This is an unofficial expansion for age of empires ii the conquerors which is based on christmas and new year. you can play as the following civs such as the gold gaining heavily naval focused Festivians or the dangerous anti building Humbuganians or also the cold and sturdy Frostori. or maybe knock down fortifications with the tanks of Humorish. battle for the victory and ruling the festive season Note:This mod requires the triggers/userpatch for it to work Credits:to All units aks slps and slp downloads
This is the anniversary update for the festive mod this mod was made one year ago (nov 22 2019) also this update is being released later due to some extra changes and a suprise new scenario was being worked on
This is the anniversary update for the festive mod this mod was made one year ago (nov 22 2019) also this update is being released later due to some extra changes and a suprise new scenario was being worked on
This update adds a bunch of changes such as balance and added 25 new scenario editor units/buildings for you to use and three new maps to use in skirmish and one new scenario to test your strategies and also good luck and enjoy.
The changelog will be on the website enjoy
This mod uses userpatch
This is an unofficial expansion for age of empires ii the conquerors which is based on festive things.
Changelog 1.7
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(B) = buff
(N) = nerf
(F) = fix
(A) = added
(C) = change
(T) = Tweak
(R) = removed
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(A) New Maps
(A) Holy Nomad
(A) Harsh Fortress
(A) Challenge Map scenario
(A) New scenario editor
(A) Behemoth = The King of all siege weapons. Carries 4 cannons and has ironclad plating and deals major damage by firing all 4 cannons at the same time
(A) Big Bertha = Catapult from AOE make sure your units don't go infront of it because it has more friendly fire damage than a siege onager
(A) Centurion = a powerful favourite from AOE more health and attack but less armour than a teutonic knight
(A) Cumaulus = A Unit inspired by a monster from dragon quest that travels on land and water and spews fire
(A) Elephant Gunner = A Hybrid of a non-elite war elephant and non-elite janissary
(A) Falcon swordsman = Fast attacking swordsman inspired by the falcon sword from dragon quest light damage vs infantry
(A) Fire Cart = Fires multiple arrows like a hwatcha 13th century
(A) Firework cannon = A Light cannon that fires fireworks that generates gold
(A) Fortress of fear = A Ghastly building that fires phantom projectiles
(A) Fortship = Behaves like a galleon but with more anti-ship armour
(A) Golden wolf = Shiny wolf that can tear down trash units and resistant to arrowfire
(A) Imperial dragoon = A Hybrid of a non-elite cataphract and non-elite conquistador
(A) Indominus rex = A Dinosaur from JW
(A) Magic glove = A Handy unit that fires lasers at long range
(A) Mirror tower = OP Tower from AOE1
(A) Mortar = Long Distance artillery good vs structures
(A) Priest = More powerful monk but with less range and is from aoe1
(A) Proxwarrior33 = A Hero unit
(A) Repeater = Fires Triple war wagon projectiles good vs buildings
(A) Spider = A bug that deals area damage
(A) Sscorpion = A Light armoured but high damage varient of a scorpion
(A) Streamer = A Elite Warrior of the Twitchian army
(A) Turtle cannon = A hybrid of a siege ram and turtle ship attacks like a turtle ship but moves and resistance of a ram and also is garrisonable
(A) Trireme = Good ol ship from AOE good vs other ships
(A) Winged hussar = "WHEN THE WINGED HUSSARS ARRIVED!!" Powerful version of the hussar
(A) Rainbow Ore = wields extra more than gold
(B) Wonders/Monuments generate resources faster
(B) Resources are doubled
(F) Fixed Incorrect translation
(F) War wagons use scorpion firing sound
Yearro
(B) Pyrotechnic elite upgrade cost 1000w 800g instead of 1000f 800g
(F) Pyrotechnic now fires fireworks effect
(B) Firework ship elite upgrade now takes 60s to research (was 90s)
(B) Houses cost 33% less instead of 25%
(N) Firework ship health decreased to 50 (was 60)
(B) Firework ship armour increased to 0/6 (was 0/4)
(N) Firework ship anti-ship armour decreased to 5 (was 6)
(B) Firework ship attack rate decreased to 3.45 (was 3.6)
(B) Elite Firework ship health increased to 60 (was 80)
(B) Elite Firework ship armour increased to 0/8 (was 0/6)
(B) Elite Firework ship anti-ship armour increased to 7 (was 4)
(B) Elite Firework ship attack rate decreased to 3.45 (was 3.6)
Epicans
(B) Farmers work 15% faster and carry +10 food
(N) Wonder bonus gunpowder units +1/2 armour and guardposts +5 carry capacity
(B) Guardposts can train units (upgrades from barracks)
(B) Guardposts can train units from the archery range
(B) Guardposts cost 150w and 100s instead of 200w and 250s
(F) Guardposts fixed not costing stone
(B) Guardposts heal rate increased from 1 to 1.5
(C) Guardposts New graphic
(B) Great gunners cost 55f 60g instead of 60f 55g
(B) Gets byzantine tech tree
(C) Renamed to epicans
Humbugians
(B) Humbuganiacs gives torchers fires +2 range and cost 650f 900g to research
(B) Civ bonus now effects Tanks
(C) Torchers cost changed to 55f and 25g instead of 70f and 10g
