Thank you for this! Really great job!
Readme file has a small typo, I suppose: Version 0.96 (20.12.2021) -- shouldn't it be 20.12.2023 instead?
Thank you for this! Really great job!
Readme file has a small typo, I suppose: Version 0.96 (20.12.2021) -- shouldn't it be 20.12.2023 instead?
Any way to get this patch without Steam?
This is abso-*******-lutely amazing! Congratulations on the great work done and the release! Thanks a lot!
Can you share the fix, please?
Hi! Great wad, thanks a lot!
Episode 3 when?
Old md2 models for (z)DoomGL with fist/berserk HUD weapon can be found here: Doomworld.com
Hi! Nice mod, and I like the overall concept of low-poly and low-res 3D models for Classic Doom. Thank you!
However, there are few things that break the experience and could be improved.
First, the new monster/weapon sounds are too loud. Way louder that default sounds. Besides equalizing the loudness, optional classic sounds pack for monsters and weapons would be a really nice thing to have.
Second, some models/skins are of too high resolution with Revenant being the most noticeable. It is overly detailed, compared to other models. Overall, it is a nice model.
Third, some models look really goofy -- namely, Imps and Barons/Knights. Those from that mod would fit here better, I believe: Moddb.com
But I really like your version of Cacodemon.
Finally, fist/berserk HUD weapon really needs to be implemented.
Upd. Old md2 models for (z)DoomGL with fist/berserk HUD weapon implemented can be found here: Doomworld.com
Upd2. Risen3D provides some 3D models (including HUD weapon) in MD2 format, too: Risen3d.drdteam.org
Looks and feels great with www.moddb.com/games/doom-ii/addons/q2stuff-ld
Thanks for the mod!
Upd. There's a bug: somewhere in a midpart of Security Complex (after you disable yellow laser and before you get the red key) max ammo amount gets screwed and becomes capped at 75 shells (instead of 100( for shotgun and 250 bullets (instead of 300) for machine gun. No sure about other ammo. This limitation stays further on.
What else is there besides ugly upscaled textures?
Anomaly 1.5.2 + OWA patch 2
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: ...omaly\gamedata\scripts\tasks_pump_station_defense.script:361: attempt to index local 'data' (a nil value)
Thank you! I'll study that.
I'd be really nice to credit music used in a readme file. And equalize volume of the tracks.
Upd. Tracks like blago.ogg, fire.ogg, ritual.ogg, spirt.ogg -- This kind of ritual ambient is totally off the setting, to my taste. And there's quite a lot of it here.
Generally, the soundtrack feels a bit too cinematic and melodic (as opposed to more noise-like original soundtrack), and also too positive and soothing, rather than depressive and disturbing.
This is thrilling! Is it complete or still WIP?
Hi! I'd like to have this!
So, this is basically an upscale pack. Should be stated so for clarity, I suppose.
Can't wait!
But why is this tagged a Quake mod?
Thanks for the mod! Great effort!
Only a couple of drawbacks: for some reason models look somewhat stretched vertically on my 16:9 monitor; bodies ungibbable by knife or pistol sometimes cause troubles like this, blocking a door: Imgur.com
B2EC 6.1
But why? Why upscaling a custom (and outdated) texture pack? These textures don't look any better after upscaling, IMO. Besides, there is a better choice of the base DHTP pack called DHTP Alterations, which is more consistent and up-to-date: Allfearthesentinel.net
Also, there are some worthy updates to it posted by enthusiasts: Talk.dengine.net?
You may try contacting the pack author.
Looks promising!
Please consider updating the textures you use in Q2XP with that pack: Moddb.com
It really provides lots of improvements and consistency compared to the texture set used in Q2XP now.
Thank you for the effort! That was a very good idea for a mod.
However, the game severely lacks details. One of Quake 4 strong sides was its great level design, with plenty of interesting details. What we have here is just a bunch of mostly empty square rooms and equally empty corridors, all well lit, and... empty! Just mimicking general levels layout is not enough! The original Quake 2 also had interesting level geometry, lots of areas to explore, and hidden places, and a good level of detail (for the time). Unfortunately, none of these are present in this mod. So running through a suite of rooms with no interesting tasks and fights becomes boring right form the start.
Hi! Thank you for the work done and the update!
A small note though: pistol firing sound feels too loud.
Otherwise, things look and feel good with this pack!
Wonderful! Looking forward to the next update!
Great effort, thank you!
However, please consider using Doom 3 Redux texture set, as it includes an extended set of improved/custom textures, as compared to Wulfen/Monoxead texture packs.
See one example comparison: rfwallpanel02
Imgur.com
So, this level pack is incomplete, right? It stops after u3m1 with "FS_GETFILEBYHANDLE: OUT OF RANGE" error.
Great job otherwise!
Any plans to make/port the remaining maps from Q2N64?
Really underrated, and the best one so far, texture pack for Q2! Although SD, all the textures feel in place and very consistent. Very good job!
Congratulations with the release! Any changelog?
This is mostly done already: Moddb.com
This is absolutely amazing! Keep it up!
xrownerx
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