A.R.E.A. - Atmospheric Realistic Expanding Addon, is a standalone project based on Call of Chernobyl.

Post news RSS A.R.E.A.: Holodilnik's Edition

Different vision of the A.R.E.A. developed by Holodilnik (TrueHolodilnik).

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Links: Google Drive, Torrent (Last main archives update: 17.08.2020)
Link to the latest patch: MODDB, stalker-area.ru

Graphic features demonstration
Screenshots

Last patch: 21.01.2020


Installation: Download main archive, unpack it anywhere, then download the latest patch and unpack it in game folder.
Don't require the main version (standalone).

Differences from the main version.

Game world:
- Procedural caches generation, static old caches are removed.
- Procedural generation of anomalies.
- Procedural generation of loot boxes, the number of their models has been increased significantly.
- Procedural generation of various things scattered throughout the Zone.
- Artifacts is spawning outside of static anomalous zones.
- Dynamic trading for stalkers. (WUUT)
- A new subspecies of pseudo-dogs: pseudo-wolves.
- The bear is removed.
- Removed bloodsucker from the hororr game .

Gameplay:
- Redesigned backpack and storage system. Items can be stored in drag-and-drop boxes.
- New visual effects of damage of body parts.
- Reconfiguring the player's parameters and the consequences of damage to body parts.
- Stalkers are going mad when player stealing their stuff.
- Reworked mutant faying system: the main body parts drops out with a 95% chance, while skinning there is a chance to make a mistake or completely fail the faying (depends on skills).
- Tongs for artifacts simply reduce the damage from their discharge, stacks with other factors.
- Stalkers could steal caches now.
- More tasks.
- Ability to skip time on M button.
- Ability to pick up a backpack from a corpse.
- Battles on the arena take place with the player's own equipment.
- Redesigned dynamic news system: more post types, general improvements.
- Garbage artifacts have been replaced by lore and more logical artifacts with subtle effects.
- Unification of suits: suits painted in different colors have the same parameters.
- You can put any artifacts in containers.
- Containers with more than 1 artifact capacity.
- Reconfiguration of consumables, for example, the real ratio of calories to mass or mass to volume, water and chocolate do not remove radiation and etc.
- More realistic and softer pricing policy.
- Slower knives degradation.
- The tent does not cover from the blowout.
- Travelling between levels takes time.
- Usable maps opens more transitions, more items can open transitions.
- More transitions are opened from the beginning for some factions.
- Higher rewards for tasks.
- Merchants take PDAs regardless of their charge.
- New weapons can only be obtained through orders.
- More logical settings of mutants.
- Removed first aid kits (replaced by blood bags, Ringer solution and etc).
- Removed irradiating of objects of the radiation accumulated by the player.
- Removed looping animation while hands are critically damaged.
- Removed wetting of waterproof ammunition.

Graphics:
- Improved lighting model (DX10 \ 11).
- Metallic gloss and reflections for metallic surfaces (DX10 \ 11).
- Improved bloom effect (DX10 \ 11).
- The wetting and shine of the surfaces depends on the weather.
- Post-Process: Chromatic Aberration, ACES, Enhanced DOF, Luma Sharpen, Technicolor, DPX, Curves, Dither, Vignetting. (Sweet FX)
- GGX Gloss (DX10 \ 11). (SWM)
- Parallax Occlusion Mapping (DX10 \ 11). (OGSR)
- Water: SS environment reflections (credits to Anonim (Baryshev) and SWM) and sun reflections, coastal boggy, water ripples (Sir Lancevrot, LVutner, Zavie, Dave_Hoskins, nukefag), moon path (OGSR), floating mud in water (DX10 \ 11).
- Glare and drops on the glass of the masks.
- Rainbow.
- Settings with a description and demonstration of graphical features, most are switched in real time.
- Redesigned locations towards better geometry and more objects. (Some locations from LFO)
- Textures in high resolution: 2K and 4K.

Cosmetics:
- Originally filmed intro and main menu.
- More traditional interface style.
- Special overlay for game messages in the upper left corner, for example information about the current task.
- Reconfiguring masks.
- Improved first person death.
- Models for the Fruit Punch anomaly.
- HD models of consumables.
- Redesigned icons.

And other minor and not so minor changes.

Comments  (0 - 50 of 172)
Wizard2
Wizard2

What are the requirements of this mod? If i can run Dead Air on Dx 9 enhanced can i run this? Good work BTW! The Article details seem really cool!

