A child growing up to become a man| Runs into battle, always a plan| And he feels he's losing his mind| Every fight demands another, gear to grind| It all seems insane, a blitz of a fight| As an enemy is conquered, he proves his might He lays upon a hill of those shot and killed| Some pass it off, some say he is skilled| He wipes the sweat off his brow, the blood off his blade| Time has passed and its been another day| As he feels he is stronger, the journey is not at end| He loads a gun and rushes in, patience low with wounds to mend| As dusk turns to dawn he stops to rest| Yet always more to do, to win, to beat and best| His rest is short and his return is swift| A guardian back to squander his gifts|

Comment History  (0 - 30 of 173)
WCCC
WCCC @ Sawed-off Shotgun

Love the work you're doing here. And god knows iron sights are one of the core pieces of gunplay missing from Deus Ex.

Problem is, to implement it, you'd have to completely redo the models...

Naturally, I'm glad to see you're at least playing with the idea while in the neighborhood. Transition's a bit on the fast side, but obviously things aren't exactly done yet.

Good luck, my dude!

Reply Good karma+2 votes
WCCC
WCCC @ Look out! He has a chair!

Playing around with some new concepts, and the potential impacts of drawing multiple meshes at once, without the need for animating the sub-model.

We've also sorted out a bug from exporting from MS3D by increasing LOD bias, so the model is looking a bit more healthy than last time, but there's still a good dose of work ahead of us!

Reply Good karma+1 vote
WCCC
WCCC @ DeusEx-hardcore stealth

As I said. If you control the "SoundVolume" variable of the Player pawn during conversation states, it'll lip sync, but JC's line won't be heard, because the sound volume will be 0.

I've tested this extensively, and it works. It's a small, but noteworthy improvement you could make to make playing a female character less jarring.

There's also a large handful of unused female sounds included with Deus Ex, still in the asset files. Many of them are terrible, and shouldn't be used, but a few of them might prove useful. With a bit of resource hunting, you could replace all of JC's sounds when playing a female character, adding to the "completeness" of the Anna Navarre player.

I'm not sure how much of this properly translates to your native language, but I'm guessing very little based on your response.

And as far as trying to bite every critic's head off with aggressive comebacks... I don't think that's ever worked out for anyone. A little maturity goes a long ways.

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WCCC
WCCC @ DeusEx-hardcore stealth

I don't understand. I want to remain constructive, because this seems to be one of your first works and we all need to start somewhere.

What it changes is... Unusual. I'm not sure why I'm made into Anna Navarre when playing on Hardcore. There's no reason not to... But no reason to do so, either.

The player sound effects are not replaced with female equivalents, and in all conversations, JC Denton's voice remains.

If you find a way to keep the player's "SoundVolume" property at 0 during conversations, it'll stop them from playing JC's voice lines, but still run conversations as normal, otherwise. I've found this trick out myself, if a female character was ever used. A dirty hack, as far as code's concerned, but effective nonetheless for maintaining more immersion for playing a female character.

On the topic of accuracy, enemies having perfect accuracy is pretty immersion shattering, and doesn't really make any sense. Presumably, it achieves the desired effect of making combat on Hardcore literally unwinnable (if not now, then later), but comes off feeling extremely artificial in terms of how it achieves difficulty.

The results, in fact, are often more humorous than they are serious. Maybe some persons will enjoy this, but I'm kind of scratching my head as to why, at least from my perspective. Most players will likely feel similarly, but if a few have fun and the rest have a few laughs, it's harmless enough.

Congrats on your first published work, either way. I look forward to seeing your skills mature and improve into the future. More modders is always a good thing for Deus Ex.

Reply Good karma+5 votes
WCCC
WCCC @ Progress from Brenden (Atrey)

Note, these are mostly test images. The final product will be miles from these test images.

This is mostly to demonstrate the existence of certain animation sequences being done with the player model. This is mostly test versions being ran in a separate environment.

