplay. We are also hoping to have an interactive galactic conquest map with over 50 new planets. The conquest would take place over five eras: Hassari Conflict, Great Cylon Conflict, Thousand Yahren War, the Exodus, and Cylon Civil War. Advancement through eras would take place upon the capture of certain planets and the completion of certain objectives. Our unit list is rather limited right now, but we hope to include units inspired by the attempted continuations of the series by Richard Hatch, and Brian Singer-Tom Desanto.
Our goals may seem ambitious, but given time we will accomplish them- AND bring complete order to the Universe while we're at it.
Help from veteran FoC modders definitely needed and would be greatly appreciated!
(CGI Models created by David Kerin, accessed through battlestarfanfilms.com)
Hey guys, been awhile since my last update. The mod is not dead. I've recently gotten a few more resources as well as someone to help me with the mod, including for me to have the ability to add my own models to the mod using blender thanks to an addon I got from the author of the Phoenix Rising mod. I'll get a schedule up for myself once I get a bit more familiar with the software but things should be up and running at a regular pace now. No promise yet when the first alpha test will be (I have no idea when this will be atm), but once I get things scheduled I'll be able to make more updates!
This is the list of Colonial Units I plan to have in the mod. Note: only models for the classic Galactica, Vipers, Basestar, and Raiders have a version...
First time using 3D Studio Max. First I'd like to mention, this is new to me. I've been messing around with the xml flies of FoC for a while now
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