Unpack *zip archive, grab that *pk3 file and drag'n'drop it to "gzdoom.exe". This is it.
Be sure to check out custom monster packs and various maps to mess around with. By the way, go and check out original mod: Special Weapons (Ranbow Six 3: Raven Shield Arsenal). Its really cool project and without it this package was never be alive. For best experience with that kind of weapons i can strongly suggest this awesome HUD

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Planned Features:

  • Make proper list of all presented guns.
  • Fix size difference of some guns.
  • Improve behavior of several guns.
  • Make sprite of reloading unique for each ammo type.
  • Make each gun have their own draw and holster sound.
  • Make underbarrel grenade launcher for some gun.
  • Replace original CQC with knife.
  • Replace all vanilla pickups with something cool.
  • Maybe make optional hires texture pack with resources from "S.T.A.L.K.E.R." franchise.

V0.1:

  • Initial release of first public version.

V0.2:

  • Changed default footsteps sounds.
  • Adjusted amount of some ammo types.
  • Added 29 guns (6 pistols, 7 shotguns, 8 SMGs, 4 ARs and 4 SRs).

V0.3:

  • Remaded mugshot with HD face of DoomGuy. Thanks to Reinchard2 and GoldenMob72 from ModDB.
  • Added Hi-Res graphics for wall marks.
  • Added scoped variations of 9 ARs.
  • Added suppressed variation of SR-2 "Veresk".

V0.4:

  • Added Hi-Res graphics for scorches.
  • Swapped out "MTar" and "AUG A3" sprites, 'cause it more proper.
  • Added suppressed variations of 2 SMGs, 3 ARs and 1 SR.
  • Added some sprites for ammo pickups.

V0.5:

  • Changed sprites of RGD-5 frag grenade and GD-05 smoke grenade.
  • Added F1 frag grenade that are twice more deadly that RGD-5.
  • Added early version of useable inventory for utility slot №0.
  • Added early versions of RG-6, M79, RPG-7 and Gauss Rifle for heavy slot №7.

V0.6:

  • Added suppressed variations of 3 pistols.
  • Added suppressed variations of 4 SMGs.
  • Added scoped variations of 10 ARs.
  • Added supressed variation of 1 LMG.

V0.7:

  • Changed firing sound for H&K MP5SD5 and VSSK "Vihlop", so they are more crispy now (i hope).
  • Fixed mismatched sound files for reload of "AK-12", "AK-19" and "AK-15".
  • Added Hi-Res graphics for all grenades (including lever).
  • Added suppressed variations of 1 pistol, 1 SMG and 1 AR.
  • Added scoped variations for 6 ARs.
  • Moved "Uzi" and AEK-919K" (with suppressed variation) to slot №4.

V0.8:

  • Added mythical Pancor Jackhammer auto-shotgun, 'cause it was in many old games that i like.
  • Changed sprites of AS-VAL and VSS "Vintorez", so they are more shiny now.
  • Changed sprites of PP-19 "Bizon", MP5A3 and MP5/10A2 to more pretty.
  • Added suppressed variations of 6 SMGs, 5 ARs and 1 SR.
  • Added mixed scoped & suppressed variations of 4 ARs.
  • Fixed behavior of useable inventory, so (i hope) useful effects not gonna lose their precious seconds.

V0.9:

  • Added many variations of armor pickups and make them more diverse, so it's gacha now! Also saved invisibility powerup.

V1.0:

  • Divided "9mm" ammo to "9x18mm PM" and "9x19mm PB".
  • Also divided "7.62mm" ammo to "7.62x25mm TT", "7.62x39mm", "7.62x51mm NATO" and "7.62x54mm R".
  • Decreased size of armor pickups, so they now are not so huge.
  • Changed sprites of some weapons to more nice ones.

V1.1:

  • Inserted thematic cursor (thanks to "Ghoul Dungeon 2").
  • Made diversion between Carcano M1891 and Mosin Nagant sniper rifles. Also added Lee-Enfield sniper rifle as well.
  • Fixed random spawner of several weapon types, so these weapons now can be obtained thru the game w/o cheats: (Pistols) Fort-12 and FN Five-SeveN, (ARs) OTs-14 "Groza" and Steyr Stg.58, (LMGs) PKP and M134 Minigun.
  • Added scoped variation for ARs: OTs-14 "Groza", H&K G3A3, FN FAL and Steyr Stg.58.
  • Added suppressed variation of SRs: H&K MSG90 and SIG Sauer SG-550 Sniper.
  • Added suppressed variation of SMGs: KRISS Vector.
  • Added suppressed variation of Pistols: Beretta 92FS (M9), FN Five-SeveN and SIG Sauer P220.
  • Added APB for APS, like it was with PB for PM.
  • Added suppressed and mixed variation for H&K XM8. Now that gun has all variations, like AK-47, AK-74, M4A1 Carbine and M16A2.

