Allied Generals Shattered Alliance (AGSA) is a total conversion modification for Red Alert 2 - Yuri's Revenge using Ares - A Yuri's Revenge Expansion DLL.

What if the European states had become a superpower after the defeat of the Soviet Union?

What if China had rose to power and expanded its influence in the Far East?

What if the USA had been thrown into chaos by a devastating world event and for an uprising to bring unity to a neglected populace in the Middle East?

With an uneasy stalemate between the European Self Defence Force (ESDF) People's Republic of Asia (PRA) and the mysterious Paradigm, the only outcome is war.

"There is no avoiding war; it can only be postponed to the advantage of others" - Niccolo Machiavelli

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Table of contents

  1. What is AGSA?
  2. When is AGSA released?
  3. Do I need Yuri's Revenge to play AGSA?
  4. Will I be able to play AGSA online?
  5. Will AGSA have single player campaign?
  6. Would you port AGSA to another game engine?
  7. Can I use your assets in my own mod?

1. What is AGSA?

Allied Generals Shattered Alliance (AGSA) is a total conversion modification of Command & Conquer™ Yuri's Revenge™. It features a complete overhaul of the original game, set in an alternate what-if? timeline where a divergence in the Allied timeline of Command & Conquer™ Red Alert™ leads to the emergence of three new superpowers fighting over a post apocalyptic world torn apart by a failed time machine experiment.

2. When is AGSA released?

Q2 2022

3.Do I need Yuri's Revenge to play AGSA?

Yes, AGSA is not standalone. You will need to own legitimate copy of Red Alert 2 and its expansion Yuri's Revenge to play AGSA. Further information can be found on the CNCNet website.

4. Will I be able to play AGSA online?

Yes. AGSA uses CnCNet which makes online play a simple process. Once you are logged into the internet, click the CNCNet button on the client main menu. Log in with a username of your choice, and you will be sent to the AGSA multiplayer lobby. There you can host and join games and chat with players.

5.Will AGSA have single player campaign?

Whilst I would love to create a single player campaign which would delve deeper into the lore and worldbuilding that I have previously shared, on a practical level would require a significant amount of resources e.g. map makers, custom scripting, custom assets, etc. Alongside the technical difficulties this would also distract from the multiplayer component of the game and its original intention to have crazy and huge multiplayer battles with other players or AI.

Whilst I'm not saying it will never happen it is unlikely for now. However I will be aiming to add challenging survival or horde style maps which don't have insane lag spikes / gameplay issues. There will also be a conscious effort to not just have "a flat piece of land" as a map.

6. Would you port AGSA to another game engine?

The amount of time and effort to build AGSA on the RA2 engine, it is highly unlikely that I start over on a new engine. This is especially true for 3D engines which require a completely different level of coding and modelling knowledge. This also includes OpenRA an open source RTS engine which uses freeware assets from older CNC games.

7. Can I use AGSA assets in my own mod?

Short answer is no. AGSA and all of its assets, with the exception of original Red Alert 2 and its expansion assets and public assets as listed in the credits, are property of the AGSA Team. You are not permitted to use any proprietary assets from AGSA in any public project without explicit permission from the developers.

If you wish to use assets for your own private and personal use, this is of course allowed, but any form of redistribution of the assets specific to this mod is strictly forbidden, with or without credit unless you've been given permission.

I have personally funded development costs for this project. This includes custom EVA e.g. Frank Klepacki as the Paradigm EVA and freelancers for 3d modelling, videos or concept art. I've also had the privilege of working with several modders and volunteers over these years who spent countless hours of their own free time to help me develop this mod.

AGSA Status and Core Gameplay Mechanics

AGSA Status and Core Gameplay Mechanics

Feature 2 comments

Information regarding the current state of AGSA and it's approach to core gameplay mechanics.

 AGSA News (22/09/16) feat. Frank Klepacki

AGSA News (22/09/16) feat. Frank Klepacki

News 5 comments

AGSA news update. New EVA from incredible vocal talent - including the legendary Frank Klepacki!

AGSA Progress Report

AGSA Progress Report

News 1 comment

AGSA Progress Q1 2018 and updates in the RA2 YR modding community.

Urban Combat Overview

Urban Combat Overview

News 5 comments

Information regarding urban combat in AGSA and its importance for base expansion and economy management.

Comments  (0 - 10 of 81)
codex41000km
codex41000km

This ascended to the 2021 archive nice.

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Dr.Octavia-Pus
Dr.Octavia-Pus

I commented on your last image uploaded, go see it!

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nocturnalknight
nocturnalknight

whe will we see some new updates/pics?

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Lord_Mordja
Lord_Mordja

Cool to see this mod page getting updated even if I don't know what the update actually was...

Reply Good karma Bad karma+13 votes
AlliedG Creator
AlliedG

Lord_Mordja there is now a faq for that and some client updates :)

Reply Good karma+1 vote
bob-soviet
bob-soviet

pray for it to be alive.

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Dynamo128
Dynamo128

I hope this comes back :)

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Ahrimansiah
Ahrimansiah

hmm is this mod progressing? or is it on hold?

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rothmans
rothmans

can i download??

Reply Good karma Bad karma0 votes
90132867
90132867

When can we download a demo to play?

Reply Good karma Bad karma+3 votes
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RT @Dachsjaeger: Command and Conquer Remastered is one of the best remasters I have ever had the pleasure of playing. It makes every… T.co

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