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Comment History  (0 - 30 of 57)
xrownerx
xrownerx - - 57 comments @ Blood Voxel Pack 0.96.1 (BloodGDX, NBlood, Raze)

Thank you for this! Really great job!

Readme file has a small typo, I suppose: Version 0.96 (20.12.2021) -- shouldn't it be 20.12.2023 instead?

Good karma+1 vote
xrownerx
xrownerx - - 57 comments @ Quake 2 re-release Update 1 Patch Notes

Any way to get this patch without Steam?

Good karma+1 vote
xrownerx
xrownerx - - 57 comments @ Voxel Doom II

This is abso-*******-lutely amazing! Congratulations on the great work done and the release! Thanks a lot!

Good karma+2 votes
xrownerx
xrownerx - - 57 comments @ PSX DOOM Reloaded and Fall of Triton Remake Lite

Can you share the fix, please?

Good karma+2 votes
xrownerx
xrownerx - - 57 comments @ Playstation DOOM Reloaded

Hi! Great wad, thanks a lot!

Episode 3 when?

Good karma+2 votes
xrownerx
xrownerx - - 57 comments @ DOOM3Dnoreloadingnew

Old md2 models for (z)DoomGL with fist/berserk HUD weapon can be found here: Doomworld.com

Good karma+2 votes
xrownerx
xrownerx - - 57 comments @ Doom3D

Hi! Nice mod, and I like the overall concept of low-poly and low-res 3D models for Classic Doom. Thank you!

However, there are few things that break the experience and could be improved.

First, the new monster/weapon sounds are too loud. Way louder that default sounds. Besides equalizing the loudness, optional classic sounds pack for monsters and weapons would be a really nice thing to have.

Second, some models/skins are of too high resolution with Revenant being the most noticeable. It is overly detailed, compared to other models. Overall, it is a nice model.

Third, some models look really goofy -- namely, Imps and Barons/Knights. Those from that mod would fit here better, I believe: Moddb.com
But I really like your version of Cacodemon.

Finally, fist/berserk HUD weapon really needs to be implemented.

Upd. Old md2 models for (z)DoomGL with fist/berserk HUD weapon implemented can be found here: Doomworld.com

Upd2. Risen3D provides some 3D models (including HUD weapon) in MD2 format, too: Risen3d.drdteam.org

Good karma+1 vote
xrownerx
xrownerx - - 57 comments @ Q2 psx reborn - full version

Looks and feels great with www.moddb.com/games/doom-ii/addons/q2stuff-ld

Thanks for the mod!

Upd. There's a bug: somewhere in a midpart of Security Complex (after you disable yellow laser and before you get the red key) max ammo amount gets screwed and becomes capped at 75 shells (instead of 100( for shotgun and 250 bullets (instead of 300) for machine gun. No sure about other ammo. This limitation stays further on.

Good karma+2 votes
xrownerx
xrownerx - - 57 comments @ The Lambda

What else is there besides ugly upscaled textures?

Good karma+3 votes
xrownerx
xrownerx - - 57 comments @ [1.5.2] Old World Addon

Anomaly 1.5.2 + OWA patch 2

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: ...omaly\gamedata\scripts\tasks_pump_station_defense.script:361: attempt to index local 'data' (a nil value)

Good karma+1 vote
xrownerx
xrownerx - - 57 comments @ S.T.A.L.K.E.R. Unofficial Soundtrack Overhaul

Thank you! I'll study that.

Good karma+1 vote
xrownerx
xrownerx - - 57 comments @ S.T.A.L.K.E.R. Unofficial Soundtrack Overhaul

I'd be really nice to credit music used in a readme file. And equalize volume of the tracks.

Upd. Tracks like blago.ogg, fire.ogg, ritual.ogg, spirt.ogg -- This kind of ritual ambient is totally off the setting, to my taste. And there's quite a lot of it here.

Generally, the soundtrack feels a bit too cinematic and melodic (as opposed to more noise-like original soundtrack), and also too positive and soothing, rather than depressive and disturbing.

Good karma+1 vote
xrownerx
xrownerx - - 57 comments @ High Res Doomsday Model Port Hits ModDB

This is thrilling! Is it complete or still WIP?

Good karma+2 votes
xrownerx
xrownerx - - 57 comments @ [REUPLOAD] [LZ/Older GZ ONLY] DHTP Alterations

Hi! I'd like to have this!

