This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.
In previous version discovered game engine glitch with no spawning convoy radio missions. Thanks to this, sector Dust cannot be liberated. This HotFix fixes this, read more in notes. Heavy tank in area defense guerrilla mission in Badlands has been fixed. Compatibility with remastered and steam edition of Red Faction - Guerrilla.
Please notice, this mod is for advanced players. Beginning of new game is more about hit and run tactics and getting support of civilians to create reasonable force than the John Wick style.
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If you already started new game in version 5.0.4 of this mod, please finish (again) delivery mission shown below to allow continue in playing withnout need of starting a new game.
What this mod does?
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This SP mod makes game longer and gives you opportunity to taste all bitterness of truly uprising such as lack of valuables or countering enemy superiority in numbers and equipment.
It is more difficult to liberate sectors, get salvage, freed hostages etc.
Installation
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Copy all files from the archive into the game directory. Run mod launcher.
It is recommended to begin new game to appropriate game feeling as they are intended and to activate 100% of changes.
Closer info
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- Guerrilla reiforcements modified. You can meet first volunteers around 15 morale points but if you raise support of citizens to 100, you can overwhelm EDF in some situations.
- Accessibility of key upgrades modified. For example now you have to use grinder with explosive ammunition because rocket launcher will be unlocked in later game stage. But this fact won't do grinder useless then, it has same damage but much faster rate fo fire. Disadvatage is absence of heat seeking. The whole game is carried in this spirit of compromises.
- Sniper rifle has smaller magazine and is much less accurate, if you shoot without scoping.
- Heavy tank is slighly tougher, its projectile has very high damage against vehicles and has small explosion.
- Medium tank is slightly weaker and less accurate, its projectile has low damage against vehicles but has big area of effect lethal for infantry and better against buildings.
- Game is livelier. There are more people on Mars, more EDF, guerrilla members and civilians.
- Marauder squads are huge threat. They have high amount of members and have better weapons.
- Don't try to face EDF on open areas. Buildings and covers are more important. Mountains are nessesary place to hide agains heavy armors.
- Thermobaric rocket lancher tweaked. Lethal for everything in medium blast radius, good ammo restocking in guerrilla ammo boxes.
- Area defense actions are longer.
- AI uses granades in all missios and actions.
- EDF Convoys are much more tougher
- EDF control points in every sector increased so it is more difficult to liberate sectors for better war fellings.
- Heavy combat walker is equipped by two heavy rapid fire miniguns now. With rockets is was overpowered against structures. It's firing from miniguns looks and sounds better, cooling has been modified, has much higher firerate but less accuracy and prefire delay has been added.
- EDF reinforcements regiments modified. There're some little changes in reinforcement squads. There's propability, mainly during red alerts, EDF send biger battle regiment of tanks supported by artillery or air squadron.
- Cost of upgrades increased so you have to think, which one you really need.
- MGs modified, they're less accurate but overheating tendency decreased too. Cooling of overheated MG takes much more longer.
- Salvage rewards for completing missions depend only on morale level in sector *2. So support of citizens is even more important.
- Healing takes longer, but begins immediately after hurt.
- Modified tank guns, medium tank is less accurate. Thnaneir reload times increased.
- For destroying EDF heavy armors you get more salvage.
- Heavy rocket walker modified, it's weapon now have very little effect on structures.
- Weapons of EDF Flyers are less accurate.
- Ammunition for guerrilla weapons is easy to obtain (ammo boxes), for hi-tech EDF weapons it is quite difficult (droped by dead soldiers).
- Alerts changes. You can evade to EDF atention only during yellow alert. To delete orange or red alert levels you have to find safehouse.
- Heavy weapons such as tank turrets or airship weaponry have decreased fire rate and increased spread. This gives player more possibilities to evade or hide agains heavy regiments.
- You have much more salvage from destroyed heavy EDF armors.
- You can carry three times more amount of ammo for bullet weapons (pistol, assault rifle...) and two times more for others.
- You can carry very high amount of ammunition for hi tech EDF weapons such as rail driver and gauss rifle but getting it is quite difficult.
- Tweaked last mission. Getting top of the mountain is long and there're many guerrilla members and marauders supporting you during this effort. EDF has air support and Roth has strong guards.
- Attack on guerrilla safehouse in Badland is much heavier. You'll need good managing of resources to complete this important mission.
- Snipers are much more accurate.
- Morale points income halfed. Don't provoke EDF with low morale support of citizens, because they can easily outnumber and surround you withnout any help from them.
- Player death penalty increased. If EDF kills uprising hero, citizens' morale get hit hard.
- All EDF squads have more members, their property has better security and stronger checkpoints.
- Alerted EDF is much more agressive. Incoming EDF APCs are big threat, they are FULL of good trained soldiers.
- There're better EDF soldiers. You can meet well equiped officers, snipers and heavy defended members more often, especially in high alert levels.
- EDF soldiers with riot shields are tougher.
- Sniper rifle headshots are lethal.
- Peacemaker and double barrel shotguns modified. They're very lethal in close range combat but annoying in mid range combat and at far. Fire rate decreased. Your enemies with this weapons are very dangerous.
- Grinder discs is lethal for all infantry units including heavy shielded ones.
