- Bring ever freshness to the game by multiplying starting choices. - Adopt early game options so you are playing as you want from the get-go. - Choose strategies from the first second, not just do pre-planned "Build orders" which are ever the same. - Endgame which is both balanced and satisfying. - Bring to bear the greatest forces of your faction for an all-out showdown. - Increase number of special-bonuses researches for all factions to cater to all playstyles. - Bring new and exciting campaign options - Better power implementation - Variety of Honor Guard squads - Provide increased level of challenge to Standard and Hard campaign modes. - Reduce the reliance on ability spam by implementing costs to activated abilities. - Take out the worst gimmick strategies with invincible units and uncounterable abilities - Enhance strategical and tactical depth of Macro play - Unlike other mods, keep graphical requirements low and compatibility with older computers, so everyone can play! LAN!

Description

This version includes important gameplay changes, bugfixes. The most affected races ar Orks, Sisters of Battle, Space Marines and Tau. The missing campaign deep strike squads are mostly fixed. Unzip inside your Soulstorm installation directory. If you have an older Darker Crusade version installed, delete that first. Overwrite anything remaining. Changelogs are inside the mod folder. 0.6.1 is a hotfix that ends some issues, redownload if you just have 0.6 first upload. Good hunting.

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NimoStar's Darker Crusade Beta 0.6.1
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Nimostar Author
Nimostar - - 487 comments

NOTE: A hotfix to 0.6, called 0.6.1, has been incorporated now less than 24 hours later. This fixes some minor problems present with the original release as well as adds some extra features to Tau and Orks. The readme is included at the bottom of description as well as with the file. To those that had the 0.6, redownload is reccomended (extract and overwrite should suffice). To those that didn't, this is a full package still.

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Meeetch
Meeetch - - 1 comments

Campaign Space Marines are Dark Angels coloured (Except for Force Commander, who is still Blood Ravens coloured.)
How do I change them back to Blood Ravens? (or change him to match?)

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Nimostar Author
Nimostar - - 487 comments

For changing Force Commander, you need to change his default texture.

For changing the marines back to blood ravens, you go to \DarkerCrusade\Data\scenarios\sp\races and edit the space_marine_race.race file (opening with notepad or similar text editor should work? ) and change the number of their color. The previous color would be commented out.

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Guest
Guest - - 689,460 comments

having real issues getting these bods to run, but its down to me being an idiot! how do i get them to work??

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Nimostar Author
Nimostar - - 487 comments

basically put it into your game directory, then use Game Manager from the ingame menu to activate.

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Nimostar Author
Nimostar - - 487 comments

There is a SCAR error when attacking SIsters of Battle fortress (at least with Imperial Guard). In the future, I will try to release a new version that works...

As well as other changes to make the mod behavior more consistent with the design intent (more ability and flyer changes, etc.)

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Elzear_1er
Elzear_1er - - 155 comments

Great, I think I remember playing Darker Crusade, but I had to rebalance the units, and even do some more. Very sypa and congratulations it's a lot of work ... I'm trying to fine-tune the Black Templar Crusade on Kaurava is really a lot of work and a lot of pleasure to work with such a varied universe.
thank you brother

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Guest
Guest - - 689,460 comments

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