In order to survive this behemoth of Brutal Doom, you need high alertness, accuracy, cover, and a desire for adventure (to find secrets and assets). Without just one of those, you'll die several times.

This is the mod for everyone who craves (or simply wants) a hardcore version of brutal doom since it brings the intensity of Brutal Doom up to a 10 on a 1 point scale of badassery. If Project Brutality is like Brutal Doom on steroids, this version is like Brutal Doom on speed and crack cocaine.

Monsters are up to an extreme level of relentlessness. For instance, the zombies are more accurate, have faster fire rates, and fire faster tracers. Imps can throw up to four fireballs in a single charge and they have a flamethrower attack for close range combat, their balls also scorch the ground for a maximum insult to injury.

Barons and knights can sprint and jump at you, often reaching you sooner than you could imagine, and Barons can throw small BFG rounds at you. Archviles can summon monsters very fast and their fire-rape leaves continuous flames on the ground. I'll leave the Cyberdemons and Masterminds to your imagination since what they do is not pretty at all.

The good news is that the player is given many advantages. Unlike BD Redemption, where Doomguy is weakened to reality, both Doomguy and his enemies are tougher. Doomguy's attacks very efficiently with fast reloading, punching, shooting, and the assistance of an item store.

Some new weapons include the pistol, SMG, Auto-Shotgun, sniper-rifle, Dual-Chainsaws, and Cyberdemon's Rocket launcher (which is only available in the Heavy weapon class). Many weapons have a new tertiary fire; like adjusting the sniper scope, malt-rounds for the minigun, Rocket launcher grenade mode, and the dual wielding function was moved to the tertiary fire mode.

Enjoy it, or suggest your improvements. I'll be updating the mod twice a year with new features, bug fixes, graphics, and performance enhancements.

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This update will be quite a different experience from basically every other version before it. I'm excited to see you all experience it for yourselves.


Here are the major changes to the mod:

--The shotgun slam-fires like it should in a modern FPS game.
--The Pistol is forever silent and has a red dot site
--Kicks and punches have been expanded to every weapon, no matter how heavy
--The item store was revamped by IDDQD_1337 and you can now defend yourself when ambushed.
--The Rocket Launcher can now be charged up and fire
--The ABD OPTIONS menu has been organized

Ali's Brutal Doom v0.8b



Of course I must share some Lucky Fan Game play Videos:


Awesome testers, fans, and supporters:
warriorbug, Xenolix, Moa_Dixon™, A_Fricking_Heretic, GOLDƎN-MOBSTƎЯ72 , JMartinez2098, Saad356, TheOldKingCole, popguy12, olzhas1one, APM (Alex Mueller), Goldsteed (Anime Tiddie Expert)


Ali's Challenger (v0.8b): Ultra-new Ultra-Violence!

Ali's Challenger (v0.8b): Ultra-new Ultra-Violence!

News 11 comments

A lot of new changes to the upcoming update will come to blow you a new one!

Ali's Challenger v0.8 RELEASED!

Ali's Challenger v0.8 RELEASED!

News

After six months of changes, this mod is closer to completion. It still will evolve for sometime though changes will be more focused on the maps which...

Ali's Challenger News: Release date (0.8) + Future plans!

Ali's Challenger News: Release date (0.8) + Future plans!

News

So it's been a long ride with many ups and downs throughout the development of this Brutal Doom sub-mod. Let's find out where it's headed :)

Ali's Challenger: Major enhancements + Music

Ali's Challenger: Major enhancements + Music

News 9 comments

Ever since MrIcarus's review of the mod, major work has been done to improve the experience.

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Ali's Brutal Doom v0.8b

Ali's Brutal Doom v0.8b

Full Version 10 comments

A pretty huge update to the last version of the mod. Notable improvements include: --Allowing the Kick and Punch to be used with heavy weapons --allowing...

Ali's Challenger v0.8

Ali's Challenger v0.8

Full Version 28 comments

A better balance of spices and ingredients to the last version of this quick-load simulator. Just kidding, you'll enjoy this one a lot more than the last...

Ali Addons: Small Stuff for Ali's Brutal Doom

Ali Addons: Small Stuff for Ali's Brutal Doom

Other 1 comment

Because everyone needs Add-ons. Albiet, Maybe the Brutal Gloves are more of a remedy than an add-on

Ali's Brutal Doom v0.7b

Ali's Brutal Doom v0.7b

Full Version 31 comments

A major update to the last version of Ali's Brutal Doom. It is far more playable and has more features.

AlisBrutalDoom 0.7

AlisBrutalDoom 0.7

Full Version 15 comments

A long awaited update for Ali's Challenger. New features include Throwing torches, fire modes, sniper zooming etc. enjoy it!

Ali's Brutal Doom v0.6

Ali's Brutal Doom v0.6

Full Version 13 comments

The latest version of Ali's Brutal Doom. Get ready to have your ass kicked.

