In order to survive this behemoth of Brutal Doom, you need high alertness, accuracy, cover, and a desire for adventure (to find secrets and assets). Without just one of those, you'll die several times.

This is the mod for everyone who craves (or simply wants) a hardcore version of brutal doom since it brings the intensity of Brutal Doom up to a 10 on a 1 point scale of badassery. If Project Brutality is like Brutal Doom on steroids, this version is like Brutal Doom on speed and crack cocaine.

Monsters are up to an extreme level of relentlessness. For instance, the zombies are more accurate, have faster fire rates, and fire faster tracers. Imps can throw up to four fireballs in a single charge and they have a flamethrower attack for close range combat, their balls also scorch the ground for a maximum insult to injury.

Barons and knights can sprint and jump at you, often reaching you sooner than you could imagine, and Barons can throw small BFG rounds at you. Archviles can summon monsters very fast and their fire-rape leaves continuous flames on the ground. I'll leave the Cyberdemons and Masterminds to your imagination since what they do is not pretty at all.

The good news is that the player is given many advantages. Unlike BD Redemption, where Doomguy is weakened to reality, both Doomguy and his enemies are tougher. Doomguy's attacks very efficiently with fast reloading, punching, shooting, and the assistance of an item store.

Some new weapons include the pistol, SMG, Auto-Shotgun, sniper-rifle, Dual-Chainsaws, and Cyberdemon's Rocket launcher (which is only available in the Heavy weapon class). Many weapons have a new tertiary fire; like adjusting the sniper scope, malt-rounds for the minigun, Rocket launcher grenade mode, and the dual wielding function was moved to the tertiary fire mode.

Enjoy it, or suggest your improvements. I'll be updating the mod twice a year with new features, bug fixes, graphics, and performance enhancements.

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First of all, I've returned. I remember being quite pessimistic in the last public update for the mod; that has turned around like a polar reversal! New material is coming and the experience has been dramatically improved.

Boring realism will be done away with. Quick-punches and kicks have been extended to every weapon in the arsenal. In previous versions, kicking with the BFG was disabled and quick-punching was limited to light weight weapons. This merciful power hasn't been expanded to the quick-fired Revenant cannons yet (you still have to equip a light weapon to use that). You will also be able to defend yourself while item shopping by using melee, grenades, and Revenant cannons (if you have them).

Major weapon changes include making the Shotgun slam-fire, adding an optional charge up mode to the Rocket-Launcher, and giving the pistol a red-dot site to aim with (the silencer is an eternally integrated attachment now). I also created new aiming sprites for the Rifle and Shotgun, which should be more fun to shoot with.

Another important weapon change was the use of the default ZDoom "weapon reload" key, instead of the one that Brutal Doom made for ancient versions of the source port.

The ABD Options menu, which I ask people to check, has been organized and the spaghetti text has been cleaned up now.


Update showcases:


Game-play videos (the 3rd one is the most recent test update):


Some minor changes include adding textures to this mod that are related to my band vision-- Heathenwood. I have yet to fill that portfolio with epic heavy metal for your pleasure. It will happen soon though some of the songs are currently just demo's right now.

Heathenwood- An epic project in the works

Search it up if you are interested :)


Some new voices for the sadistic soldiers are also in the works by TheOldKingCole and GOLDƎN-MOBSTƎЯ72.They aren't refined yet, but I personally love them.

More optimization is being done for performance of Medieval age computers. Particles are being shrunk to make them true to Doom, and I have already been told that my mod performs better than Brutal Doom v21, which is a feat since the code in v21 is far superior to anything I'm capable of.

Some code in ABD was cleaned by popguy12.

And Finally... new extra-dark glove skins are in the works by Xenolix (A Masked Man).

That's all for now... See you slayers in the Summer!



Awesome testers, fans, and supporters:
warriorbug, Xenolix (A Masked Man), Moa_Dixon™, A_Fricking_Heretic, GOLDƎN-MOBSTƎЯ72 , JMartinez2098, Saad356, TheOldKingCole, popguy12, olzhas1one, APM (Alex Mueller)

Ali's Challenger v0.8 RELEASED!

