First of all, I've returned. I remember being quite pessimistic in the last public update for the mod; that has turned around like a polar reversal! New material is coming and the experience has been dramatically improved.
Boring realism will be done away with. Quick-punches and kicks have been extended to every weapon in the arsenal. In previous versions, kicking with the BFG was disabled and quick-punching was limited to light weight weapons. This merciful power hasn't been expanded to the quick-fired Revenant cannons yet (you still have to equip a light weapon to use that). You will also be able to defend yourself while item shopping by using melee, grenades, and Revenant cannons (if you have them).
Major weapon changes include making the Shotgun slam-fire, adding an optional charge up mode to the Rocket-Launcher, and giving the pistol a red-dot site to aim with (the silencer is an eternally integrated attachment now). I also created new aiming sprites for the Rifle and Shotgun, which should be more fun to shoot with.
Another important weapon change was the use of the default ZDoom "weapon reload" key, instead of the one that Brutal Doom made for ancient versions of the source port.
The ABD Options menu, which I ask people to check, has been organized and the spaghetti text has been cleaned up now.
Update showcases:
Game-play videos (the 3rd one is the most recent test update):
Some minor changes include adding textures to this mod that are related to my band vision-- Heathenwood. I have yet to fill that portfolio with epic heavy metal for your pleasure. It will happen soon though some of the songs are currently just demo's right now.
Search it up if you are interested :)
Some new voices for the sadistic soldiers are also in the works by TheOldKingCole and GOLDƎN-MOBSTƎЯ72.They aren't refined yet, but I personally love them.
More optimization is being done for performance of Medieval age computers. Particles are being shrunk to make them true to Doom, and I have already been told that my mod performs better than Brutal Doom v21, which is a feat since the code in v21 is far superior to anything I'm capable of.
Some code in ABD was cleaned by popguy12.
And Finally... new extra-dark glove skins are in the works by Xenolix (A Masked Man).
That's all for now... See you slayers in the Summer!
Awesome testers, fans, and supporters:
warriorbug, Xenolix (A Masked Man), Moa_Dixon™, A_Fricking_Heretic, GOLDƎN-MOBSTƎЯ72 , JMartinez2098, Saad356, TheOldKingCole, popguy12, olzhas1one, APM (Alex Mueller)
Looks really nice, also can I suggest some features? Your mod have CyberDemon gun, how about idea add Spider Mastermind chaingun too? Like in Tomtefar's Extension, its kinda cool to use, also cool if you can make CyberDemon first person sprites look like actual CyberDemon gun, instead of BFG10k-like sprite :)
And if I recall your mod based on older version of BD, how about idea to port new death animations for Mancubus and Archviles like minigun and ssg deaths for them, also revenant have new death anims gor SSG too in last BD versions.
Thanks. But I'm not ripping off any more from BDv21. As for the cyberdemon cannon sprite, I'm thinking of making the Cyberdemon's cannon actually look like that some time soon.
Good luck will try !
Have Fun :0)
lmao, i actually kinda forgot i had a ModDB account until i was reading this
Lammoooooooo
I'm not interested in this kind of mods but I just wanted to point out:
What I'm supossed to read in that logo image?
I mean, it looks cool but I can hardly understand what the text says with that font , it looks to me like "*e**henwood"
k
Yes very good, who made those gloves? They look ugly af. )))
Giving this a try for sure! Cheers mate and thanks!
New Version Coming Soon >:)