Comments  (0 - 10 of 72)
Fraxπ
Fraxπ

I finally got around to playing this. Seems pretty nice so far, HUD's a bit spartan, but bearable. I discovered that trying to unload weapons has weird effects, including SSG crashing the game. I'm playing with the unfinished map pack too, but I don't see how it is related to the mod at all. It seems to use no ZDoom features, so I'm a bit puzzled, why make a campaign for a mod if it offers nothing exclusive compared to playing said mod on a random WAD? Still, I dig the modified textures. Great weapon sprites. But I see none of the "challenge" this mod proposes... I find no difference compared to vanilla Doom difficulty.

EDIT: Making review as I type. May be already up as you see this

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Ali_Jr Creator
Ali_Jr

Funny you mention the lack of difficulty, everyone complained about the mod being too hard, including Mr. Icarus himself. As for Zdoom features what do you mean? The maps do use 3d floors.

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Fraxπ
Fraxπ

Well I did not notice any 3D floors, to be honest.

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Ali_Jr Creator
Ali_Jr

Are Bridges and 2 story buildings not made with 3d floors??

Episode 2 that you willfully ignored also had some platforming over lava.

You also claim that nothing is exclusive even, though many secrets do contain coins. Drops of the Sniper Rifle and its ammo also exist.

I think you weren't paying that much attention but you are right that I'm a beginner at mapping and that my mod is unpolished

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Guest
Guest

I hope you haven't heard this an octillion times but when you get an item/weapon using the coin system there's a 50% chance you will get the item to either side of the item selected instead. Sometimes you won't get anything.

What I do in single player is save before buying, and if it will either type in "summon coins" in try again which I have bound to a key, but if it still glitches I'll just summon the item/weapon.

My real concern though is in multiplayer. My friends all have to do the same thing. We all trust each other so it's cool, but playing with strangers it's just not gonna work sadly.

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Ali_Jr Creator
Ali_Jr

must be a glitch in the new shop, tbh, I should go back to the old shop, cuz the new one is hard to code

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Guest
Guest

I love and respect Mr. Icarus, the Doom Mod Madness guy who I wish had way, way more subs than he does. That being said. He's not the best doom player by far.

I don't claim to be the best either, but I don't find your mod to be too hard. Also you can get items and 200 armor with only 50 coins I mean come on. Anyway, I hope your not done with this mod. It's my favorite mod so far.

If you're not done with this project, when are updates/patches going to be ready for download?

Thanks anyway, and stay safe from this horrific virus. You take care.

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Guest
Guest

This is Me, DefaultDan(97) I had to make an account on here to reply again for some reason.

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jankespro12
jankespro12

Can you give me a link to your server? because i want to test private builds of your mod!

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lucassantiagososa
lucassantiagososa

Did you know why your mod works better than BDv21? Because you know how to balance the whole thing up.

Brutal Doom it's beign heavily unbalanced since v20b, Mark it's messing the things up with so much unnecessary content, and the headshot mechanic it's pretty broken (but that thing beign already broken since v19).

Your mod and the Johnny's BD are my favourites! You really know how to solve the flaws that it have the main Brutal Doom mod.

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Ali_Jr Creator
Ali_Jr

I didn't know that at all. Almost everyone claimed that my mod was unbalanced, so this is reassuring

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Guest
Guest

PS: Again if you plan to make updates/changes to this mod. Please fix "Buying Weapon" For some reason, about 50% of the time it will give me the item/weapon directly to the right or left of the item/weapon.

To fix this in single player I just save it before giving myself the item, or sometimes I'll just lose the coins with no outcome and have to type "summon coins" in the console. However in multiplayer I hate it as you could imagine.

Anyway, sorry to bother you, and have a good one.

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lucassantiagososa
lucassantiagososa

Well, that's kinda true, but your mod it's more glitchy rather than unstable, and BDv21 it is unstable and the dificulty its extremely unbalanced.

Your monsters and guns are equally strong, and in the main BD there's some few moments when you are absolutely OP (such like when the monsters are open for a free headshot or the moments when you use the flamethrower on slim corridors) or some other moments you are surrounded by monsters to death (that ******* demons' trap on D2 MAP08).

BDv21 it's unbalanced because its difficulty it's unstable, it's constantly changing from the unfair to forgiving, even with that "Brutalized map enhancement" (that it's not a great enhancement, the most of the changes are only aesthetic, not in monster placement or other things, that sistem could balance those huge flaws).

Your mod it doesn't have that flaws, or I just doesn't feel them so cheeky like on main BD. I feel that some changes were unnecessary on that mod, starting up from BDv18, when the things started being broken.

Anyway, it's just my opinion. I think that I expatiated myself enough. Thanks for answering my comment!

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