The lore would be a gamer from the 2025 AD was testing a experiment that uses a unknown ingredient that could be used to create multiverses. Meanwhile he had all his fictional civs and models and designs based on medieval times set up ready to turn into civilizations for his private multiverse he creating. The experiment failed and the ingredient (that is known for creating multiverses) exploded and caused a disruption in the timeline and his fictional civs spread all over history thus becoming real civs. The civs he created began to appear through out history. the 12 civilizations he made were scattered across the earth but for some strange reason they all appeared between the 500s and 1500s resulting other civs were given slightly less land in the process

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Update 1.5

News

Changelog 1.5

New civs
Yearro, Goldian, Stonish, Epicani
Campaign

All

Removed non unique units and techs

Aztecs
Wonder bonus gives 4/4 instead of 2/2 armor

Teutons
Wonder bonus now gives infantry +5 melee armour and castles +3 range (instead of just 5/2 armour)

Spanish
Wonder bonus now gives Villagers +60HP +4 Attack +2/3 armour (instead of hand cannons/conquistadors +3 projectiles)

Celts
Wonder bonus siege hp bonus decreased to 50% was 2x

Huns
Wonder bonus cavalry now does +4 attack vs buildings instead of 8 only tarkans get +8 vs buildings

Japanese
Wonder bonus infantry attack and fishing ships work 25% faster (instead of infantry +10 vs infantry and 25% attack speed)

Festivians
Gets their own theme tune
Wonder bonus now causes buildings to regenerate

Humbugians
Gets their own theme tune

Frostori
Gets their own theme tune

Humorish
Gets their own theme tune


Here are the new civs



Britons: Archers +2 range and attack and 20% more accuracy

Franks: Cavalry 3/3 armour +50% HP

Goths: Barracks 2x HP/Work rate

Teutons: Infantry +5 melee armour and castles +3 range

Japanese: Infantry attack and fishing ships work 25% faster

Chinese: Archers and Scorpions 2x the projectiles

Byzantines: Fireships +2 range and buildings 50% HP

Persians: Elephants bigger area damage and 50% HP and 3/5 armour

Saracens: Camels act like mamelukes

Turks: Similar as artillery but twice the effect

Vikings: Warships 50% HP and +4 attack and infantry self-heal

Mongols: Cavalry archers fire 20% faster and +4 attack and +10 vs siege

Celts: Siege units 50% HP and siege workshops 2x Work rate

Spanish: Villagers +60 HP and +4 attack and 2/3 armour

Aztecs: Monks 2x HP and +4/4 Armour

Mayans: Archers train 50% faster +4 attack vs archers and +4 pierce armour

Huns: Cavalry +4 attack vs buildings (Tarkans have +8) and 20% move speed

Koreans: Turtle Ships, towers, and mangonel line +2 range

Festivians: Buildings slowly regenerate

Humbuganians: Torchers now do 5x damage vs buildings and siege instead of 3x

Frostori: Ice Mages/Towers +2 attack and walls +500 HP

Humorish: Monks +3 range and siege fire 33% faster

Yearro: Firework units +2 projectiles

Goldian: Trade units 2x HP and rewarded +1000 gold

Stonish: Stone miners collect +10 more stone and work 25% faster

Epicani: Gunpowder units +2/4 armour

Mod has a website!

Mod has a website!

News

This mod has a website for all info and etc and changelog

Festive edition has been updated to 1.3

Festive edition has been updated to 1.3

News

1.3 adds a lot of improvements and bugfixes and balance changes.

Age of Empires II: Festive Edition

Age of Empires II: Festive Edition

News 10 comments

This is an unofficial expansion for age of empires ii the conquerors which is based on christmas. This uses userpatch and extended triggers and patch...

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Age of Empires II Festive Expansion v1.7

Age of Empires II Festive Expansion v1.7

Full Version

This is the anniversary update for the festive mod this mod was made one year ago (nov 22 2019) also this update is being released later due to some extra...

Age of Empires II Festive Expansion v1 6

Age of Empires II Festive Expansion v1 6

Full Version 2 comments

This gives a bunch of changes but also adds four new civs

Age of Empires II Festive Expansion v1 5

Age of Empires II Festive Expansion v1 5

Full Version

This update adds four new civs and improves wonder bonuses

Age of Empires II Festive Expansion v1 4

Age of Empires II Festive Expansion v1 4

Full Version

This is the 1.4 update its only bugfixes and improvements

Age of Empires II Festive Expansion v1 3

Age of Empires II Festive Expansion v1 3

Full Version

This improved the four civs and the frostorian civ have been reworked and changed a couple of wonder powers

Age of Empires II Festive Expansion

Age of Empires II Festive Expansion

Full Version

This is an unofficial expansion for age of empires ii the conquerors which is based on christmas. you can play as the following civs such as: the gold...

Comments
Guest
Guest

Hello, how can I install this mod ? There's no guide how to do it. Thanks !

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Proxwarrior33 Creator
Proxwarrior33

Put the files into the aoe2/games folder

Reply Good karma+1 vote
daizuke
daizuke

como es instala esta cosa, donde se pegan los archivos

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Proxwarrior33 Creator
Proxwarrior33

Aoe2/games folder

Reply Good karma+1 vote
FeitoriaDB
FeitoriaDB

What about this mod?, there are a lot of strange things (Strange Edition).

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Proxwarrior33 Creator
Proxwarrior33

well think of this as a festive edition

Reply Good karma+3 votes
carmen-1294
carmen-1294

But why is there this unofficial expansion?

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Proxwarrior33 Creator
Proxwarrior33

it was a festive thing

Reply Good karma+2 votes
dogolk123
dogolk123

plus the fishing ships can get upgraded to fishing ships and provide more eco...

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Proxwarrior33 Creator
Proxwarrior33

oops lol a typo i'll correct it thanks for pointing it out

Reply Good karma+2 votes
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