- Bullet weapons damage inflicted to vehicles decreased.
- Minor difficulty levels tweaks. (regeneration rates, enemy shot spead...)
- Sledgehammer replaced by pistol
- Pistol is more useful weapon thank to increased headshot multiplier, so if you're good shooter, pistol can be more effective than assault rifle.
- Hi-tech weapons such as rail driver or gauss rifle have increased headshot multipliers.
- Guerrilla members are slighly tougher.
- Upgrade more nanites makes from nano rifle weapon of doom. It can dissaseble one armored vehicle or human being by one shot but it takes some seconds.
- M.O.A.B. is much more stronger and useful. It can blow up whole memorial bridge in Badland sector or small bases, but its large blast attracts EDF soldiers in whole area.
- Raids are more difficult and longer. You'll feel really war.
- Tweaked combat walker, firing from miniguns looks and sounds better, cooling has been modified, has much higher firerate but less accuracy and prefire delay has been added.
- Tweaked some story missions.
- Fixed some bugs with EDF vehicle spawning.
- Guerrilla ammo boxes are richer for arc welder ammunition.
- Grinder ammo is twice easy to obtain in ammo boxes.
- You can carry very high amount of ammunition for hi tech EDF weapons such as rail driver and gauss rifle but getting it is quite difficult.
- Power cores explosions decreased.
- Tweaked last mission. Getting top of the mountain is long and there're many guerrilla members and marauders supporting you during this effort. EDF has air support and Roth has strong guards.
- Attack on guerrilla safehouse in Badland is much heavier. You'll need good managing of resources to complete this important mission.
- Morale bonus for destroying propagandas increased.
it took over a month, but im glad it's here. thanks for making it remarstered compatible
the courier missions don't work properly. whenever I go to the location, the symbol is there, but no courier. the symbol just stays in place and the mission can't be completed. If I don't follow it, the courier will still travel to it destination tough
Hey,
please give it a few day, there will be new verion fixing all know bug.
In witch sector do you encounter this spawn glitch?
the dust sector
So happy you're still working on this! One of my favorite mods ever.
Hello
I would like to say how much I like this mod, it makes the game more like a true guerrilla warfare.
I have a problem with it though.
I was able to liberate the dust sector using that vehicle delivery mission again.
Badlands was also liberated without too much problem.
However, in the oasis sector I can't get the last mission, because the courier missions are bugged out there.
Without those, I can only drop the control about 40 or so.
I hope this mod is still active and a solution will arrive for this problem.
Hey there, could you go over how you made it thru the badlands? I'm actually stuck in the badlands but made it thru oasis. Dunno if it'll fix it but I read someone took the activity.xtbl and activity_courier_chase.xtbl from corefiles and overwrote those same files in Extendedcorefiles folder and that fixed the missions not spawning. Good luck! :)
Side note: are those types of missions supposed to spawn in the badlands too? I can't recall and none have spawned so far so that might be my problem, thanks again!
Hello - congrats on the remastered update! I'm dropping by as I'm running into a bit of an issue in the badlands. With parker, dust, and oasis, I could liberate each without having to do legitimately 100% of the missions, usually, if I did all the missions that just pop up at random I could liberate the area even though several side activities for edf control hadn't yet been done.
In the badlands however, even if I add up all the remaining control I'd lessen from doing the missions, I'd still have some extra left...
Thinking that is an issue compared to how the others were lol.
Any help? Might there be a way to manually edit the remaining control so I can just skip thru to eos? Thanks!
Oh well, I played your mod on my streams and I have to say, I really like the challenge.
BUT
I cannot liberate the Oasis sector. I've done all the side activites destroyed all the targets and still have a little under 100 EDF control left. And I really dont want to wait for random events, since the Officer and Intel random events don't work.
And convoys spawn really far away.
Maybe tweak the EDF control number to be a little under the total you get from preset events, since the random ones can be unpredictable and it ruins the pace of the game.
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Hey, is this still getting support? I'm unable to unlock the last mission in Parker on Insane difficulty because I can't lower the EDF control below 30-40.
All side missions and EDF buildings have been completed/destroyed (and that first courier mission that didn't work as others have said wouldnt even drop the control enough).
There's nothing I can do to lower the EDF control so I'm a bit stuck, any help on this?
Can anyone else answer whether lowering the difficulty makes it easier to lower control (obviously I'd have to start a new campaign to do the missions again)?
Greetings,
all your questions about issue with liberation of sectors - I had to some time to play game again and I'm in Eos now with all other sectors liberated.
But I deside to make new version with little lowered and easier needs for sectors completing. It is true, actual conditions were quite shaky.
I'm currently making another playtrought with this version and I have liberated all and now I'm in Eos. In badlands there were 40 EDF control reserve I noticed (1 courier mission).
But ok, I can little lower EDF control again.
Hello, TichondriusCZ is the current 5.05 version compatible with RFG Steam Edition? When I tried activating the mod via Mod Manager, it says something along the line of missing 'data' folder and the mod says it was for ReMARStered edition only. Is this not also for RFG Steam Edition?
New version will be uploaded in few hours, please try that one ok?
There will be two versions. For ReMARStered and for other versions.