A GZDoom MOD using Kontra Kommando's Aliens: Trilolgy/Ultimate Doom mod as it's base. Play as four unique classes against the power of the Xenomorphs, all while battling with Weyland/Yutani Company forces, opportunistic mercenaries, and malfunctioning combat droids. Play with Doom or Doom 2 wads and pwads or try the included mapset for the ultimate in terror.

Add file ALIENS: ERADICATION TC
Filename
ALIENSERADICATIONTC.zip
Category
Full Version
Uploader
Payload4367
Added
Size
175.5mb (184,022,139 bytes)
Downloads
1,136 (3 today)
MD5 Hash
8553640de8cf558cca880919b9927796
Embed Button
Embed Widget
Description

The definitive, final version of ALIENS: ERADICATION. Play as four unique classes against the power of the Xenomorphs, all while battling with Weyland/Yutani Company forces, opportunistic mercenaries, and malfunctioning combat droids. Play with Doom or Doom 2 wads and pwads or try the included mapset for the ultimate in terror.

Preview
ALIENS: ERADICATION TC
Comments
eviltechno
eviltechno

It's finally here!

Thanks a lot. Going to play it :)


Edit:

Wow I really appreaciate your work. The sounds especially the feedback from the shotgun is really a big improvement over older alien mods. BUT why you send 500 xenomorps at the player in the first map (with basically no arsenal). Secret shotgun and turrets are usefull, but this seems ridiculous.

Anyway I'm sure I just don't know how to play it. At first run, this seems like a jokewad (in doom slaughtermaps you have ammo at least ;)) No offence

Reply Good karma Bad karma+2 votes
Payload4367 Author
Payload4367

Bump the difficulty settings down if you have to. If playing as the Colonist, then yes, it will be an uphill battle. Thanks!

Reply Good karma+1 vote
eviltechno
eviltechno

Gave it another go on mercenary class and lowest skill. Still way too hard (honestly I even gave up before I hit the point in the first map where a few hunderet enemies ran at me the last time)

That was the alien campaign. Yesterday I played the first 3 doom2 maps on middle skill and it was hard, but not impossible like the first map of the alien campaign. I also seen one youtube vid uploaded and that guy also ended up using cheats to play the campaign. Maybe you should rebalance at least the lower skills. Would be a shame otherwise. It's a really good TC

Reply Good karma Bad karma+2 votes
Payload4367 Author
Payload4367

You can do it! I believe in you. hehe. Seriously though, the approach can't be run and gun. You'll need to use tactics and all your equipment to survive. Always use your turrets. For the colonist, take your time and explore, find more colonists to help fight and use facility turrets and fire/electrical traps to help thin the xenos out. The Yutani Operative has drones and the Synth starts with the smartgun. There is a learning curve but if you take the time to learn the weapons and enemy behaviors, it gets much easier. I really appreciate the feedback. Thanks!

Reply Good karma+1 vote
eviltechno
eviltechno

Sure thing. But if you want a challenge you should be able to choose. This feel forced as dropping difficulty (by 2 notches) doesn't really do anything. Wasn't this to bring back alien trilogy gameplay in the first place? I played this back then with a psx controller without analog sticks. Now I can't even play this recreation with controls that I'm used to. The facehuggers are just so damn fast. The 2 or 3 turrets help a lot but they run out of ammo after a few minutes.

Btw, is it intentionally that when the alien trilogy music starts, it only lasts for about 10 seconds and then stops again, or is it a bug?

Reply Good karma Bad karma+2 votes
Payload4367 Author
Payload4367

It was never really a Trilogy remake. Just used some of the assets. I'll have to check out the music that is cutting out. I'm sorry you're not enjoying it too much, but ultimately, this is a labor of love for me and I made the game I would like to play. If others like it too, then that's a bonus. Thanks again.

Reply Good karma+1 vote
eviltechno
eviltechno

All good, just want to avoid using cheats by any means.

Thanks for the mod.

Reply Good karma Bad karma+2 votes
LocustQ
LocustQ

gg mates

Reply Good karma Bad karma+2 votes
Guest
Guest

I had not realized that there was a final update until I saw the video on your yt channel. New things look great, I'll try it more calmly these days. I wonder if we will be able to enjoy this in multiplayer in the future.

Reply Good karma Bad karma+2 votes
Payload4367 Author
Payload4367

Definitely will be working on a version for Zandronum after a short break. Still have some kinks to work out. I would like for co-op to work where each player must choose one of the four classes and then that class is no longer available. This would result in someone having to play as the colonist...haha. I think it would create an interesting dynamic. Maybe give the colonist a healing ability or something to offset his weaknesses. Don't know if it's doable just yet, though. Thanks!

Reply Good karma+2 votes
Chinolox
Chinolox

Using different classes sounds good but it would be weird to see the different classes collaborating and the campaign of each one is different, would a separate campaign be created for the multiplayer?

Reply Good karma Bad karma+2 votes
Payload4367 Author
Payload4367

Most likely. The campaign map set as it stands wouldn't work. Too many class specific scripting going on. I'd be happy to get multiplayer working for the iwads and custom pwads first.

Reply Good karma+1 vote
myDOOMmakemeQUAKE
myDOOMmakemeQUAKE

excellent work, it's a perfect recreation, better than the original Alien games. Thank you, I love it! 15/10

Reply Good karma Bad karma+3 votes
Guest
Guest

Hi Payload4367,

It is an awesome game forever!

One thing would like to ask for your help. I have chosen the Synth to starts the game, when I turn on the auto-aim mode with the smartgun, I found that the color of smartgun crosshair is very dim, May you know what setting should I fine tune? Thanks.

Reply Good karma Bad karma+1 vote
Payload4367 Author
Payload4367

Thanks! Unfortunately, there is no setting to change this. I will be making some final fixes after I get more feedback/bug reports. I agree, I made it too transparent and will brighten it up just a tad.

Reply Good karma+1 vote
Wesp5
Wesp5

Cool mod! But can I ask where the red keycard is on the first map? I don't want to leave without it...

Reply Good karma Bad karma+2 votes
Payload4367 Author
Payload4367

Watch this walkthrough starting at 10:30.

Youtube.com

Reply Good karma+1 vote
Wesp5
Wesp5

Ah, so the keycard is hidden in a secret area. I wasn't expecting that! Also I don't seem to have a knife, did I miss this as a colonist? I really would like stop wasting ammo on boxes...

Reply Good karma Bad karma+1 vote
Payload4367 Author
Payload4367

The colonist is the only one that starts with no knife. It can be found in each map and also will rarely show up in box. Look in the vents close to where the 1st red key door is. The red key will also randomly, but rarely, spawn when a colonist (friendly or not) is killed.

Reply Good karma+1 vote
Wesp5
Wesp5

Okay, but if you ever think about updating the mod, please give a knife to the colonist too. He is the weakest class already and has to waste ammo on boxes, this isn't fair ;)!

Reply Good karma Bad karma+1 vote
Guest
Guest

I just have to ask if you even tried to balance the ending of the game?! No, I am not talking about the Queen, I'm talking about the landing pad afterwards being so ridiculously hard due to hit scan weaponry from the enemy that will punish you for even looking in their direction. A serious buzzkill after a hard fought and earned battle.

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Profile
Icon
Doom II
Game
Doom II
Developer
Payload Games
Contact
Send Message
Release date
Mod watch
Follow
File
Browse
Files
New
Add file
Share
Related Games
Doom II
Doom II First Person Shooter