V1.2:

  • Changed sprites of PB and OTs-14 "Groza" (+scoped variation) for more pretty from "GUNSLINGER Mod".
  • Added suppressed and mixed variation for OTs-14 "Groza", so it now are 6th gun with all variations.
  • Decreased reloading time of KRISS Vector. It was kinda too long for its sound.
  • Added Pistols: CZ 52, CZ 75 and OTs-02 "Kiparis".
  • Fixed spawn of L96A1. Now it can be obtained w/o cheats.
  • This is more technical change, but i was forced to increase defined numbers in loadout script for weapons from 100~ to 1000~, 'cause there is now 90 ARs (both with scoped and suppressed variations)...

V1.3:

  • Changed sprites of: (Pistols) Glock-17, Glock-20, Glock-21, Glock-35, PM and PMM, (SMGs) AEK-919K (+suppressed variation) and Tommygun, (Shottys) Saiga-12K (+suppressed variation), (ARs) FN FAL (+scoped variation) and Steyr Stg.58 (+scoped variation), (SRs) Mauser 98k, (LMGs) RPD (+suppressed variation).
  • Added Pistols: CZ vz.82 and CZ vz.83.
  • Added SMG: PP-91 "Kedr", IMI Micro Uzi, Ingram MAC-10 and H&K MP5K-PDW.
  • Made visual diversion between 12ga and 23x75mm shells.

V1.4:

  • Added suppressed variations of SMGs: IMI Micro Uzi, Ingram MAC-10 and H&K MP5K-PDW.
  • Fixed missing sprite for dropped SKS.
  • Fixed strange size of some weapons pickup sprites.

V1.5:

  • Fixed sounds for reload of TOZ-34 (+"Obrez") and TOZ-66 (+"Obrez").
  • Changed sprite of PP-91 "Kedr" for more detailed.
  • Changed sprite of AKS-74U (+suppressed variation) for more pretty.

V1.6:

  • Added sprites for player (very big thanks to author of "LEST.WAD" for this).

V1.7:

  • Added suppressed variations for 10 pistols and 2 SMGs.

V1.8:

  • Fixed wrong ammo definitions for ACS loadout script ("ammo_45" instead of "ammo_ump45" for UMP-45 and "ammo_5-45" instead of "ammo_4-45" for AK-74).
  • Slightly adjusted reloading time of several guns.
  • Changed sprite of several guns to more pretty.
  • Added 4 pistols (Calico M950, Kel-Tec SUB-2000, Glock-18C, OTs-23 "Drotik").
  • Added 3 shotguns (Kel-Tec KSG, UTAS UTS-15, NeoStead 2000).
  • Added 3 SMGs (PP-27 "Klin-2", Beretta M12S, Magpul FMG-9).
  • Added 3 AR (H&K G11, Zastava M21, CZ Sa vz. 58).
  • Added 7 SRs (OTs-44, McMillan Harris M93, H&K SL8, SOK-94 "Vepr", Keppeler KS V Bullpup, Zastava M76, Blaser R93).
  • Added 1 LMG (MG 3).

V1.9:

  • Fixed shots of L96A1 w/o suppressor not alerting enemies.
  • Fixed missing firing sprite for M60.
  • Fixed wrong ammo definition of several suppressed Pistols & SMGs (from 9mm to 9x19mm).
  • Fixed 5x45mm ammo not giving to player for his AK-12 in loadout script.
  • Added support for "Use To PickUp" mod. No more ugly & technical names!
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S.T.A.L.K.E.R. Weapons HUD - goodolhud v3.1

S.T.A.L.K.E.R. Weapons HUD - goodolhud v3.1

HUDs

A versatile HUD mod - Recommended and essential for best experience with S.T.A.L.K.E.R. Weapons. This one also fixes a bug that was preventing it from...

S.T.A.L.K.E.R. Weapons V1.9

S.T.A.L.K.E.R. Weapons V1.9

Full Version 6 comments

Release date: 02/17/2022. Total count of guns: 200. Count with modifications: 300.

Comments  (0 - 10 of 23)
TheyAreIdiotModder
TheyAreIdiotModder

Is that goddamn PNG guns?

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Guest
Guest

This mod is goddamn good, that remember me a bit Hideous destructor, and that mod make the game more realistic, i aslo use Russian Mercenaries mod to be much in a realistic gameplay, very cool mod, but the things that can be good, is to have a list of all weapons, because 300 weapon with detailed name, is hard for summon and give so yeah, i dont know, ther possibly a commands in the console to know all item name but if there can be a list, that can be really more easily

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Guest
Guest

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Guest
Guest

I don't know which version of GZDOOM should be used for this plugin?

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RastaManGames Creator
RastaManGames

At least, latest version at the moment (4.7.1) will 100% work.
I can't guarantee it to work on the very old versions, like 2.1.1 and etc.

Reply Good karma+1 vote
slipknot51
slipknot51

why are the guns invisible? anybody know how to fix?

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SS-Plinskin
SS-Plinskin

Indeed. The weapons are invisible. :-(

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RastaManGames Creator
RastaManGames

Really strange thing.

Please try original modification (Special Weapons by Josh771) and check out if weapon sprites are still invisible.

Reply Good karma+2 votes
slipknot51
slipknot51

still have no weapon sprites

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ANDROIDFERRET
ANDROIDFERRET

There are no sprites . Its a mod like the old rainbow six

Reply Good karma Bad karma+1 vote
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