This is an unofficial expansion for age of empires ii the conquerors which is based on christmas and new year. you can play as the following civs such as the gold gaining heavily naval focused Festivians or the dangerous anti building Humbuganians or also the cold and sturdy Frostori. or maybe knock down fortifications with the tanks of Humorish. battle for the victory and ruling the festive season Note:This mod requires the triggers/userpatch for it to work Credits:to All units aks slps and slp downloads

Report RSS Age of Empires II: Festive Edition

This is an unofficial expansion for age of empires ii the conquerors which is based on christmas. This uses userpatch and extended triggers and patch. you can play as the following civs such as: the gold gaining heavily naval focused Festivians. the dangerous anti building Humbuganians. the cold and sturdy Frostoris. knock down fortifications with the tanks of Humorish.

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This mod uses userpatch

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This is the logo for my mod

This is an unofficial expansion for age of empires ii the conquerors which is based on christmas.
you can play as the following civs such as:
the gold gaining heavily naval focused Festivians.
the dangerous anti building Humbuganians.
the cold and sturdy Frostoris.
knock down fortifications with the tanks of Humorish.

This mod adds some gifts in some buildings such as extra units and train the king of all siege weapons the behemoth

and the dark age has been slightly improved by adding war canoes in the dark age to have very early naval attacks

plus the fishing ships can be upgraded to heavy fishing ships and provide more eco

enjoy

Age of Empires II Festive Expansion


some new units have been added
such as
War canoe: a light assault unit (dark age)
Slinger: light infantry good vs infantry (feudal age)
Heavy fishing ship: better than fishing ship (feudal age)
Hunting wolf: a scout unit and defensive unit (feudal age)
Centurion: heavy infantry with high attack and hp (castle age)
Juggernaut: does what the turtle ship does but is half the damage but not as resiliant (castle age)
Saboteur: stronger than petard bigger blast radius (imperial age)
Next level monk ??: stronger than monk (Imperial age)
Royal Knight: trained at castle but cannot be converted (Imperial age)
Siege scorpion: stronger than heavy scorpion (Imperial age)
Heavy Bombard cannon: stronger than bombard cannon (imperial age)
Behemoth: a vehicle with 4x cannons doesnt do more damage vs buildings like the bombard cannon (Imperial age)
Fire mage a monk unit that summons fire (imperial age)

A new building
such as
Fort: (new building for dark age) 4x weaker than a castle also fires slower provides 10 population and can garrison 10 but fires guard tower arrows
Mirror tower: Very strong slow reloading tower that has long range (Imperial age) requires mirror tower upgrade

and some new upgrades
Supplies: infantry -15 food (feudal age)
Arson: infantry +2 attack vs buildings (castle age)
Archery: archer units +1 attack (castle age)
Naval plating: ships +15 HP (castle age)
Communities: Villagers train 20% faster and +10 population (castle age)
Wolf armour: hunting wolf +15 HP and +2 attack (castle age)
Saddles: cavalry +15 HP +1 armour
Trebuchet armour: trebuchet +50 HP (imperial age)
Combat Gear: Villagers +10 HP and +2 attack (castle age)
Heavy siege engineers: Same as siege engineers (imperial age)
Heavy guns: artillery units faster projectile (imperial age)
Reconstruction: repairers work 20% faster (imperial age)
Slingshots: Towers +1 attack and arrows move faster (imperial age)
Mirror tower: unlocks the mirror tower (imperial age)
Heavy trades: Gives trade units +10 HP and +20% work rate and 1/1 armour (Castle age)

New civilzations
Festivians

Festivians
Christmas Civilization

Start with 250w and 200g
Destroyed siege return 20% wood
Galleys +1 attack per age
Galley upgrades free
Start with 5 villagers

Unique units
Festive warrior (Wields a candy cane that deals area damage and is very good vs cavalry)
Firework Galleon (Slow but sturdy ship that shoots fireworks that generate gold on hit)

Unique tech
Decoration (Same as masonry but 2x the effect)

Epic Upgrade
Firework galleons give 2x gold and siege return 40% wood

Team bonus
Unique units 20% cheaper

Humbuganians

Humbuganians
Anti-Christmas Civilization

Villagers move 20% faster
Barracks cost -50 wood
Villagers +1 attack per age
Town centers +10 Garrison
Squires Free

Unique units
Torcher (anti building infantry that throws torches good vs buildings)

Unique tech
Humbuganiacs (Torchers +0.5 blast radius)

Epic Upgrade
War canoes throw torches and torchers 2x attack vs buildings

Team bonus
Scorpions +4 attack vs buildings

Frostoris

Frostori
Wintery Civilization

Walls effected by hoardings
Fortified walls free
Dropsites work 50% faster
Towers/Castles +2 arrows
Towers cost 50% less stone

Unique units
Iceite (light and quickly trained anti archer infantry)

Unique Building
Ice tower (A Strong tower that fires multiple arrows)

Unique tech
Frostice (Walls +500 HP, Palisades +50 HP)

Epic upgrade
Iceites train 75% faster and ice towers +4 attack and walls 25% HP

Team bonus
Towers +2 attack

Humorish

Humorish
Funny Civilization

Siege workshops 50% HP
Siege units 15% cheaper
Walls +2 LOS
Redemption Free
Monks +1 range Castle/Imperial age

Unique units
Siege Archer (Anti-Building archer that strong but shoots flame arrows which is very good vs buildings)
Tank (Heavy siege weapon slow and tanky but deals strong damage but has no bonus damage)

Unique tech
Humori Code (Monks Regenerate when carrying relics)

Epic upgrade
Siege workshops 25% HP and siege fire 33% faster

Team bonus
Can train tanks at siege workshops


Wonders

all civs get wonder powers now
How to get the wonder powers is to build a wonder and research a tech from the wonder.
this upgrade takes as long as the feudal age takes to research but costs 1000w 750f 500g

One for example is
Koreans wonder upgrade gives turtle ships +4 range and mangonels, onagers +2 range

Note: there may be a campaign containing four scenarios one each of the new civs.

enjoy

Post comment Comments
Guest
Guest - - 687,512 comments

thank you for making the mod
but how to install this

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Proxwarrior33 Author
Proxwarrior33 - - 129 comments

Go to the games folder in the aoe2 folder

Reply Good karma+2 votes
ArabPR
ArabPR - - 3 comments

Clown Civilization for the win! :D

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Proxwarrior33 Author
Proxwarrior33 - - 129 comments

christmas civilizations

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Nimostar
Nimostar - - 487 comments

Interesting. But, this is only for the conquerors and not HD mod, correct?

Do these civilizations replace others?

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Proxwarrior33 Author
Proxwarrior33 - - 129 comments

yes and no
its for the conquerors but also adds 4 new civs too

Reply Good karma+2 votes
SamuraiMarciano
SamuraiMarciano - - 561 comments

I wait for this since 2002 hahaha

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Proxwarrior33 Author
Proxwarrior33 - - 129 comments

the debut of moddb was 2002 is that correct?

Reply Good karma+2 votes
TheIronTails
TheIronTails - - 4 comments

i want to play but how do i install this? where i put the folders, i have replaced the orginal AOE conquerors files, but still the same, what im doing wrong

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Proxwarrior33 Author
Proxwarrior33 - - 129 comments

You put it in the /games folder

Reply Good karma+1 vote
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