A GZDoom MOD using Kontra Kommando's Aliens: Trilolgy/Ultimate Doom mod as it's base. Play as four unique classes against the power of the Xenomorphs, all while battling with Weyland/Yutani Company forces, opportunistic mercenaries, and malfunctioning combat droids. Play with Doom or Doom 2 wads and pwads or try the included mapset for the ultimate in terror.

Description

The newest build of ALIENS: ERADICATION TC with many improvements and additions.

Preview
ALIENS ERADICATION TC (NEW UPDATE)
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DOOMMARINE117
DOOMMARINE117 - - 553 comments

not bad works much better. but he messages are still the same issue. but the games works faster an better. more smooth

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Payload4367 Author
Payload4367 - - 97 comments

Yeah, I'll continue to update it. I needed to get this update out while I had the time.

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DOOMMARINE117
DOOMMARINE117 - - 553 comments

no worries. take your time.

keep up the great work.

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DOOMMARINE117
DOOMMARINE117 - - 553 comments

ITS seems TO work better now the scaling of the messages. i guess if you have interface at 5 it show them not smash together.

so it's a matter of scaling the interface an everything. interesting.so i fixed the issue now.

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Payload4367 Author
Payload4367 - - 97 comments

Damn, I should have realized that was the problem. The scaling options in GZDoom. Glad you figured it out.

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DOOMMARINE117
DOOMMARINE117 - - 553 comments

yeah ii realzie it. that playing on 4:3 one of the other options was bad along with playing a certain scaling interface was bad too. so yeah for anyone else they have to follow this incase they run into this problem. the only other issue now is missing script textures from looking at are weapons.

oh. i don't know if its just my mouse or what. but some reason the the assault rifle won't shoot the grenades properly. i have the secondary weapon where it launches the grenades. but each time. it won't budge or its hoot the rifle instead. but the grenades just won't launch.

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alucard146
alucard146 - - 12 comments

This is one o those mods I always enjoy playing and glad to see your still actively updating it. Good work!

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Payload4367 Author
Payload4367 - - 97 comments

I appreciate it. I will continue to update because there are things I still want to improve. Thanks again.

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Guest
Guest - - 690,519 comments

Hi Payload4367

Grateful to you for giving us a great alien game!!

Just a little problem to report:
I found that when I'm using Synthetic to arm smart-gun, the crosshair in auto-aim mode is very dimmed. I think it is better if it can turn to more brighter.

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Payload4367 Author
Payload4367 - - 97 comments

I agree and must admit it was on my list and got overlooked for this update. I'll make sure to correct it for a future update. Thanks for playing it and commenting.

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Curunir
Curunir - - 37 comments

Thank you for this great mod! I've never had as much fun with an Aliens game as this package! Love the new texture replacement update as well!

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DOOMMARINE117
DOOMMARINE117 - - 553 comments

how do you restart the map with the aliens tc mod?

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DOOMMARINE117
DOOMMARINE117 - - 553 comments

it also seems there's no way to open passages in episode 5? do i need to use grenades or something to open them?

cause episode 5 i can barely make progress. at the beginning of the level you have to shoot a green thing. but there's nothing there in each room. im assuming it turn invisble or?

how to proceed from level 1 for episode 5?

overall doesn't seem to be many issues with ultimate doom mins a few teleportation issues as well.

on levels like episode 1 map 9 when you cross the teleporter for enemies to ambush you. only 3 of those sack things or little guys not wake up. they get stuck sleeping. i think that happen in episode 3 i think or was it two as well?

so im usually forced to use noclip.

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vectorshadowscale
vectorshadowscale - - 4 comments

Hi there. I'm having trouble understanding how to start up the mod. Where exactly do the files go after I've downloaded them? I'm relatively new to modding the older DOOM's and this one piqued my interest, it reminds me to play Alien Trilogy again at some point.

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Payload4367 Author
Payload4367 - - 97 comments

Get the latest GZDoom source port from here: Zdoom.org

Once downloaded and installed, create a shortcut on the desktop. Click on the Alien_Eradication_TC...hold cntrl while also clicking on the Eradication mapset. Click/hold and Drag these two files on top of the GZDoom short cut on your desktop. Should start automatically. There are load order programs out there but I have never used them. Hope this helps.

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RaavenTheRed
RaavenTheRed - - 10 comments

All I can say to you Payload is that this job is pure PERFECTION! It catches the feeling of the ALIENS movie and combines it perfectly with Oldschool FPS style and Survival Horror. Keep up this amazing job! Btw my question is that can this be played in COOP? It would be a real blast!

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Payload4367 Author
Payload4367 - - 97 comments

Thank you! I'm glad you are enjoying it. Unfortunately, this version of the mod doesn't work correctly with co-op. I think it can be done with a lot of edits/changes, but co-op was never my intention. I may return to the idea later, but after working on this for a couple years now, that sounds daunting...lol. Now that I think about, the original kontra kommando mods might work with co-op. Try this, might work until I decide to fix the co-op in Eradication.

Moddb.com

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shraibikus
shraibikus - - 46 comments

Please, god, please! (人❛ᴗ❛)

in any case, thanks for your work! <3

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Doomflayer
Doomflayer - - 15 comments

This is one the finest mods I have ever played in my life. Seriously.

