The Mod Individually:
Thanks to olzhas1one many improvements came about to the mod's gameplay.
Enemy soldiers combine slow bullets with the so-called "hitscanners". An Imp's 4-ball attack will not scorch the ground and the balls travel slower than the primary attack. Bigger monsters, like the Spectre, Archvile, and Arachnotron, are now slower while having more health.
Some of the weapons now have higher capacity magazines so that reloading isn't a constant nuisance.
To make the Ground flames from imps less annoying, I added a warning sign to the hud for when the player is unknowingly standing on ground flames.
The Campaign Maps:
The first 10 maps (Episode 1) have been reworked entirely; door-fights have been removed and monsters have more interesting placements.
I finished the first 6 maps of Episode 2. This episode is located in hell, for obvious reasons, and has more scripting. This means that levels will have platforms and events which will make it distinct from vanilla doom.
I'm also adding my own original music!
Here is a preview of Episode 2:
And HUGE thanks to a few fans for playing through the mod:
Here's Some footage from Episode 2:
Here is a demo of a song in the mod:
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