A fella that like modding games that he like. Also writting for his future projects in relation with videogames

Comment History
Uzublecker
Uzublecker - - 24 comments @ Saga Edition

For some reason when I want to play at Endor my game crashes

Good karma+1 vote
Uzublecker
Uzublecker - - 24 comments @ XIII - Beta font

I need to find them back from my external hard drive

Good karma+1 vote
Uzublecker
Uzublecker - - 24 comments @ XIII - Beta font

my message looks buggy bcs I pasted it on my notes but I think I did it wrong

Good karma+1 vote
Uzublecker
Uzublecker - - 24 comments @ XIII - Beta font

God and bad news ahead: There's a modified XIIIPLUS.U file made by locke that bring those messages back! default pawns are called "Someone" others have names (they cut it way late). You'll see em more in spads involved missions, some pawns or character doesn't have a name (example ". killed xiii"). Bad news. We don't known how to bring back "le cheins" or dogs. Default characters uses "basesoldiers" specials characters (like cinematic ones) uses "CINE01" archetype but an special pawn controller for dogs couldn't be found anywhere. In my opinion, Ubisoft removed it way back 2002 (pre june 2002 IMO) to evade any controversial thing about shooting a dog.

To play with the "special messages after death" or BETA HUD (which is kind of buggy) the user (the reader of this chunk of text) needs to update the game using the last insidexiii patch available on it's discord. I think I can paste it here after ending this message.

steps to update bellow (copypasta from discord since it is kind of dead...like the sequel lol)

❕IMPORTANT: If you haven't yet, install the latest official patch as a base first: Moddb.com

Now, please. Download the last patch version from Mega
A channel for content to test and play around with which isn't in the official patch build yet.

Patch 1.4.3 Preview (new files only, multiplayer compatible)

Unzip the archive in the XIII root directory (e.g. D:\Games\XIII\).

<https://mega.nz/file/nZlkkbBB#gF_o2ZETGkwINA00ZP6JTBx9PJdDQzm-

This last update brings the following:

CONTENTS
* Dedicated Server functionality (use XIII\Server\UCC.exe to host a dedicated server)
* Better network settings
* Input optimizations
DefUser.ini
bMaxMouseSmoothing=False

* Console commands:
ShowCartoon - Toggle cel-shading mode for the length of a running application session (does not affect popup windows though)

* New settings in Default.ini/XIII.ini. They are totally optional, so you need to add the following block manually if you want to use them.
Default values:
[XIIIMPGame.XIIIConsolePlus]
bManualFOV=False
bShowCartoon=True

Explanation:
bManualFOV - Disable automatic setup and allow overriding value like it was originally (not recommended)
bShowCartoon - Same as the console command but permanent setting

* Exposed available sound/music properties of the HarmonX audio engine in DefUser.ini (not very useful but for the sake of completeness):
[HXAudio.HXAudioSubsystem]
MusicLightVolume=-6.000000
MusicNormalVolume=0.000000
MusicSliderPos=2
MasterVolume=0.000000
SoundVolume=0.000000
VoiceVolume=0.000000
SoundProject=XIIISound
Superviser=False
LevelBanks=True
SoundMode=1
SoundLanguage=English
EditorVisuVolume=0.000000
RunSpeed=0.000000
WalkSpeed=0.000000
SDVolume=0.000000
MinCheckTime=0.000000
CheckLoading=False

* Visuals: Screen resolution
Added widescreen screen resolutions to the video menu. Be aware they are hardcoded and don't necessarily represent the actual working options for your system. I recommend to keep it in sync with your native setting. If you miss a specific resolution, let me know!

* Visuals: FOV and HUD view adjustment
Added automatic FOV calculation according to values listed on PCGamingWiki, e.g. a 4:3 aspect ratio gets a FOV of 85. 16:9 will have 101.40 and so on
Added different weapon view offsets depending on FOV (so they don't happen to occupy half of the screen in a bad case)

***About bManualFOV***

after disabling it you'll get access to the command DEBUGWVO which let you allign the gun model from your screen fov. sniper way to big? you may move it a little far away to get more space on screen. for this you must have a numpad (I think you can change the controls somewhere but can't remember) pressing the num 0 saves everything. Sad thing is in dual weapons only the right hand will be modified, while the other will be stick in default.
To play with the "special messages after death" or BETA HUD (which is kind of buggy) the user (the reader of this chunk of text) needs to update the game using the last insidexiii patch available on it's discord. I think I can paste it here after ending this message.

steps to update bellow (copypasta from discord since it is kind of dead...like the sequel lol)

❕IMPORTANT: If you haven't yet, install the latest official patch as a base first: Moddb.com

Now, please. Download the last patch version from Mega
A channel for content to test and play around with which isn't in the official patch build yet.

Patch 1.4.3 Preview (new files only, multiplayer compatible)

Unzip the archive in the XIII root directory (e.g. D:\Games\XIII\).