I recently decided to do AVP/AVP2/AVP 2010/Alien Isolation/Even A:CM again, as I am a mega fan of the franchise. Someone recommended this mod and I am gobsmacked. I can see how lovingly this has been made by fellow fans.

Bravo, I will donate to you at some point, times are hard right now but I want to support you guys for this.

Thanks so much.

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Payload4367 Author
Payload4367 - - 97 comments

Thank you for the very kind words. I am glad you enjoy it. Spend your money on family and friends, I make all this for fun... for free... for you guys!

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Doomflayer
Doomflayer - - 15 comments

:) I've left a review as well, and absolutely no worries my friend. Thanks again, you should be proud of this work.

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Doomflayer
Doomflayer - - 15 comments

I just finished second site as mercenary on 'Hordes of Aliens' difficulty, what an experience! I literally had 2 health left at the end! After 2h 20 minutes of adrenaline pumping mayhem, 439 dead Xenomorphs littered the colony and my acid scarred body just made it out. My first impressions were great after just trying the game, after a proper session I now think this might be my favourite Alien franchise game ever after Alien Isolation...

I have no idea how you got everything so spot on and balanced! The action is great, yet it feels like a survival horror; always just on the edge of surviving but with guile and planning its not unfair. I quickly learned about setting traps, and tactical retreats to where I'd laid turrets down, those battles were extremely memorable experiences. Sorry to go on, but I'm just so impressed I'm honestly shocked.

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Guest
Guest - - 690,519 comments

its a great mod
thanks to bring a xenomorph to doom universe

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DOOMMARINE117
DOOMMARINE117 - - 553 comments

i notice in level 3 or 4 or 5. there is an fps drop. not sure whats that about.

other than that i did notice turrets don't want to fire when an enemy is charging at me. it stalls.

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Payload4367 Author
Payload4367 - - 97 comments

Hello. Never noticed the fps drops before. The mapset might be a challenge, graphically, for some pc's. I've been trying to figure out the bug where the turret doesn't lock on to some enemies in rare circumstances. Think I have it worked out and will be releasing an update with some other small changes, soon. Of course some individual maps/wads may use blocking lines that impede the view of the turrets which will prevent lock-on as well. Thanks.

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DOOMMARINE117
DOOMMARINE117 - - 553 comments

i see, that makes sense. i was noticing that in quit a bit different times when facing a huge number of enemies.

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smitoff2013
smitoff2013 - - 5 comments

Hi!
How can I change the hud in the game? In all the videos for this mod, I see a different arrangement of health indicators and other things. Instead of being located on all four edges of the screen (apparently as intended by the author), I have all this located strictly below, as in a classical doom. Because of this, I can't see how many turrets and other consumables I have.
And one more question. Is there any way I can reduce the wiggle when walking?

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Payload4367 Author
Payload4367 - - 97 comments

Hello!
You should be able to simply press the +/= key on the keyboard to maximize the hud. Make sure the alternate hud is off in Hud Options. You can also turn off the view bobbing in the Hud Options.

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smitoff2013
smitoff2013 - - 5 comments

Thanks mate, it helped.

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DOOMMARINE117
DOOMMARINE117 - - 553 comments

a new gzdoom has been released. 4.6

i tested it. it all works. no issues.

like normally on 4.5 and below would have. no errors came out. even for doom_complete.pk3 works with both.

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Payload4367 Author
Payload4367 - - 97 comments

Cool! Thanks for the info.

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DOOMMARINE117
DOOMMARINE117 - - 553 comments

your welcome. now a new version 4.6.1 works as well.

its a little slow. but that could be my laptop. cause its a intel hd graphics card 3000 and nvidia geforce gt 540m.

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AgerSonus
AgerSonus - - 6 comments

This is just SOOO good! Thank you for your hard work, I am loving it! Just a general question, because I am a sucker for detail like this: Any chance we will see some shell casings being ejected from the projectile based guns in the future? I love that in Alien Trilogy and in games in general.

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Payload4367 Author
Payload4367 - - 97 comments

Thanks! Sounds like a solid idea. I'll see what I can do.

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RohanKar
RohanKar - - 2 comments

Can I Run It In Delta Touch????

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Payload4367 Author
Payload4367 - - 97 comments

Not 100% sure about that, but I think I've seen it work on a Youtube video.

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major_cicero
major_cicero - - 52 comments

Amazing mod. Maybe the best Doom mod I've ever played. One question though: do you plan on making the Predator a class? It would be crazy fun.

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Payload4367 Author
Payload4367 - - 97 comments

Thanks. Maybe in the future sometime. Might as well make an alien class as well! :)

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mxbg38
mxbg38 - - 7 comments

Excellent mod all the way, no doubt one of the best Aliens based game out there.

Will there be more "official" maps or packs in the future? The quality of these is so good it's hard to just plugging in other wad's maps and get the same level of survival horror.

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Payload4367 Author
Payload4367 - - 97 comments

A new campaign is definitely in the works. A new update will be out later this week as well, with some fixes and improvements to the existing TC/Eradication maps. Currently working on a follow up to my Dark Universe mapset. Then a few more small projects and then back to aliens. Much too do...much less time to do them:)
Thanks for playing and commenting.

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Guest
Guest - - 690,519 comments

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