Hello all! It certainly has been a while since the last post here. Well, I just want to let everyone know that the mod is progressing fairly well and that there are lots of new assets lined up to get coded in. I intended to have an alpha out this December but it has been constantly shifted back as new assets are completed and when new bugs show up. Unfortunately it is my inner perfectionist that wants this to be a somewhat complete experience when the release happens. However, this doesn't mean progress has stalled.
Over the past year Petellius from the Republic Assault mod has been giving me a hand to which he and I work weekly (sometimes daily) on getting things together. As of right now he has fine tuned the ground combat and rehauled the projectile and armor system. A good example of this would be that infantry can no longer do extensive damage to structures without the help of vehicles or use of heavy weapons (rocket launchers, mortars, grenades, etc). Alongside this, the ranges of units and their functions have been improved so that each unit has a purpose and designated range. This will eventually lead to unit synergies down the line. There is lots to be done still with Jedi/Sith units entering the mix soon as well as getting the aerial/space unit roster formally put together.
Thanks to the_Farseer, there are loads of new units and heroes getting worked on. Some of which can be seen below:
I know, it is a lot of images to go through but there has been a lot getting worked on. This also extends to maps that I have been working on for the mod:
And there is more being done (current project right now is Mechis III which is almost done). So have no fear but work is being done.
I also want to take the time to let you guys know that I'm not on Moddb as often anymore and instead rely on posting mod updates and sneak peaks on the mod's discord channel. I highly encourage all of you to join the discord to get constant and regular updates on the mod.
The link is here: Discord.gg
I also would like to put a call out for some more help either it be text editing, some coding, or mapping (which would be the biggest help). Feel free to reach out if you are interested on that front.
Thank you all for the continued interest. We're closer than ever and it has been a long time coming.
Just a run down of what is being worked on and just the general state of things.
Hope everyone had a good Labor Day! In this news post, we'll be going over everything that shown off this weekend!
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