this mod adds Arnor as a playbal faction in both Ringwar and Skirmish. as a base for this mod I used the "rise of Arnor" mod and fixed a bit of stuff, I hope arnor lovers as me will love it.

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This mod adds Arnor as a playble faction in both ring war and skirmish, I used "rise of arnor" mod as a basis and fixed a lot of stuff

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MaDLucK
MaDLucK

i know how to fix the arnor fire arrows and the workshop contact me on discord if you wanna fix em gald to help you anyway

MaDLucK#0710

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Madokureo Creator
Madokureo

Thanks a lot ! I will contact you :)

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Guest
Guest

In ringwar arnor has only 3 hero armies and 2 of them are aveleg. Arvedui is missing completely also in skirmish.

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Madokureo Creator
Madokureo

That shouldnt be true, It should be Arveleg,Argeleb and Carthaen Arvedui is hard to fix he is extremly weak

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Madokureo Creator
Madokureo

do you have suggestions how to improve him ?

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Guest
Guest

You can always just increase his armor but since he's not in the game for me i can't exactly tell what he needs.
Well if this shouldn't be true what went wrong? there are some more smaller bugs but the one i mentioned was the most game breaking.

I just checked again. Argeleb is not missing, he just has arvelegs icon. Arvedui is still missing though.

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Madokureo Creator
Madokureo

yes thats true I tried that but Arvedui's model looks exactly the same as Arvelegs and I would like to distinguish them, so I left him out. for me it seems weird to have the Exact same character twice, also Arvedui lived in a much later time frame than Argeleb and Arveleg so I would much rather include a different ring Hero instead of him, do you have any suggestions who could be Included ? or do you think it should be Arvedui ?

thanks for your feedback ! what are the other small bugs you mentioned ?

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Guest
Guest

Since arnor and angmar don't fit into the war of the ring anyway the time between arvedui and the rest doesnt realy bother me. Without him arnor has only 3 heroes also in ringwar where each faction must have at least 4 heroes so i would put him back in the game.
I don't if some of these "bugs" are on purpose or already known but
1.Upgrades:
-You can't research fire stones
-lvl 3 blacksmith you can research silverthorn arrows and forged blades for the elves. Why?
-Arnor archers can get the fire arrow upgrade but visually nothing happens so i dont know if the dmg is in fact increased.
-you can't upgrade siege works to lvl 3
2.Units:
-dunedain ranger come as 12 in skirmish and only as 10 in ringwar
-tower guards only require lvl 1 barracks
3.Ringwar:
-the trebuchet you can recruit on the campaign map is from gondor in rts battles
-as i said there are only 3 hero armies:Arveleg, Argeleb and cathaen
-you can't recruit heroes in the fortress on the campaign map
Also the capturing banenr is just bright pink.

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Madokureo Creator
Madokureo

yes that's a good point, do you have suggestions which abilities to give Arvedui ?

do Arnor Cavalry get a shield if there armor is uprgaded ?

I thought I had fixed the Dunedain rangers thank you for reminding me.

I tried to Include the fire arrows but I didnt get it to work.

The tower guards are on purpose because Arnor has no elite unit like "Noldor guards"

Im aware of the other things you mention but I havent been able to fix those bugs, I will try to adress them in the next version, are you familiar with modding ? would you like to help me ?

btw im sorry if my english is not that good

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Guest
Guest

Since the other 2 kings seem to be hero slayer i think he should be some kind of unit support. You can always look up the abilities the edain team gave him.

Yes they do.

Not really. I am still trying to figure out how things work.

Kein problem, meins auch nicht^^

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Madokureo Creator
Madokureo

Oh du sprichst deutsch :P

I will to adress Arvedui and add him to Arnor !

Ì know a bit about modding not much but still a bit so if you need help you can contact me !

aber ich bin froh, das du den Mod ansonsten magst

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