<https://mega.nz/file/nZlkkbBB#gF_o2ZETGkwINA00ZP6JTBx9PJdDQzm-euudk3c_goA>

❕**IMPORTANT**: If you haven't yet, install the latest official patch as a base first: <https://www.moddb.com/games/xiii/downloads/xiii-all-in-one-installer>

---

Good karma+1 vote
Uzublecker
Uzublecker - - 24 comments @ [In The Making] XIII+: "Enhanced"

Be not afraid. I just "cancelled" it to pause it somehow. XIII is part of my procrastination so I had to be tough to take a break from it. I'll still working on it but very slow. I intend to pay Old unreal scripters to create a better experience (if the engine let me do it)

XIII sure is the unlucky number...to procrastination

Good karma+1 vote
Uzublecker
Uzublecker - - 24 comments @ Allied Intent Xtended

can't start the game since autorun is all grayed out

Good karma+2 votes
Uzublecker
Uzublecker - - 24 comments @ Sierra's Swat 3 TGOTY Mod #6 Weapons Pack

It doens't work for me (Lan, Custom or sp) :(

Good karma+1 vote
Uzublecker
Uzublecker - - 24 comments @ where's the guy with the tattoo?

by section I mean the whole bar

Good karma+1 vote
Uzublecker
Uzublecker - - 24 comments @ where's the guy with the tattoo?

This section might be scraped

Good karma+1 vote
Uzublecker
Uzublecker - - 24 comments @ [In The Making] XIII+: "Enhanced"

Thanks! While I've been roaming around the level design, textures and everything visible is "Locke" and various others involved into the code of the game over the years. I'm glad the game is a bit moddable :).

See you around, and remember...your number is up

Good karma+1 vote
Uzublecker
Uzublecker - - 24 comments @ [In The Making] XIII+: "Enhanced"

I've thinking about it, perhaps a way to deactivate the alarms by shooting at them or something like the second snow spad level (hual2) where you destroy few generators, instead of a lot of them just one big (need to sketch how it could be). If you or any other reading this message has other idea, write your thoughts to share it with Locke (the code guy)

Good karma+1 vote
Uzublecker
Uzublecker - - 24 comments @ Are you OK of the kalashinov being replaced with an MP5?

Okay! The Kalash will stay, thanks for voting. See y'all soon aboard the Lady Bee!

Good karma+1 vote
Uzublecker
Uzublecker - - 24 comments @ About the project

Project is on hiatus since NinjaRipper 2 token thing svckass, got my token and paid program saved in a hard drive and now I can't use em :/

Good karma+1 vote
Uzublecker
Uzublecker - - 24 comments @ About the project

very very difficult, even when I did a lot of "strategic points" and "attack points" to make a dinamic battleground, dummies pawns will keep shooting standing to their death :( It needs a scripting patch or something but Locke, the guy who knows how to code in Unreal isn't around at the moment

Good karma+1 vote
Uzublecker
Uzublecker - - 24 comments @ bathroom

Thank you! Even when I do aesthetically the map mostly scripts were done by "Locke", "opaquit" and many others from the past

Good karma+1 vote
Uzublecker
Uzublecker - - 24 comments @ Sky Tower Offices

Still cannot complete, it's very hard. Good Job!

Good karma+1 vote
Uzublecker
Uzublecker - - 24 comments @ SWAT: Back To Los Angeles

Please add how to install. I just pasted everything into a clone folder of SEF mod and I just got the stock + 2 SEF levels only. I want to play the LA ones

Good karma+1 vote
Uzublecker
Uzublecker - - 24 comments @ Image 4

lol

Good karma+1 vote
Uzublecker
Uzublecker - - 24 comments @ gastado 2

No me puedo tomar enserio que en vez de atrapado, arrestado o ¡Jodiste! dejaste algo como "¡Gastado!" xD

Good karma+1 vote
Uzublecker
Uzublecker - - 24 comments @ XIII - Beta font

You all can see my moddb blog for more XIII Stuff

Good karma+2 votes
Uzublecker
Uzublecker - - 24 comments @ XIII - Beta font

You won't gonna believe it but a guy from the XIII discord is trying to replicate it in the retail version. His name's Arthur also know as Locke. Here's how it looks (it is like a cosmetic since it doesn't represents the damage of the player):https://gifyu.com/image/iTYu

Good karma+4 votes
Uzublecker
Uzublecker - - 24 comments @ Enhanced Claude DFF and BMP skin

I'm sorry for the large ZIP. The skin size's like 200 kb. Everything else are the pictures of this page and early beta of the project. When I tried to put cutscene eyes in Claude

Good karma+1 vote
Uzublecker
Uzublecker - - 24 comments @ Mr.Pringles

xD

Good karma+1 vote
Uzublecker
Uzublecker - - 24 comments @ XIII - Beta font

You're welcome :-)

Good karma+1 vote