About:
In this one day & middle project I tried to enhance the original player skin of Grand Theft Auto III, Claude. As you can see the nose and eyes are more detailed without loosing the original game vibe (high polygon count or HD models).
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Originally (erly beta of this mod, like yesterday or nov 02. 2020) I decided to add real cutscenes eyes using Joey ones as a placeholder. You can find some images of it in the pictures folder. Also some things were cut like eyebrowns relief or separated fingers (like the xbox version but with the original PC hands). If you want to make that idea true in the Player.TXD a texture of joey face with brown eyes are there. Sadly the DFF of that skin corrupted itself.
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Installation
1- With your Img editor of preference (example IMGTOOL) Open your
Grand Theft Auto IMG file (gta3.img).
2- After open it you must delete PLAYER.DFF and PLAYER.TXD (this .ZIP
INCLUDE a DFF BACKUP. If you want another one you can EXTRACT the
ORIGINAL FILES from your gta3.img copy.
3- After this you MUST ADD the DFF and TXD files in your IMG file
4- REBUILD your IMG file
5- CLOSE IT before you START A NEW GAME
6- MOVE the PLAYER.BMP to your SKIN FOLDER
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Pictures
![Enhanced Claude 1 (3/4) You can see details in the nose, eyes and hair.]()
![Enhanced Claude 2 (frontal) Frontal Claude. The hair have relief. The nose is better and the hair is nice]()
![Enhanced Claude (profile) The nose have more polygons and the eyes have the detail that try to imite cutscene eyes.]()
![In-game Claude 1 Profile view of him in the game]()
![In Game Claude 2]()
![In Game claude 3 profile view]()
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Credits
1- Rockstar Games for the obvious PC retail model
2- The Blender plugin for import and export DFF models DragonFF by Parik (GTAForums)
3- The ESRGAN Style image upscaler online BIGJPG
4- Blender 3D
5- Photoshop for little details in the enhanced .BMP
5- The time spended in this.
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Notes
A DFF BACKUP is inside the ZIP
I'm sorry for the large ZIP. The skin size's like 200 kb. Everything else are the pictures of this page and early beta of the project. When I tried to put cutscene eyes in Claude