If you can, go ahead and tell your friends about this mod! I could use the exposure. And leave a review!

Goal of this mod is to recreate Doom into a not quite modern, but still more than vanilla, experience. Think if Doom were made in 1998 instead of '93.

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future updates

News 2 comments

It's been a while. After getting an actual job again (I'm only nineteen, don't judge me) I've been more focused on my own stuff for some time. And also playing Halo 1, but were not going to talk about that...

I'm planning on revamping some models, because why not? Also the gore effects need some work too. Just so you guys know before some daft bastard tries to compare this to Doom Remake 4, Most models are models I have taken and repurposed in Milkshape3d. Meaning they are sort of what I like to call "Frakenstein Models". They have been animated by me of course, But my modeling skill is quite primitive so I have to work with my limited knowledge of the subject. I have left credits of course.

I am thinking of making the models look more like their original counterparts. That's all for now.

DOOM3D Version 4.0

DOOM3D Version 4.0

News 9 comments

Some new features of the new version of Doom 3d. Happy Halloween!

DOOM3D Version 3.0

DOOM3D Version 3.0

News 3 comments

Yo wassup my friends. It's time to discuss the release of version 3.0 and all the new weapons. I've added plenty of new content and models so I think...

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DOOM3D Version 4.0 No Reloads

DOOM3D Version 4.0 No Reloads

Patch 21 comments

So you guys can play how you like. I simply removed the reloading for all weapons.

DOOM3D Version 4.0

DOOM3D Version 4.0

Demo 33 comments

NEWEST VERSION!!! Thanks for your patience! Lots of new features. More to come.

DOOM3D version 3.0

DOOM3D version 3.0

Demo 23 comments

Newest version. EVERYTHING has a model. Nearly All guns are revamped. New weapons added.

DOOM3D Version 2.0

DOOM3D Version 2.0

Demo 20 comments

Second Demo, More models, redone weapons and new ones implemented

DOOM3D

DOOM3D

Demo 27 comments

Early Version that I've been tinkering with. Many features are working. If anybody make a video on this that would be FANTASTIC. Give me advice on features...

Comments  (0 - 10 of 147)
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p0stpwnedjr
p0stpwnedjr

Just a fair warning, this post is a long one.

Fantastic mod! I'll be honest though, I have a few issues:

1. The grenade launcher worldmodel is far too massive. Like, REALLY massive.

2. Rocket launcher's alt fire, the laser guided rocket, can still be fired at 0 rockets. No offense, but how'd that one get through testing?

3. No nametags for weapons, making it hard to use an inventory management mod like PyWeaponWheel or Gearbox, and even just using GZDoom's weapon nametag system.

4. No 2D sprites for weapons. This makes it even harder to use intentory management systems, since they all use default Doom 1 weapon sprites.

5. Sniper rifle worldmodel uses the shotgun texture. literally unplayable 0/10

6. More of a nitpick, but why would certain weapons, namely the sniper rifle and shotgun, use the PS1 styled polygon jiggle? I'd like an option to turn it off, since it wasn't really a thing for PC games in '98.

7. Explosive barrels lose their liquid for a few frames on GZDoom 4.6.0.

8. The player being gibbed often cause the game to VM Abort.

9. The Quake Axe is a 2D chainsaw sprite when on the floor.

Now, I also have a few suggestions:

1. Probably already implemented in the next patch, but some love for the Unmaykr would be great. Namely, a worldmodel and randomized spawn system where it sometimes spawns instead of a BFG would be nice.

2. Add proper flashlight options, the current movement speed of the flashlight is quite infuriating.

3. A proper crouching animation is another thing that is probably also implemented, but it is an issue with the current release.

4. Probably the worst gameplay change this mod makes is that the weapons don't start loaded.

Overall, an exceptionally solid mod anyways. Probably one of my all-time favorite gameplay mods, even if it's a bit rough around the edges right now.

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youareatoy9999
youareatoy9999

So can you add zandronum support, this is fantastic for multiplayer

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Enderman6666
Enderman6666

I have a little problem, the whole game is a disaster, full of bugs and none of the game is 3D, I guess it's my computer or a ZDL problem, any solution?

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Doomfan666
Doomfan666

Do you have Truecolor software on?

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ElKingED
ElKingED

Hi there, I noticed that the double pistols\akimbo pistols don't seem to fire on the no reload version. Will this be fixed in future versions?

By the way this is a very good mod you have here, and the gore is realy apreciated.

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Doomfan666
Doomfan666

Is this mod dead? It had a crap ton of potential:

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Alchee66 Creator
Alchee66

No I'm working on it now. I had a lot of other stuff to do in the real world so I kind of forgot.

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Doomfan666
Doomfan666

Yippee kay yay! Awesome!

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