(B) Torcher train time decreased to 18 (was 30)
(B) Siege return now return 25% instead of 10/20% ram speed
Goldians
(B) Goldturions attack rate decreased to 1.9 elite is 1.8 (was both 2.0)
(N) Gold mining upgrades are not free anymore
(N) Goldturions regen every 5s instead of 2s
(N) Wonder bonus gives trade units 25% cost and +500 gold instead of 100% work rate and +1000 gold
(N) Goldturion train time increased to 20 (was 16)
(N) The Golden Trade (trade units +2/3 armour
(B) Cavalry +1 attack per stable upgrade
Minecraftians
(B) Doesnt start with taiga wolf anymore
(B) Mining upgrades are free
(B) Skeleton armour increased to 4 infantry armour and 2 melee armour
(B) Elite Skeleton armour increased to 6 infantry armour and 3 melee armour
(C) Skeleton doesnt have elite anymore and is a tertiary unit
(C) Skeletons renamed to wither skeleton
(B) Wither skeletons are a hybrid of (are anti-infantry infantry)
(B) Wither skeletons now requires wonder
(N) Houses built 25% faster and has +2 LOS instead of houses built 50% and has +1/2/3/4 LOS
(B) Projectile protection cost decreased to 550f 450g was 650f 500g
(B) New UU pillager (Medium archer strong vs archers)
(B) Taiga wolf (has the stats of a rabid wolf)
(C) Has the Viking tech tree
(N) Villagers cost -25% less instead of having +2 attack and range
Humorish
(B) Tanks min range decreased to 2 (was 3)
(B) Tanks train time decreased to 36 (was 46)
(B) Tanks now has +25 attack vs siege
(B) Tank reload time decreased to 6 (was 7)
(B) Tank armour increased to 5/10 (was 2/5)
(B) Hunter archer train time decreased to 20 (was 35)
(N) Gets mayan tech tree
Festivians
(B) Militia-line +1 melee armour per age instead of +1 attack
(F) Team bonus effects all unique units
(N) Festive Warriors attack rate slowed down by 0.1
(N) Festive warriors anti-cavalry damage decreased to 50% (was 100%)
(B) House +5 Population instead Destroyed siege return 25% of their wood cost
Embers
(C) New UU is the firecaster
(C) Firecaster upgrade cost 900f 875g
(C) Firecaster collision decreased
(N) Volcanos require wonder to be built
(B) Volcanos range increased to 13 (was 8)
(B) Volcano damage increased to 100 (was 40)
(B) Villagers +5HP Per age
Twitchians
(B) Trash units +2 LOS
(B) Subscriber HP decreased to 25 (was 35) elite (was 45 now is 40)
(N) Elite subscriber attack decreased to 14 (was 16)
(N) Subscriber loses attack vs UU
(B) Subscriber gain attack vs Siege
(B) Subscribers train time decreased to 12 (was 16)
(B) Subscribers armour is now 0/1 elite 0/2 (was 3/4 elite 4/4)
(B) Subscriber elite upgrade costs 700f 650g and takes 45s to research (was 800f 750f and took 55s to research)
(B) Subscribers 50% of their attack vs siege weapons
(B) Wonder bonus gives Castles work and built 25% faster and allows 10 free instant trained subscribers
(N) Subscribers cost increased to 55f 50g (was 50f and 45g)
(B) Subscribers benefit from thumb ring
Stonish
(B) Get the siege +2 LOS team bonus back
(B) Siege engineers free instead of stone upgrades
(B) Gets aztec tech tree
(B) Boulders: projectile speed now also effects trebuchets but gives +20% attack vs buildings instead of +0.5 blast radius
(B) Stone Guardians are now Boulderites (Light infantry that deals dangerous damage)
(B) Wonder bonus is changed to +250 stone and trebuchets +1 range
Haunti
(A) Can train phantom ships as a team bonus
(A) Phantom ships are heavy resistant warship that dangerous vs other ships
(C) Ghost riders are now horror cavalry a light unique unit that attacks first
(N) Wonder bonus changed to Phantom ship/Horror cavalry train 25% faster and cost 25% less
(B) Gets koreans tech tree
Wonder bonuses
Turks
(N) Artillery units have +1 range and 0.5 blast radius
Koreans
(B) Towers fire 25% faster and mangonels 2X projectiles
Huns
(N) Cavalry +2 attack vs buildings and tarkans +4
Embers
(N) Enables volcanos instead
Epicans
(N) Gunpowder units +1/2 armour and guardposts built 50% quicker
Spanish
(N Bombard towers/cannons 25% projectile speed and Villagers +1/2 armour
Teuton
(B) Castles 2x arrows and +4 attack
Celts
(B) Castles +1500 HP and Trebuchets 50% HP
Aztecs
(N) Monks 25% HP and +2/2 armour
Mayans
(N) Archery ranges -100w and Eagles half train time
Chinese
(B) Scorpions +2 range and 50% projectile speed and farms +75 food
Goths
(N) Gives barracks 2X HP and 50% work rate
Byzantines
(N) Fire ships +1 range and buildings 25% HP instead of gives fire ships +2 range and buildings 50% HP
Mongols
(N) Wonder bonus cavalry archers +10% attack rate and +2 range instead of 20% attack rate and +2 range and +10 attack vs siege
Vikings
(N) Gives ships +25% and longboats +2 arrows instead of ships +50% HP and longboats +4 arrows
Franks
(N) Knights +2/2 melee armour and castles provide +10 Population
Britons
(B) Archers +4 attack and 25% accuracy instead +2 range and 50% accuracy
Persians
(B) Elephants 25% resistance and regenerate every 10 seconds
Minecraftians
(B) Gives Wither skeletons can be trains and town centers +5 arrows and +3 range instead of unique units +100% HP and 50% train rate
Twitchians
(B) Castles work and built 25% faster and gives free 10 subscribers instead of 50%
Haunti
(B) Phantom ship/Horror cavalry train 25% faster and cost 25% less