Once the anims are refined, we'll be applying the skeletal information in MS3D to updated models and sub-accesories.

Pawns have a long road to being revamped, and this is only one of the first steps. As ever, I'm grateful as hell for Atrey's relentless help in Hatchet's development.

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WCCC
WCCC @ Deus Ex Archive

The Coke Roller 2020 P.A.C. gives this company its endorsement.

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WCCC
WCCC @ Item Swapping

This one is particularly impressive, I think. I've seen the grid code for Deus Ex and it's a logistical nightmare. I've never been an ace at data structures, so maybe that's what gets me, but I'd say this is an impressive feat.

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WCCC
WCCC @ Vanilla Matters

I want to be the first to say congrats on being back in action! More mods is always a good thing for Deus Ex.

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WCCC
WCCC @ Hatchet

Awesome! Always happy to get hands on deck. I'll try to navigate this, but I'll join the discord either way!

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WCCC
WCCC @ Broop Mod Public Release V1.4

PM me if you continue to have issues. I might be able to help you figure out the process. Sorry for the late reply, it's hard to keep track of all the files I've posted and their respective comment sections.

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WCCC
WCCC @ Shuriken Ring Demonstration

Damn my insistence on keeping in game sound. I'll have to remember to mute discord and skype next time lol.

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WCCC
WCCC @ Hatchet

I don't think it's possible due to the inclusion of assets owned by Eidos. Moreover, I'm in this for the fun I get to hand people and the fun I have solving the puzzle to get there.

And yeah, we're aiming to make this memorable in every area. We have the technical ability and experience, so it's just one foot in front of the other.

Reply Good karma+3 votes
WCCC
WCCC @ Atrey's Update (while WCCC is out for surgery)

We might have some more devious plans plotted, but for now I'd be lying if I said I was anything less than hyped for this bit he managed to work in.

We got some assistance on code behind this from another guy who slaved over a hot notepad+ to let us do things like this.

We'll see what becomes of it into the future.

Reply Good karma+2 votes
WCCC
WCCC @ Hatchet

Oup! Yup. Well, yeah, I can't say I liked who I was in high school. Although I guess that's to be expected, and man am I glad to be out of the dramasphere these days.

Thanks for the words of encouragement, in any case. The wind in my sails, often times.

Reply Good karma+2 votes
WCCC
WCCC @ Combat Knife Frustration

It has since come to my attention that the effect in motion is sometimes dubbed "Squash and stretch", and is a core edict of 2d animation. Sensitive to speed and perspective, who would've guessed?

Reply Good karma+1 vote
WCCC
WCCC @ Tendonado 3: Oh Heck No

Thanks for the posting. Was thinking about checking out this downloadable already, so now I REALLY have to mess around with it a bit in SP.

Any case, we're about done with bullet weapons where we're at in Hatchet, and we're making a point of sticking to a specific art style, on top of the fact we're doing some interesting work with animations and weapon skinning that is, in summary, completely unique to Hatchet's models and animations.

For a weapon's recap, we have a high ROF and intermediate capacity PDW, two fairly spammy 5.56 weapons (one's a carbine that operates quickly with lower accuracy/capacity, the other an "average" operating rifle with high accuracy), and a 7.62 rifle fitted with a drum mag, that's effectively a slow and steady firing LMG type role.

Thanks a ton for taking the time to comment and suggest, anyways, though.

I think I'll have a good time messing around with those weapons a bit in SP later. The weapon in the cover picture for the mod looks like a mean, mean beasty. Can't wait to try it.

Reply Good karma+2 votes
WCCC
WCCC @ Hatchet

Glad to hear it. We hope to live up to your expectations.

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WCCC
WCCC @ Hatchet Monthly Pre-Update February 2016

Nothing is final, but I can say with high probability that they won't NEED to be replaced down the line.

The 10mm, the order sniper, and both 9mm handguns have had to be remodeled in the past, and our spec ops handgun is going to need ANOTHER redo since it exemplifies poor posture and the model doesn't adapt to the weapon's part configuration. It's incapable, as it stands.