Good karma+1 vote
xrownerx
xrownerx - - 57 comments @ GTA San Andreas HD 2022

So, this is basically an upscale pack. Should be stated so for clarity, I suppose.

Good karma+1 vote
xrownerx
xrownerx - - 57 comments @ Voxel Doom

Can't wait!

But why is this tagged a Quake mod?

Good karma+2 votes
xrownerx
xrownerx - - 57 comments @ Blood 2 Extra Crispy version 6.1 Released!

Thanks for the mod! Great effort!

Only a couple of drawbacks: for some reason models look somewhat stretched vertically on my 16:9 monitor; bodies ungibbable by knife or pistol sometimes cause troubles like this, blocking a door: Imgur.com

B2EC 6.1

Good karma+1 vote
xrownerx
xrownerx - - 57 comments @ AI Upscaled Alternate DHTP

But why? Why upscaling a custom (and outdated) texture pack? These textures don't look any better after upscaling, IMO. Besides, there is a better choice of the base DHTP pack called DHTP Alterations, which is more consistent and up-to-date: Allfearthesentinel.net

Also, there are some worthy updates to it posted by enthusiasts: Talk.dengine.net?

Good karma+2 votes
xrownerx
xrownerx - - 57 comments @ Quake 2 PBR texture pack

Any progress on this?

Good karma+1 vote
xrownerx
xrownerx - - 57 comments @ q2xp 1.27.0 features preview

You may try contacting the pack author.

Good karma+1 vote
xrownerx
xrownerx - - 57 comments @ q2xp 1.27.0 features preview

Looks promising!

Please consider updating the textures you use in Q2XP with that pack: Moddb.com

It really provides lots of improvements and consistency compared to the texture set used in Q2XP now.

Good karma+1 vote
xrownerx
xrownerx - - 57 comments @ Quake 4 in Quake 2

Thank you for the effort! That was a very good idea for a mod.
However, the game severely lacks details. One of Quake 4 strong sides was its great level design, with plenty of interesting details. What we have here is just a bunch of mostly empty square rooms and equally empty corridors, all well lit, and... empty! Just mimicking general levels layout is not enough! The original Quake 2 also had interesting level geometry, lots of areas to explore, and hidden places, and a good level of detail (for the time). Unfortunately, none of these are present in this mod. So running through a suite of rooms with no interesting tasks and fights becomes boring right form the start.

Good karma+5 votes
xrownerx
xrownerx - - 57 comments @ D3HDP - DooM 3 Essential HD Pack

Hi! Thank you for the work done and the update!

A small note though: pistol firing sound feels too loud.

Otherwise, things look and feel good with this pack!

Good karma+3 votes
xrownerx
xrownerx - - 57 comments @ D3HDP - DooM 3 Essential HD Pack

Wonderful! Looking forward to the next update!

Good karma+3 votes
xrownerx
xrownerx - - 57 comments @ D3HDP - DooM 3 Essential HD Pack

Great effort, thank you!

However, please consider using Doom 3 Redux texture set, as it includes an extended set of improved/custom textures, as compared to Wulfen/Monoxead texture packs.

See one example comparison: rfwallpanel02
Imgur.com

Good karma+4 votes
xrownerx
xrownerx - - 57 comments @ Mission 64

So, this level pack is incomplete, right? It stops after u3m1 with "FS_GETFILEBYHANDLE: OUT OF RANGE" error.

Great job otherwise!

Any plans to make/port the remaining maps from Q2N64?

Good karma+2 votes
xrownerx
xrownerx - - 57 comments @ Quake 2, The Reconing, Ground Zero Hi-Res texture pack

Really underrated, and the best one so far, texture pack for Q2! Although SD, all the textures feel in place and very consistent. Very good job!

Good karma+1 vote
xrownerx
xrownerx - - 57 comments @ Doom 3 Hi Def 3.0 released

Congratulations with the release! Any changelog?

Good karma+3 votes
xrownerx
xrownerx - - 57 comments @ Blood Voxel Pack 0.95 (Fresh Supply) (OUTDATED)

This is mostly done already: Moddb.com

Good karma+1 vote
xrownerx
xrownerx - - 57 comments @ Blood - Coagulated 1.1

This is absolutely amazing! Keep it up!

Good karma+1 vote