In order to survive this behemoth of Brutal Doom, you need high alertness, accuracy, cover, and a desire for adventure (to find secrets and assets). Without just one of those, you'll die several times.
This is the mod for everyone who craves (or simply wants) a hardcore version of brutal doom since it brings the intensity of Brutal Doom up to a 10 on a 1 point scale of badassery. If Project Brutality is like Brutal Doom on steroids, this version is like Brutal Doom on speed and crack cocaine.
Monsters are up to an extreme level of relentlessness. For instance, the zombies are more accurate, have faster fire rates, and fire faster tracers. Imps can throw up to four fireballs in a single charge and they have a flamethrower attack for close range combat, their balls also scorch the ground for a maximum insult to injury.
Barons and knights can sprint and jump at you, often reaching you sooner than you could imagine, and Barons can throw small BFG rounds at you. Archviles can summon monsters very fast and their fire-rape leaves continuous flames on the ground. I'll leave the Cyberdemons and Masterminds to your imagination since what they do is not pretty at all.
The good news is that the player is given many advantages. Unlike BD Redemption, where Doomguy is weakened to reality, both Doomguy and his enemies are tougher. Doomguy's attacks very efficiently with fast reloading, punching, shooting, and the assistance of an item store.
Some new weapons include the pistol, SMG, Auto-Shotgun, sniper-rifle, Dual-Chainsaws, and Cyberdemon's Rocket launcher (which is only available in the Heavy weapon class). Many weapons have a new tertiary fire; like adjusting the sniper scope, malt-rounds for the minigun, Rocket launcher grenade mode, and the dual wielding function was moved to the tertiary fire mode.
Enjoy it, or suggest your improvements. I'll be updating the mod twice a year with new features, bug fixes, graphics, and performance enhancements.
This update will be quite a different experience from basically every other version before it. I'm excited to see you all experience it for yourselves.
Here are the major changes to the mod:
--The shotgun slam-fires like it should in a modern FPS game.
--The Pistol is forever silent and has a red dot site
--Kicks and punches have been expanded to every weapon, no matter how heavy
--The item store was revamped by IDDQD_1337 and you can now defend yourself when ambushed.
--The Rocket Launcher can now be charged up and fire
--The ABD OPTIONS menu has been organized
A lot of new changes to the upcoming update will come to blow you a new one!
After six months of changes, this mod is closer to completion. It still will evolve for sometime though changes will be more focused on the maps which...
So it's been a long ride with many ups and downs throughout the development of this Brutal Doom sub-mod. Let's find out where it's headed :)
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A pretty huge update to the last version of the mod. Notable improvements include: --Allowing the Kick and Punch to be used with heavy weapons --allowing...
Because everyone needs Add-ons. Albiet, Maybe the Brutal Gloves are more of a remedy than an add-on
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