So we want to bring Team Fortress to AvP2. It shouldn't be too difficult, all of the weapons we need are already in AvP2, and configuring armor and run speeds and whatnot isn't too hard. What we need, however, is input on how this should go down, and modders to make the more difficult things happen, like possibly adding new weapons and more importantly, new GAME MODES, like Capture the Flag or Assault, things that teams do that aren't Team Deathmatch. However, this is AvP2 Fortress, so everything should have an AvP2 twist to it. Like Preds and Aliens on the teams realistically, but not whorishly. No Predator rocket-launcher guys, for example, but a Predator as the Spy, a class that's supposed to cloak and primarily use a knife anyway. -- SMID

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IG Warlord games for AvP2 Team Fortress players

IG Warlord games for AvP2 Team Fortress players

News

We're organizing a CTF tournament. The competition starts Saturday, 2010-03-20. The winners get a copy of IG Warlord.

We released version 1.1.2!

We released version 1.1.2!

News

1.1.2 brings several fixes on two of our maps, integration with the new master server (1.5) and a new loading scree.

A special gift from AvP2 Team Fortress - part 3

A special gift from AvP2 Team Fortress - part 3

Feature

The third and last part of our series of articles, covering mod launchers and update agents.

A special gift from AvP2 Team Fortress - part 2

A special gift from AvP2 Team Fortress - part 2

Feature

Continuing with our launcher & update module, the second part brings the finished product. And yes, there is also a third part in the works.

A special gift from AvP2 Team Fortress

A special gift from AvP2 Team Fortress

Feature

Christmass is comming, and to celebrate it in it's true spirit, we're going to give all of you modders out there a gift!

Avp2 Team Fortress updated to v1.1.1

Avp2 Team Fortress updated to v1.1.1

News

The update consists in a corrected mod launcher. The compatibility is preserved with version 1.1

Catching up

Catching up

News

We follow up on the test of 2009-10-16. As usual, a podcast, a video file and what's left to be done.

Podcast reloaded, assault and a hint

Podcast reloaded, assault and a hint

News 2 comments

In this podcast we talk about Assault, checkpoints and Hostile Appetite, a new SP map from Windebieste.

Let me give you a hint ...

Let me give you a hint ...

News 4 comments

We've added a hints system, to help ease the learning curve. We're displaying from general hints, to class specific hints.

And the winner is ...

And the winner is ...

News 1 comment

We have announced the winners for our skinning contest!

Test conclusions

Test conclusions

News 10 comments

We had a little test Saturday, and we'd like to share our findings with you.

Lobbies and a warning

Lobbies and a warning

News

We went on with implementing lobbies for our maps and added a warning.

Make a skin for our medic and win a game!

Make a skin for our medic and win a game!

Feature

We're doing a skinning contest, to change our medic class. The prize consists in serial numbers for Iron Grip: Warlord!

0.8156, a heated debate on our forums and a funny discussion

0.8156, a heated debate on our forums and a funny discussion

News

We finally get a good netcode, that ends up triggering a need for re-ballancing characters and weapons. And we have a weirder piece of audio just for...

Podcast 7: We're analyzing our lobbies

Podcast 7: We're analyzing our lobbies

News

In this podcast we talk about the lobbies made for two of our maps. We also discuss Windebieste's upcomming map.

We recorded our 6th audio file

We recorded our 6th audio file

News 2 comments

We had a second test, using basically the same netcode. The article follows up on that test.

Lerping OK, hit validation improving!

Lerping OK, hit validation improving!

News

That means one thing only: we're getting very close to finish the much awaited netcode improvements!

Lerping - OK, hit validation - NOK

Lerping - OK, hit validation - NOK

News

We got the entity interpolation right, only to find bugs in the hit validation part.

Hit detection - OK, lerping - NOK

Hit detection - OK, lerping - NOK

News

We finally had a go with a new netcode. While hit detection was stamped and approved as OK, lerping (entity interpolation) was not.

Feedback on the pulse rifle, domination, and a plan ...

Feedback on the pulse rifle, domination, and a plan ...

News 1 comment

After we had the test session Saturday evening, we once again had a Skype discussion about the mod.

... I could be your cheeky girl!

... I could be your cheeky girl!

News 4 comments

We implemented the simple triggers and they turned out to be a success, and I get to make a bet ...

Balancing the game

Balancing the game

Feature

The last two weeks added several features that caused AvP2 Team Fortress to take a leap forward.

The mod gets two new damage types and a TODO list

The mod gets two new damage types and a TODO list

News 4 comments

Team volumes and spy hacking sentries, they both rely on two new damage types. We also define a TODO list.

We get feedback on the test from 2009-04-19

We get feedback on the test from 2009-04-19

News 2 comments

For this beta, we introduced a new feature, one that we expected to both enforce better teamwork AND cause some grief: delayed spawning.

Modcast S02 E21

Modcast S02 E21

Feature 30 comments

The Modcast is back for another week of news, features and releases for you all to enjoy. In this weeks episode Brian is back as well as the new face...

Attribute changes, a news feed and what still needs to be done

Attribute changes, a news feed and what still needs to be done

News 5 comments

This week we continued changing weapon and character settings in order to acheive a better balance. We also created a news feed for our site.

Just having fun

Just having fun

News 2 comments

Since last week was quite busy, there was no time to spply a new beta version for yesterday's game session. Instead, we took the opportunity to just play...

Evac is more complicated than Domination

Evac is more complicated than Domination

News 4 comments

From the original game modes, we decided to keep the Evac. This rises the count of the mod's game modes to 6.

Domination is part of v1.1

Domination is part of v1.1

News

We tested the Domination game mode this weekend. Guess what: domination is a keeper!

We tweaked the mod a bit ...

We tweaked the mod a bit ...

News 5 comments

Ok, we did more than several tweaks. This resulted in one of the best test session from AvP2TF history.