In order to survive this behemoth of Brutal Doom, you need high alertness, accuracy, cover, and a desire for adventure (to find secrets and assets). Without just one of those, you'll die several times.
This is the mod for everyone who craves (or simply wants) a hardcore version of brutal doom since it brings the intensity of Brutal Doom up to a 10 on a 1 point scale of badassery. If Project Brutality is like Brutal Doom on steroids, this version is like Brutal Doom on speed and crack cocaine.
Monsters are up to an extreme level of relentlessness. For instance, the zombies are more accurate, have faster fire rates, and fire faster tracers. Imps can throw up to four fireballs in a single charge and they have a flamethrower attack for close range combat, their balls also scorch the ground for a maximum insult to injury.
Barons and knights can sprint and jump at you, often reaching you sooner than you could imagine, and Barons can throw small BFG rounds at you. Archviles can summon monsters very fast and their fire-rape leaves continuous flames on the ground. I'll leave the Cyberdemons and Masterminds to your imagination since what they do is not pretty at all.
The good news is that the player is given many advantages. Unlike BD Redemption, where Doomguy is weakened to reality, both Doomguy and his enemies are tougher. Doomguy's attacks very efficiently with fast reloading, punching, shooting, and the assistance of an item store.
Some new weapons include the pistol, SMG, Auto-Shotgun, sniper-rifle, Dual-Chainsaws, and Cyberdemon's Rocket launcher (which is only available in the Heavy weapon class). Many weapons have a new tertiary fire; like adjusting the sniper scope, malt-rounds for the minigun, Rocket launcher grenade mode, and the dual wielding function was moved to the tertiary fire mode.
Enjoy it, or suggest your improvements. I'll be updating the mod twice a year with new features, bug fixes, graphics, and performance enhancements.
First of all, I've returned. I remember being quite pessimistic in the last public update for the mod; that has turned around like a polar reversal! New material is coming and the experience has been dramatically improved.
Boring realism will be done away with. Quick-punches and kicks have been extended to every weapon in the arsenal. In previous versions, kicking with the BFG was disabled and quick-punching was limited to light weight weapons. This merciful power hasn't been expanded to the quick-fired Revenant cannons yet (you still have to equip a light weapon to use that). You will also be able to defend yourself while item shopping by using melee, grenades, and Revenant cannons (if you have them).
Major weapon changes include making the Shotgun slam-fire, adding an optional charge up mode to the Rocket-Launcher, and giving the pistol a red-dot site to aim with (the silencer is an eternally integrated attachment now). I also created new aiming sprites for the Rifle and Shotgun, which should be more fun to shoot with.
Another important weapon change was the use of the default ZDoom "weapon reload" key, instead of the one that Brutal Doom made for ancient versions of the source port.
The ABD Options menu, which I ask people to check, has been organized and the spaghetti text has been cleaned up now.
Game-play videos (the 3rd one is the most recent test update):
Some minor changes include adding textures to this mod that are related to my band vision-- Heathenwood. I have yet to fill that portfolio with epic heavy metal for your pleasure. It will happen soon though some of the songs are currently just demo's right now.
Search it up if you are interested :)
More optimization is being done for performance of Medieval age computers. Particles are being shrunk to make them true to Doom, and I have already been told that my mod performs better than Brutal Doom v21, which is a feat since the code in v21 is far superior to anything I'm capable of.
Some code in ABD was cleaned by popguy12.
And Finally... new extra-dark glove skins are in the works by Xenolix (A Masked Man).
That's all for now... See you slayers in the Summer!
After six months of changes, this mod is closer to completion. It still will evolve for sometime though changes will be more focused on the maps which...
So it's been a long ride with many ups and downs throughout the development of this Brutal Doom sub-mod. Let's find out where it's headed :)
The Mod so far has a few achievements and a new skin for the player hands.
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Because everyone needs Add-ons. Albiet, Maybe the Brutal Gloves are more of a remedy than an add-on
Hi fellow marines, sorry i haven't uploaded in a while. I was working hard on another doom mod and I could not make a video. The new things in this mod...
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