The lore would be a gamer from the 2025 AD was testing a experiment that uses a unknown ingredient that could be used to create multiverses. Meanwhile he had all his fictional civs and models and designs based on medieval times set up ready to turn into civilizations for his private multiverse he creating. The experiment failed and the ingredient (that is known for creating multiverses) exploded and caused a disruption in the timeline and his fictional civs spread all over history thus becoming real civs. The civs he created began to appear through out history. the 12 civilizations he made were scattered across the earth but for some strange reason they all appeared between the 500s and 1500s resulting other civs were given slightly less land in the process
New civs
Yearro, Goldian, Stonish, Epicani
Campaign
All
Removed non unique units and techs
Aztecs
Wonder bonus gives 4/4 instead of 2/2 armor
Teutons
Wonder bonus now gives infantry +5 melee armour and castles +3 range (instead of just 5/2 armour)
Spanish
Wonder bonus now gives Villagers +60HP +4 Attack +2/3 armour (instead of hand cannons/conquistadors +3 projectiles)
Celts
Wonder bonus siege hp bonus decreased to 50% was 2x
Huns
Wonder bonus cavalry now does +4 attack vs buildings instead of 8 only tarkans get +8 vs buildings
Japanese
Wonder bonus infantry attack and fishing ships work 25% faster (instead of infantry +10 vs infantry and 25% attack speed)
Festivians
Gets their own theme tune
Wonder bonus now causes buildings to regenerate
Humbugians
Gets their own theme tune
Frostori
Gets their own theme tune
Humorish
Gets their own theme tune
Britons: Archers +2 range and attack and 20% more accuracy
Franks: Cavalry 3/3 armour +50% HP
Goths: Barracks 2x HP/Work rate
Teutons: Infantry +5 melee armour and castles +3 range
Japanese: Infantry attack and fishing ships work 25% faster
Chinese: Archers and Scorpions 2x the projectiles
Byzantines: Fireships +2 range and buildings 50% HP
Persians: Elephants bigger area damage and 50% HP and 3/5 armour
Saracens: Camels act like mamelukes
Turks: Similar as artillery but twice the effect
Vikings: Warships 50% HP and +4 attack and infantry self-heal
Mongols: Cavalry archers fire 20% faster and +4 attack and +10 vs siege
Celts: Siege units 50% HP and siege workshops 2x Work rate
Spanish: Villagers +60 HP and +4 attack and 2/3 armour
Aztecs: Monks 2x HP and +4/4 Armour
Mayans: Archers train 50% faster +4 attack vs archers and +4 pierce armour
Huns: Cavalry +4 attack vs buildings (Tarkans have +8) and 20% move speed
Koreans: Turtle Ships, towers, and mangonel line +2 range
Festivians: Buildings slowly regenerate
Humbuganians: Torchers now do 5x damage vs buildings and siege instead of 3x
Frostori: Ice Mages/Towers +2 attack and walls +500 HP
Humorish: Monks +3 range and siege fire 33% faster
Yearro: Firework units +2 projectiles
Goldian: Trade units 2x HP and rewarded +1000 gold
Stonish: Stone miners collect +10 more stone and work 25% faster
Epicani: Gunpowder units +2/4 armour
1.3 adds a lot of improvements and bugfixes and balance changes.
This is an unofficial expansion for age of empires ii the conquerors which is based on christmas. This uses userpatch and extended triggers and patch...
This is the anniversary update for the festive mod this mod was made one year ago (nov 22 2019) also this update is being released later due to some extra...
This gives a bunch of changes but also adds four new civs
This update adds four new civs and improves wonder bonuses
This is the 1.4 update its only bugfixes and improvements
This improved the four civs and the frostorian civ have been reworked and changed a couple of wonder powers
This is an unofficial expansion for age of empires ii the conquerors which is based on christmas. you can play as the following civs such as: the gold...
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Ese es el detalle cuando extraigo el juego solo me da como una hoja en blanco,pero tiene el mismo nombre del archivo en el Conquero, cuando lo pegó hay tampoco lo sustituye, cuando hablo el juego no hay civilizaciónalguna. Que estaré haciendo mal
Im planning on working on a total conversion which will be under its own name soon
Hello, i tried to put the files into aoe 2 folder, but didnpt work. At least there are modded units in the scenario editor,but i can't pick modded cicilization on standard game
did you put the age2_x1.xml in the games folder
Hello, how can I install this mod ? There's no guide how to do it. Thanks !
Put the files into the aoe2/games folder
como es instala esta cosa, donde se pegan los archivos
Aoe2/games folder
What about this mod?, there are a lot of strange things (Strange Edition).
well think of this as a festive edition