A mod with a bit high difficulty, less ammo, health etc. It forces the player to act in a tactical way even in relatively easy maps, having to aim for the head to save ammo and administrate the inventory. The mod counts with 9 weapons, besides the fists, a knife, bandages and the Classic BFG that remains unmodified. Weapons have a very notorious recoil that forces the player to aim or fire in short bursts to increase precision The player also bleeds and has to resort to cover the wounds with bandaging (slot 8) or directly prevent the bleeding by wearing new armors from time to time Manual action weapons like the shotgon or the bolt action rifle needs to be operated manually with the Secondary Fire button And a similar system for reloading, starting the reload with the Reload button and inserting the mag with the Secondary Attack

Description

New revolver sounds New smg sprites New sniper sprites Fixed zombieman drops Fixed Chaingunguy drops Fixed aim precision in all weapons Fixed ak recoil Fixed loot in ammo boxes Better pistol fire sprites Better precision system (walk,crouch)

Preview
ALALN v8.5
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-Ghost-
-Ghost- - - 255 comments

Nice mod! I like what you've got going here! A little feedback:

Headshots feel a little off in that I have to noticeable aim above their heads to reliably score a headshot, rather than at the head. This might be due to bullet spread, but it feels like I'm compensating for distance even though I'm like 5 feet away.

What do the blue potions do now? I've been picking them up but don't see any HP increases or anything. Do they stop bleeding instead?

The armor system is really cool, I like how you actually swap out the sets and they have some basic stats. Would love to see it get even more in depth with bullet vs fire resistance, etc.

I'm not seeing any pickup messages, is this intentional or did I mess something up with my HUD?

A HUD indicator to show a shell is chambered on the shotguns would be nice. As is it looks like you'll have, say, 3 shells in it when you pick it up, reload it to 6, then lose one because you have to pump it to chamber a shell.

I had a Hell knight get stuck in the air mid leap because he triggered some infighting with Imps and they held him in the air as they melee'd him.

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JFH999
JFH999 - - 2 comments

Great mod!

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Guest
Guest - - 691,216 comments

Bullets seem to be stopping outright in front of enemies.

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Satobi46
Satobi46 - - 156 comments

Love the weapons and i want more of it!

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Artman2004
Artman2004 - - 22 comments

Do you plan on replacing the BFG anytime soon?

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Guest
Guest - - 691,216 comments

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geopot120
geopot120 - - 13 comments

Add a katana please, i love all of your works bro.

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thedoomermighyslayer
thedoomermighyslayer - - 61 comments

gud job m8

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Cachorro_louco476
Cachorro_louco476 - - 30 comments

very very very very very very nice mod

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Guest
Guest - - 691,216 comments

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