A dude. Love mods. What else to say? Gimme your content, let me savor it. XD

Comment History
Vidrick
Vidrick - - 6 comments @ Red Faction Guerrilla - Protracted Rebellion v5.0.5 /HotFix! (read info)

Hello, TichondriusCZ is the current 5.05 version compatible with RFG Steam Edition? When I tried activating the mod via Mod Manager, it says something along the line of missing 'data' folder and the mod says it was for ReMARStered edition only. Is this not also for RFG Steam Edition?

Good karma+1 vote
Vidrick
Vidrick - - 6 comments @ Battle for Middle-earth II: Rise of the Witch King

Hello, have a question to map makers using Worldbuilder for BFME2. Is there a way to rotate the starting fortresses in a skirmish map? In short, I want to make the fortress face another way rather than southeast everytime I start a normal skirmish game. I tried rotating the player_positions waypoints in Worldbuilder but it doesn't work. Any other methods or is it just hard-coded into the game?

Good karma+2 votes
Vidrick
Vidrick - - 6 comments @ Age of the Ring Version 8.0

Thank you, a thousand thanks to all of the developers for this amazing, top-tier mod! Haven't stop playing and the hype only heightens especially with new create-a-hero (I'm a sucker for self insert), exhilarating fast pace WoTR changes that makes overworld choice matters and of course, Haradwaith!

If it's not too much of a hassle, there is a question but it related to Worldbuilder. I know this is something that was asked multiple time before in most games that uses SAGE Worldbuilder. Is there any way, method, even scripts or ini files editing that allows rotating the player_positions fortresses in skirmish maps/custom maps? In short, I want to make the fortress the player starts with face a certain direction, as in the entrance/door would face to the north, or south, or east or west. Thank you, in advance.

Good karma+2 votes
Vidrick
Vidrick - - 6 comments @ Expanding Fronts

One of my all time favorite mod for a dear beloved game. If I may ask for help, I would like to change player colors for AI during skirmish. For example, I would like to play as purple, while the AI would play as green. Is that possible? I know it tied to starting locations somehow. I've tried the tricks from AOE2 where changing player colors/starting locations would change the color too but to no avail. Sorry if this is bothersome, thank you for any help.

Good karma+1 vote
Vidrick
Vidrick - - 6 comments @ Age of the Ring

Wooo~ Can't wait for Haradwaith and them Black Numenoreans! My favourite faction in all other LoTR mods on different games. Hope the development of the upcoming update works well and smooth. Oh, I have an unrelated question, about Worldbuilder. I love making custom maps but having hard time on making a more diverse attack routes for AI. Seeing as how the Worldbuilder are identical to CnC Generals Worldbuilder, I've tried using the waypoints method and naming each waypoints route as flankX, centerX, backdoorX but it seems not working. I know there's Tactical Markers for BFME2 Worldbuilder but I'm not sure how to use it. If the devs or a more veteran map makers could helped out on this, I would be ever grateful. Thank you for this amazing mod~!

Good karma+4 votes
Vidrick
Vidrick - - 6 comments @ Perisno 1.0 Hotfix 1 (4-1-2020)

Hello, Michadr. Thank you for the hotfix. I noticed another bug regarding the horse tails, while fighting some Wolf Searchers comprises of Freelancer units and mercenaries. If I'm not mistaken, it's the Freelancer Knights and Mercenary Jousters horses. One more and sorry if this was answered before, is Heruclo village will have a village scene in v1.0? Or is it WIP? I haven't done the Third Legion quests yet tho. Again, thank you and keep up the good work.

Good karma+1 vote