This is an unofficial expansion for age of empires ii the conquerors which is based on christmas and new year. you can play as the following civs such as the gold gaining heavily naval focused Festivians or the dangerous anti building Humbuganians or also the cold and sturdy Frostori. or maybe knock down fortifications with the tanks of Humorish. battle for the victory and ruling the festive season Note:This mod requires the triggers/userpatch for it to work Credits:to All units aks slps and slp downloads

Report RSS Festive edition has been updated to 1.3

1.3 adds a lot of improvements and bugfixes and balance changes.

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Changelog 1.3

Campaign
Humbugians attack time decreased 25%

All
Behemoth move speed decreased by 0.1 and has 6 range and 10 reload time
Behemoth damage decreased to 20 but does 40 damage vs buildings
Archbishops -1 range and +1/1 armour
Palisade Forts dont trigger imp unlock

Aztecs
Wonder bonus changed to Monks 2x HP and 2/2 armour

Festivians
Firework Galleons reworked (now called firework ship)
Firework ship: Light ship but quickly trained
Galleys +1 attack/armour per age instead of +1 attack
Festive warrior -15 HP and -1 attack (elite festive warrior - 10HP and -1 attack)
Upgrade to elite festive warrior now cost 850f 700g instead of 1000f and 500g
Firework Galleon elite upgrade now takes +15s longer and cost +75 gold
Decoration gives same effect as masonry
Removed Jolly Chanting

Humbugians
Villagers move 10% faster instead of 20%
Barracks -75 wood
Torchers (Elite) -10 HP
Town centers +5 Garrison instead of +10
Torchers deal 2x damage vs buildings instead of 3x
Humbuganiacs now give torchers area damage

Frostori
Removed iceite and added Ice mages that fires ice shards
Town centers +1 range per age instead of walls effected by hoardings
Castles +4 arrows instead of towers/castles +2 arrows
Wonder power gives ice mages and ice towers +4 melee attack
Frostice now effects towers
Ice towers cost 75s and 25w instead of 125s and 25w
Ice towers take 60s to build instead of 80s
Ice towers deal 2 damage vs rams

Humorish
Siege cost 20% cheaper
Redemption now cost -35% less gold instead of free
All monastery upgrades cost 35% less
Humori code makes monks heal every 2 seconds
Monks +1 range per age is now monks regen faster in castle and imperial
Humori wonder bonus gives siege 33% fire rate and monks +3 range
Tank move speed decreased by 0.1
Tank damage decreased to 20 but does 40 damage vs buildings
Siege archers cost 60w 40g instead of 45w and 25g
Tanks now do area damage and have 8 range and 7 reload time

Ice tower vs Mirror tower

All tower stats

Some info
Improved the civs
Civ cards
Festivians /\ [Eco-naval civ]
Civ cards
Humbugians /\ [Infantry civ]
Civ cards
Frostori /\ [Defensive civ]
Civ cards
Humorish /\ [Monk and Siege civ]

Future features:
A Campaign containing 4 Scenarios one scenario for each civ
Add wonder bonuses to the tech tree
Make scenario editor units

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