Glad to introduce the project with new playable race - Adeptus Mechanicus Explorators.

Description

This mod brings Adeptus Mechanicus Explorators faction into Soulstorm. After the 1st Public Beta, this is now the Release Candidate version.

Preview
Adeptus Mechanicus Exporators - RC 1.1
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CapJOJO
CapJOJO - - 231 comments

Wonderful! Most wonderful! I'll report back after testing out!

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Gambit_1 Author
Gambit_1 - - 2,537 comments

Excellent brother!!
Remember, when playing, Unification is UBER... But when testing it is better to play each race mod stand-alone (uncombined). This way, any report is must core accurate, and the culprit easier to trace.

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CapJOJO
CapJOJO - - 231 comments

Having fun with them so far without any noticeable issues combined and uncombined. I like how Hell Stalkers are worth it now!

The Visitors look beautiful btw... good job

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Gambit_1 Author
Gambit_1 - - 2,537 comments

Thanks man!
Well, I have extensively playtested both Unification and Ad Mech, and I am glad no issues arose yet :)

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Skinnie88
Skinnie88 - - 62 comments

Haven't been here for a while...)
Good job on that attachment feature.
Some FX and ability visuals probably need to be updated. So I can update those FX if the team has an able OE-person who can apply them to units.

btw, Senior Assault Hypasist in current version uses my voice, I think that that's now final, so we can update the voice list :p

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Gambit_1 Author
Gambit_1 - - 2,537 comments

VERY GOOD!!!

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bann154-2
bann154-2 - - 3 comments

Im retraced my steps and i messed up one of the installs. Works great im loving it!

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MonocleSquid
MonocleSquid - - 18 comments

is this faction on-par with Ultimate Apocalypse factions or just with vanilla factions?

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Guest
Guest - - 689,274 comments

You serious?
Ultimate Apocalypse has totally revamped units, it's like you tried to play chess on 40k tabletop.
It'll probably work technically, but forget about any reasonable gameplay.

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die4control
die4control - - 6 comments

Do you plan on implementing the 30K mechnicum or 40K mechanicus/skitarii units?

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SeekerOfKnowledge
SeekerOfKnowledge - - 14 comments

some of the units in the mod are technically skittarii but are not specifically name skitarii

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Guest
Guest - - 689,274 comments

I cannot find any guides whatsoever for installation. Pls help

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Vermbraunt
Vermbraunt - - 7 comments

Great Work Guys.

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Guest
Guest - - 689,274 comments

Tried it, didn't really expect much at the start and it seemed pretty damn weird and incomplete when I first tried it (the very few buildings that can be built, no generator building, didn't knew how to raise unit cap etc) but after a few matches of playing I started to really like the mod. Being a huge fan of the Adeptus Mechanicus i'm incredibly happy for this mod, thanks a lot team, keep up the good work! Very excited for what more you guys will add.

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SeekerOfKnowledge
SeekerOfKnowledge - - 14 comments

um I ugh downloaded the new version of the mod and it doesn't give me any of the new things and gives me the old knight, I have no idea why it is giving me the old version of the mod even after I deleted it

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Squeaverking
Squeaverking - - 5 comments

Any plans to add a Armiger or Castellan Knight to this? This is the only mod with Knights so its one of my favorites by default.

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MS-06F2_Zaku_II
MS-06F2_Zaku_II - - 8 comments

Even in death, we serve the Omnissiah.

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Guest
Guest - - 689,274 comments

any updates brewing perhaps skitarii and a fix to the snot green listening post lazar?

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Guest
Guest - - 689,274 comments

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mrjuanit010
mrjuanit010 - - 70 comments

the carapace armor upgrade should convert the hypaspists from infantry to heavy infantry to make up for their costs and the hell stalker heavy armor should be upgradeable at an earlier tier

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mrjuanit010
mrjuanit010 - - 70 comments

i also hope the units are more color customizable with the colors more noticeable

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mrjuanit010
mrjuanit010 - - 70 comments

This is my most favorite mod i have ever played because of the unique playstyle. The strategy of this faction based on my games is locking a small area piece by piece with pressure until the enemy is suffocated. I would like this mod to be on par with daemonhunters mod and witchhunters mod which on my opinion are the best faction mods. It is very boring to play both witchhunters and daemonhunters because the current faction mods are underpowered. The adeptus mechanicus explorators are very inefficient in tiering and cannot sustain pressure by tier 2. The AI can sustain pressure and even win which means the faction is good but for a player it is very hard to manage. The problems in my opinion are the commanders which should be able to be selected along with army because it is very hard to mobilize an army with its commanders lagging behind or sometimes left out during retreat. Also the main firepower of the hypaspists are the weapon addons and since they die easily the addons requisition time should be instantaneous at least when comm linked. The researches in the reasearch building should also be faster every tier up because most researches in the tech tree is so essential in the core of the army and some are gated by some researches. I hope the mod team consider this and also set the bar for faction mods on par with daemonhunters and witchhunters.

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Guest
Guest - - 689,274 comments

dose this mod work with the UA mod

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Guest
Guest - - 689,274 comments

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ComradeWinston
ComradeWinston - - 1,822 comments

if only there was a version for UA

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Myrion_08
Myrion_08 - - 190 comments

Will there be a fix to the green listening post turret anytime soon? Other than that this mod is perfect!

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Arey_Spartan
Arey_Spartan - - 11 comments

I don't have your game modification running! :(

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Guest
Guest - - 689,274 comments

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Shadowlord11
Shadowlord11 - - 42 comments

Like this portrayal of them more then the ones in 40K feel properly advanced like the 30K ones.

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