Ali's Challenger v0.8 RELEASED!

News

After six months of changes, this mod is closer to completion. It still will evolve for sometime though changes will be more focused on the maps which...

Ali's Challenger News: Release date (0.8) + Future plans!

Ali's Challenger News: Release date (0.8) + Future plans!

News

So it's been a long ride with many ups and downs throughout the development of this Brutal Doom sub-mod. Let's find out where it's headed :)

Ali's Challenger News: Updates + fan addons

Ali's Challenger News: Updates + fan addons

News

The Mod so far has a few achievements and a new skin for the player hands.

Ali's Challenger: Major enhancements + Music

Ali's Challenger: Major enhancements + Music

News 9 comments

Ever since MrIcarus's review of the mod, major work has been done to improve the experience.

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Ali's Challenger v0.8

Ali's Challenger v0.8

Full Version 25 comments

A better balance of spices and ingredients to the last version of this quick-load simulator. Just kidding, you'll enjoy this one a lot more than the last...

Ali Addons: Small Stuff for Ali's Brutal Doom

Ali Addons: Small Stuff for Ali's Brutal Doom

Other

Because everyone needs Add-ons. Albiet, Maybe the Brutal Gloves are more of a remedy than an add-on

Ali's Brutal Doom v0.7b

Ali's Brutal Doom v0.7b

Full Version 28 comments

A major update to the last version of Ali's Brutal Doom. It is far more playable and has more features.

AlisBrutalDoom 0.7

AlisBrutalDoom 0.7

Full Version 15 comments

A long awaited update for Ali's Challenger. New features include Throwing torches, fire modes, sniper zooming etc. enjoy it!

Ali's Brutal Doom v0.6

Ali's Brutal Doom v0.6

Full Version 13 comments

The latest version of Ali's Brutal Doom. Get ready to have your ass kicked.

Ali's brutal doom ver 0.3

Ali's brutal doom ver 0.3

Full Version

Hi fellow marines, sorry i haven't uploaded in a while. I was working hard on another doom mod and I could not make a video. The new things in this mod...

Comments  (0 - 10 of 57)
PlombirmanTerracotta
PlombirmanTerracotta

Hey Ali, I want to report a bug. I love to use the grab attack and use enemies as shields, however when i throw them the console opens up and I'm sent back to the menu.

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PlombirmanTerracotta
PlombirmanTerracotta

ok I tested it out. So the crash happens when the enemy is automatically thrown, when the gun ammo depledes. If I throw it by switching weapons, there's no crash.

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Ali_Jr Creator
Ali_Jr

Thank you. Will pin this

Reply Good karma+1 vote
SPY-maps
SPY-maps

downloaded version 0.7b and LOVE it!
But, i tried to set the reload to R button because it now reloads when ammo is empty, which is mostly when enemies are still in front of me lol.
Problem is that it doesn't work, tried reload to Q or other button but no luck. Why can't i make this work, because without being able to reload when you as player want it is very deadly to play.

other then that, great stuff this!!!!
10/10

Leon

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Ali_Jr Creator
Ali_Jr

I think auto-reloading was always a normal thing. If you are talking about the high-fire rate of the AR. It's clip capacity has been increased and will be experienced in next weeks release

Reply Good karma+1 vote
SPY-maps
SPY-maps

Could be wrong, but as far as i know is there no reloading in Doom games. Weapons just seem to have full clip always. With your mod it would be nice to be able to reload when you want because now i find myself reloading in the middle of a fight, which means taking lot of damage till new clip is entered.

Great mod!
Leon

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Ali_Jr Creator
Ali_Jr

Try to kick while reloading

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IDAV0LL
IDAV0LL

Is this for real going to be released on 2022? ._.

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Ali_Jr Creator
Ali_Jr

The final version (v1.0)

v0.8 will be released in January

Reply Good karma+2 votes
Guest
Guest

Ooh another thing I just thought about that would be great additions - the ability to kick heads around like in v21 and also an option to turn off the screen shake effect - sorry if there is one already I am bad at settings

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Ali_Jr Creator
Ali_Jr

Screen shake from being hit does exist

Reply Good karma+1 vote
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