I'm content with the workbench art. Pixelated, yes, but given the 16 year old engine, it actually delivers a high level of immersion and satisfcation for one's hardware and crafting.

Textures, well, we don't really have much in that department. Most textures on weapons are 100% made of a single, solid color for that cartoony vibe. Our world textures are a slowly evolving palette, and will inevitably need improvement at some point I'd wager.

Past that, we may also look to refine certain models as is completely necessary only, based on some criteria. For instance, we've remodeling casings and magazines in the past to fix inverted faces or poorly optimized polygons, or even shotgun shell casings as they had a scaling issue that invoked mesh disintegration at long range.

Hope that answers your questions.

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WCCC
WCCC @ Hatchet

Glad to see we're still catching eyes, even while I'm down with a cold. Thanks as always for the support and the interest!

Reply Good karma+2 votes
WCCC
WCCC @ Hatchet

Thanks a ton for the offer! We'll talk more in PM's when we get the chance.

Reply Good karma+2 votes
WCCC
WCCC @ Oso Auto Shotgun: Range Demo

Ironically, after this was shot I would proceed to modify the way suppressors work so partial noise reduction suppressors only have an accuracy penalty instead of a damage penalty AND acc penalty, and I would increase the Oso's base accuracy with slugs by 7.5% roughly, as it was 20% less than any other shotgun for slug accuracy. Fun stuff.

Reply Good karma+2 votes
WCCC
WCCC @ Atlas In-Range Demo

Next step: lower music volume to 1 vs 2, only thing wrong with this. Luckily I was in my a game for voice delivery, I seem almost detached vs my usual self, but it works well.

Reply Good karma+1 vote
WCCC
WCCC @ Hatchet Holiday Special #3: Mumble Rumble

Come to think of it, while my recording software records stupid low volume, I might be able to mess with the Movie Maker settings.

If values are 1 to 1, I can as much as double the audio volume output on finished products, but I fear the audio amplifying may butcher quality as some programs do.

Next video, I promise to take a swing at this volume increase, and I'll upload the product if it's not butchered in quality.

Thanks for your time, interest, and feedback.

Reply Good karma+1 vote
WCCC
WCCC @ Hatchet Holiday Special #3: Mumble Rumble

Sincerest apologies. We have a constant battle with volume in these parts. What can I say, we're s**t entertainers, but excellent designers.

Reply Good karma+1 vote
WCCC
WCCC @ Firing/Test Range Revamp

Point of this shot is "course time" display for the test trial. Automated trigger system, expires after 90 seconds, and resets if you re-enter after 15 seconds AFTER beginning timer.

Reply Good karma+1 vote
WCCC
WCCC @ MissD's Mansion

Oops. Tried to comment without logging in. Anyways, here's what I intended to write (not seeing it on page comments, so I hope I didn't duplicate comment)

Good luck and welcome to the modding community. I've seen some of your other smaller works around, but it's nice to see you're taking on a slightly bigger project. Cheers.

Reply Good karma+2 votes
WCCC
WCCC @ Oso Auto Shotgun Preview

Oops forgot to do some ignoring before snapping the pic of this one. Red lines ahoy.

Reply Good karma+1 vote
WCCC
WCCC @ 10mm Redux Demonstration

Can't explain where this vids sound issue came from, honestly.

It seemed to be some form of background noise or echo that normally doesn't show up.

Can't say I remember seeing it anywhere else, but thanks for noticing anyways.

Reply Good karma+1 vote
WCCC
WCCC @ Digi Doodles: Early Concepts

You and the minus button will be great friends. If you ever have anything constructive to say, and I do mean ANYTHING, just holler and I'll see what I can do to appease your tastes, where possible.

We value input, but only input valued by the person who wrote it.

Reply Good karma+1 vote
WCCC
WCCC @ Gust Bow Preview

7.8/10, too much constructive criticism. ~Not IGN

Reply Good karma+1 vote
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