In order to survive this behemoth of Brutal Doom, you need high alertness, accuracy, cover, and a desire for adventure (to find secrets and assets). Without just one of those, you'll die several times.
This is the mod for everyone who craves (or simply wants) a hardcore version of brutal doom since it brings the intensity of Brutal Doom up to a 10 on a 1 point scale of badassery. If Project Brutality is like Brutal Doom on steroids, this version is like Brutal Doom on speed and crack cocaine.
Monsters are up to an extreme level of relentlessness. For instance, the zombies are more accurate, have faster fire rates, and fire faster tracers. Imps can throw up to four fireballs in a single charge and they have a flamethrower attack for close range combat, their balls also scorch the ground for a maximum insult to injury.
Barons and knights can sprint and jump at you, often reaching you sooner than you could imagine, and Barons can throw small BFG rounds at you. Archviles can summon monsters very fast and their fire-rape leaves continuous flames on the ground. I'll leave the Cyberdemons and Masterminds to your imagination since what they do is not pretty at all.
The good news is that the player is given many advantages. Unlike BD Redemption, where Doomguy is weakened to reality, both Doomguy and his enemies are tougher. Doomguy's attacks very efficiently with fast reloading, punching, shooting, and the assistance of an item store.
Some new weapons include the pistol, SMG, Auto-Shotgun, sniper-rifle, Dual-Chainsaws, and Cyberdemon's Rocket launcher (which is only available in the Heavy weapon class). Many weapons have a new tertiary fire; like adjusting the sniper scope, malt-rounds for the minigun, Rocket launcher grenade mode, and the dual wielding function was moved to the tertiary fire mode.
Enjoy it, or suggest your improvements. I'll be updating the mod twice a year with new features, bug fixes, graphics, and performance enhancements.
This update will be quite a different experience from basically every other version before it. I'm excited to see you all experience it for yourselves.
Here are the major changes to the mod:
--The shotgun slam-fires like it should in a modern FPS game.
--The Pistol is forever silent and has a red dot site
--Kicks and punches have been expanded to every weapon, no matter how heavy
--The item store was revamped by IDDQD_1337 and you can now defend yourself when ambushed.
--The Rocket Launcher can now be charged up and fire
--The ABD OPTIONS menu has been organized
Awesome testers, fans, and supporters:
warriorbug, Xenolix, Moa_Dixon™, A_Fricking_Heretic, GOLDƎN-MOBSTƎЯ72 , JMartinez2098, Saad356, TheOldKingCole, popguy12, olzhas1one, APM (Alex Mueller), Goldsteed (Anime Tiddie Expert)
A lot of new changes to the upcoming update will come to blow you a new one!
After six months of changes, this mod is closer to completion. It still will evolve for sometime though changes will be more focused on the maps which...
So it's been a long ride with many ups and downs throughout the development of this Brutal Doom sub-mod. Let's find out where it's headed :)
Ever since MrIcarus's review of the mod, major work has been done to improve the experience.
A pretty huge update to the last version of the mod. Notable improvements include: --Allowing the Kick and Punch to be used with heavy weapons --allowing...
A better balance of spices and ingredients to the last version of this quick-load simulator. Just kidding, you'll enjoy this one a lot more than the last...
Because everyone needs Add-ons. Albiet, Maybe the Brutal Gloves are more of a remedy than an add-on
A major update to the last version of Ali's Brutal Doom. It is far more playable and has more features.
A long awaited update for Ali's Challenger. New features include Throwing torches, fire modes, sniper zooming etc. enjoy it!
The latest version of Ali's Brutal Doom. Get ready to have your ass kicked.
Is this mod dead?I liked it.Its difficult,tough enemy,new weapons,ability to buy ammo and health.
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I finally got around to playing this. Seems pretty nice so far, HUD's a bit spartan, but bearable. I discovered that trying to unload weapons has weird effects, including SSG crashing the game. I'm playing with the unfinished map pack too, but I don't see how it is related to the mod at all. It seems to use no ZDoom features, so I'm a bit puzzled, why make a campaign for a mod if it offers nothing exclusive compared to playing said mod on a random WAD? Still, I dig the modified textures. Great weapon sprites. But I see none of the "challenge" this mod proposes... I find no difference compared to vanilla Doom difficulty.
EDIT: Making review as I type. May be already up as you see this
Funny you mention the lack of difficulty, everyone complained about the mod being too hard, including Mr. Icarus himself. As for Zdoom features what do you mean? The maps do use 3d floors.
Well I did not notice any 3D floors, to be honest.
Are Bridges and 2 story buildings not made with 3d floors??
Episode 2 that you willfully ignored also had some platforming over lava.
You also claim that nothing is exclusive even, though many secrets do contain coins. Drops of the Sniper Rifle and its ammo also exist.
I think you weren't paying that much attention but you are right that I'm a beginner at mapping and that my mod is unpolished
I hope you haven't heard this an octillion times but when you get an item/weapon using the coin system there's a 50% chance you will get the item to either side of the item selected instead. Sometimes you won't get anything.
What I do in single player is save before buying, and if it will either type in "summon coins" in try again which I have bound to a key, but if it still glitches I'll just summon the item/weapon.
My real concern though is in multiplayer. My friends all have to do the same thing. We all trust each other so it's cool, but playing with strangers it's just not gonna work sadly.
must be a glitch in the new shop, tbh, I should go back to the old shop, cuz the new one is hard to code
I love and respect Mr. Icarus, the Doom Mod Madness guy who I wish had way, way more subs than he does. That being said. He's not the best doom player by far.
I don't claim to be the best either, but I don't find your mod to be too hard. Also you can get items and 200 armor with only 50 coins I mean come on. Anyway, I hope your not done with this mod. It's my favorite mod so far.
If you're not done with this project, when are updates/patches going to be ready for download?
Thanks anyway, and stay safe from this horrific virus. You take care.
This is Me, DefaultDan(97) I had to make an account on here to reply again for some reason.