Also, should i play this one or the 1.16 version for a first time on this mod?

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TrueHolodilnik Author
TrueHolodilnik

You can play both and decide which one is better.

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Guest
Guest

The game itself Stalker Area is a version from Sursa on this it is difficult. The version of the mod from the Refrigerator will be a little easier. Although they say that Surs and Refrigerator are two developers of this game.

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kalashla
kalashla

23G is way to large for me, i really need an under 15Gb repack.

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TrueHolodilnik Author
TrueHolodilnik

So don't download from Mega

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Zealot_K
Zealot_K

Hi ! It seems that there is a problem with the english translation, it crashes when selected, something in the xml...

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bskanglico
bskanglico

Yes there is an error in the file st_items_equipment.xml when selecting english:

[error]Expression : false
[error]Function : CXml::Load
[error]File : xrXMLParser.cpp
[error]Line : 87
[error]Description : XML file:text\eng\st_items_equipment.xml value: errDescr:Error reading end tag.

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TrueHolodilnik Author
TrueHolodilnik

Fixed

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Wizard2
Wizard2

Why are the options looking like these? Imgur.com

Also, it seems that i can only enter to options with enter and some options are not translated, is my installation corrupted or it is a work in progress?

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TrueHolodilnik Author
TrueHolodilnik

Translation for my version is not ready yet.

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Wizard2
Wizard2

Ok, thanks for the response!

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xvialix
xvialix

When its gonna be ready? On surs version I can play with english, right? Because on your version i have crash when selecting english in options

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xvialix
xvialix

I am waiting impatiently for the translation :D

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lildioss
lildioss

Me too. I hope patch will be ready tomorrow...

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fontar
fontar

After launching the game I get a black screen, I can't hear any music or anything. Have to crash the game to get out.

I applied the latest patch before launching the mod for the first time, maybe that's an issue? I'll reinstall and check.

I reinstalled it and it still sends me a black screen that doesn't do anything. I tried the user.ltx thing with the resolutions, turns out that's not the issue. It's the issue with the mod not launching to the menu at all.






Okay, so, the fix is, just restart your PC if this happens.

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Warezz.K
Warezz.K

Hehe. You writed this comment almost in same time like me :D But i have this problem too.

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fontar
fontar

Let's just hope they come up with a solution to this soon.

Fingers crossed!

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sentinel_deco
sentinel_deco

confirmed

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Warezz.K
Warezz.K

Downloaded Holodilnik from torrent + patch and when i run game, i have only infinite black screen. Cpu working, user.ltx can't generated and log is empty. Only r1 shader_cache generated. After +-10minutes still black screen and no menu start. What is wrong?

Problem solved: Restart PC helps. But... 12 FPS? Really? Are you kidding?

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fontar
fontar

Shadows are gonna be your biggest hit to fps, so get that sun shadow off, steep parallax off, and put the ray quality to low/off. Or use a lower dxlevel, though don't miss out on that first person body which is on dxlevel 10.1 if I'm not mistaken!

Also disable anti-aliasing

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Warezz.K
Warezz.K

Anomaly has everything what you say and i have it on for maximal settings and game runs smooth. Will be x64 engine planned? I think game needs more optimise. But i will try this in AREA thx.

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Guest
Guest

Anomaly uses a different standalone engine though?

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Warezz.K
Warezz.K

Anomaly engine is based on CoC engine like this but x64 + modified and very good optimised.

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Warezz.K
Warezz.K

Log is full of errors like:

! VERIFY_FAILED: f:\area-xray\src\xrcore\FS.h[294] {IReader::advance} (Pos <= Size) && (Pos >= 0)

or

! VERIFY_FAILED: FS.cpp[423] {IReader::r} Pos + cnt <= Size
! VERIFY_FAILED: f:\area-xray\src\xrcore\FS.h[294] {IReader::advance} (Pos <= Size) && (Pos >= 0)

or

! VERIFY_FAILED: string_table.cpp[75] {CStringTable::Load} pData->m_StringTable.find(string_name) == pData->m_StringTable.end() duplicate string table id st_morphine

or

! VERIFY_FAILED: NET_utils.cpp[175] {NET_Packet::r_advance} r_pos <= B.count

or

* [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of esc_zone_mine_gravitational_weak_0088 to eRestrictorTypeNone because border().empty()

What exactly does this mean? It is normal?

