- Bring ever freshness to the game by multiplying starting choices. - Adopt early game options so you are playing as you want from the get-go. - Choose strategies from the first second, not just do pre-planned "Build orders" which are ever the same. - Endgame which is both balanced and satisfying. - Bring to bear the greatest forces of your faction for an all-out showdown. - Increase number of special-bonuses researches for all factions to cater to all playstyles. - Bring new and exciting campaign options - Better power implementation - Variety of Honor Guard squads - Provide increased level of challenge to Standard and Hard campaign modes. - Reduce the reliance on ability spam by implementing costs to activated abilities. - Take out the worst gimmick strategies with invincible units and uncounterable abilities - Enchance strategical and tactical depth of Macro play - Unlike other mods, keep graphical requirements low and compatibility with older computers, so everyone can play! LAN!
This is an updated version. The last version actually wasn't the last I had developed. This one is fixed. The difference is three months so the changes are significant even if they aren't exhaustively listed. - Fixed Necron AI upgrades - More Chaos and Ork changes and fixes - Mega-basilisk cost diminished, gave a cost to its earthshakers - Etc. Known bugs: - There is an unknown crash rarely, no message appears (not even "game stops responding"). As there is no log for this crash I can't pinpoint its cause, but I suspect it has to do with Imperial Guard AI and can be avoided by not having Imperial Guard AI players, or, possibly, by deleting their modded AI file. - A few buttons and portraits not yet implemented, may appear as gray or magenta squares. Delete previous installation of this mod before extracting
Same base feature outline than Moddb.com but with bugfixes and more complete.