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Alexsys
Alexsys

The patch makes the game crash upon launch, and cease launching with a black screen.

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adcdam
adcdam

shadow off, steep parallax off, and put the ray quality to low/off. Or use a lower dxlevel, i dont think this is a solution i have a ryzen 3700x a rx5700 and 16 gigs of ram and the game run like sh.t, the mod needs a 64 bit engine an tons of optimization. dont take it wrong the mod has a lot of potential.

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olegluft
olegluft

Someone else got this error (user.ltx)? How to solve that?

EH: 3CAABCFCFF6F3A810019C6A72180F166

-----loading e:\stalker a.r.e.a holodilnik\gamedata\configs\system.ltx
-----loading e:\stalker a.r.e.a holodilnik\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
command line A.R.E.A Holodilnik\Stalker A.R.E.A..exe
Executing config-script "user.ltx"...
! Cannot open script file [user.ltx]
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[3842 MB], reserved[132 MB], committed[121 MB]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[43315 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[39623 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices OpenAL Soft
SOUND: OpenAL: system default SndDevice name is Lautsprecher (Sound Blaster Z)
SOUND: OpenAL: All available devices:
1. OpenAL Soft, Spec Version 1.1 eax[0] efx[yes] xram[no]
2. Lautsprecher (Sound Blaster Z), Spec Version 1.1 (default) eax[5] efx[yes] xram[no]
3. SPDIF-Out (Sound Blaster Z), Spec Version 1.1 eax[5] efx[yes] xram[no]
4. Lautsprecher (Sound Blaster Tactic(3D) Omega), Spec Version 1.1 eax[5] efx[yes] xram[no]
5. Generic Software, Spec Version 1.1 eax[2] efx[yes] xram[no]
Executing config-script "e:\stalker a.r.e.a holodilnik\gamedata\configs\default_controls.ltx"...
[e:\stalker a.r.e.a holodilnik\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
! Cannot open script file [user.ltx]
SOUND: Selected device is Lautsprecher (Sound Blaster Z)
stack trace:

0023:096C40D7 Sens_oal.dll, alDistanceModel()
0023:096C3D3A Sens_oal.dll, alDistanceModel()
0023:096D59C2 Sens_oal.dll, alDistanceModel()
0023:0971C75A Sens_oal.dll, alcOpenDevice()
0023:753A648D KERNELBASE.dll, GetProcAddressForCaller()
0023:76FDF4C4 KERNEL32.DLL, GetProcAddress()
0023:00FB39AB OpenAL32.dll, alSourceUnqueueBuffers()
0023:00D284F8 xrSound.dll, CSound_manager_interface::CSound_manager_interface()
0023:00D2300E xrSound.dll, CSound_manager_interface::_create()
0023:00466A63 xrEngine.exe, InitSound2()
0023:00466B66 xrEngine.exe, InitSound2()
0023:0047286B xrEngine.exe, CApplication::load_draw_internal()
0023:76FDF989 KERNEL32.DLL, BaseThreadInitThunk()
0023:77417084 ntdll.dll, RtlGetAppContainerNamedObjectPath()
0023:77417054 ntdll.dll, RtlGetAppContainerNamedObjectPath()

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olegluft
olegluft

solved it (temporary). i copied the user.ltx from the "normal" area mod. but it looks like some settings within these user.ltx not in the holo edition (because the description is "wierd") or it is that thing with "some things not in english at the moment".

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kalashla
kalashla

My game runs fine with default setting, the problem is Merc faction doesnt have any trader selling foods and water, that ruined my Merc playthrough.

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olegluft
olegluft

does your download of the holo edition have a appdata folder? because the normal version have it and also that user.ltx file i need to start the game. i redownloaded it and no appdata. do you have it in your downloaded file?

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kalashla
kalashla

Appdata folder isnt a part of download .zip file. It only appears when you already run the game successully.

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Guest
Guest

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jpbernardo81
jpbernardo81

this version is many times better and balance than the main one. my only issues are the incomplete translations and the body health ui. I wish you will add the health ui from the main version. Other than that, this mod is fantastic. Really worth the wait

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dave_5430
dave_5430

Translation when

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Warezz.K
Warezz.K

Perk Athlete is bugged i think. With this you sprint slow like a retard. Speed is almost same like normal walk. Without this perk you can sprint normally.

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-_AlexV_-
-_AlexV_-

Why can't I open stashes? Does anybody else have this problem?
Oh and why is it so dark during day time? I have sun shadows and everything turned on.
And yeah,like other people say,a full translation would be extremely useful.

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olegluft
olegluft

-_AlexV_- like in an another comment of you ""Procedural caches generation, static old caches are removed." that means, that the static one (original game) doesn´t work and on the top of this site you can read what this version is doing

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-_AlexV_-
-_AlexV_-

Ok thanks a lot! But I still don't know why it's kinda dark during day time

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olegluft
olegluft

-_AlexV_- there is slider in the graphic settings you can change to make it more bright. something with hdr. you have to change it to the left side. right is for more darknes

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-_AlexV_-
-_AlexV_-

Fake HDR right? Well I changed it and it doesn't make a difference.I just increased the brightness. I should have done that in the first place :D

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Guest
Guest

What's new? Does A.R.E.A Hololdilnik have a future or can we forget about it?

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-_AlexV_-
-_AlexV_-

One thing this version REALLY needs is an translation. A full one.

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TrueHolodilnik Author
TrueHolodilnik

It's already present, but you need to change localization in options.

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olegluft
olegluft

TrueHolodilnik could you tell me why your modification wont start without an user.ltx from the normal area mod? if i start it i get a crash.

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
command line -dbgdez -dbgdev -dev -noprefetch
Executing config-script "user.ltx"...
! Cannot open script file [user.ltx]
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[3856 MB], reserved[122 MB], committed[116 MB]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[39208 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[40140 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices OpenAL Soft
SOUND: OpenAL: system default SndDevice name is Lautsprecher (Sound Blaster Z)
SOUND: OpenAL: All available devices:
1. OpenAL Soft, Spec Version 1.1 eax[0] efx[yes] xram[no]
2. Lautsprecher (Sound Blaster Z), Spec Version 1.1 (default) eax[5] efx[yes] xram[no]
3. Lautsprecher (2- Sound Blaster Tactic(3D) Omega), Spec Version 1.1 eax[5] efx[yes] xram[no]
4. SPDIF-Out (Sound Blaster Z), Spec Version 1.1 eax[5] efx[yes] xram[no]
5. Generic Software, Spec Version 1.1 eax[2] efx[yes] xram[no]
Executing config-script "e:\stalker a.r.e.a holodilnik\gamedata\configs\default_controls.ltx"...
[e:\stalker a.r.e.a holodilnik\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
! Cannot open script file [user.ltx]
SOUND: Selected device is Lautsprecher (Sound Blaster Z)
stack trace:

the normal area mod have a user.ltx. some guys wrote me, that it should be created after starting the game. for me it wont do it. do you have some advise how i can get it to work like it should?

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xvialix
xvialix

So, your version has full english translation like normal version?

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TrueHolodilnik Author
TrueHolodilnik

Some phrases are not translated, but it's only 5-10%

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olegluft
olegluft

TrueHolodilnik do you read my comment above xvialix one? i cant start your mod without a user.ltx. do you know what could cause that? people say the user.ltx would be created after start of the game. for it want. i have to copy a user.ltx from the normal area mod.

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-_AlexV_-
-_AlexV_-

Do you consider translating them?

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-_AlexV_-
-_AlexV_-

I already did that. The majority of the mod is in english. But there is a lot of stuff which is untranslated. But,I understand if you don't want to translate everything.

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adcdam
adcdam

can you make a changelog of your updates?, first version i installed crashed a lot and has black skyies i dont know if it is a texture problem driver problem or other thing, the normal version of Area work well and i dont have texture problems, but perhaps that was fixed in your version, please make a changelog and please bring a 64 bit engine if you want to use 2k or 4k textures do we dont get out of memory.

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TrueHolodilnik Author
TrueHolodilnik

We don't need x64 engine for 4k textures, 5-6 GB of video memory is enough.

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Warezz.K
Warezz.K

Oh man lol. 32bit can't handle more than 4,294,967,296 bytes and as i know, XRay engine doesn't uses VRAM which is dedicated video memory in graphic cards. XRay uses RAM because it's old. And that's different. So we need x64 engine for this. 5-6GB for x86... Preyty ********.

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TrueHolodilnik Author
TrueHolodilnik

You are don't know anything about our engine. It's already using VRAM which is limited only by videocard.

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