Disregard, forgot to read the readme properly.
Disregard, forgot to read the readme properly.
Hi, I posted in your forum regarding a bug.
Played Freedom and Monolith so far. Just wait for them to arrive an "morph" into their postions (was automatic in my case). When Freedom captured the northern part of Trucks they set up a camp in the NE corner of the map, complete with trader and mechanic (although the mech. was staring at a wall and the trader was on the rooftop taking fire from duty guys).
No problems with your addon so far, although I haven´t explored too much yet (only ArmyWH, Dead City, Bar, Rostov and Trucks).
Question: How do I rate the addon and not just the mod?
German CoP (patched); Moddb CoC files (1.3.11 [no auto patcher - fails somehow]); AO 3; Absolute Structures + Nature; DRXCoCMoreTasks/Faction Relations (might be obsolete here)
So, do the Arachnotrons have their scary and also ugly movement sound from D2?
The fundamental wall should be built on skulls, lots of bones too ... or maybe the kinda sludge that was present in D3, it´s just too clean to be someting outta hell
It´s obvious that the enemies will spawn behind me, I´m still not prepared!
Make sure you fill this area with ******** to kill!
So ... theres enough space to go down there ... and up again
So much room for enemies, especially the hell knights and lost souls (from the bottom)! You just cant get away from them! (There still need to be IMPS and all that ****)
So much space, so little to move around. Let´s get out of here ... Access? ... Why? ... What? ... PDA??? ****** *bullets flying*
The A2 airlock is way too big ... whats coming out of there? The waste technician obviously has no idea! (I like it that way, maybe lead on to doors that are of the same size and lead to *oh no ... **** where is the ammo?")
*pulls out his flashlight* ... whats up above? Ok, lets check the access tunnel first *heavy breathing* "Hello?" ...
****** there is no other way. The marine jumps on the monorail track, even though its rusted and not looking too stable. It´s just a short walk on the rail, he can already see the the next airlock. Still he can´t shake the feeling that there is someone watching him. Halfway across he hears a voice, "jump" ... "JUMP NOW" ... "HA HA HA HA ..." he shakes off the cold sweat and grabs on to his plasma gun. The display still reads 50/053, enough for anything on those tracks...
Holy Fuxk!! This is some excavation site, I cant await to go deeper and deeper and face the hordes of enemies that have to eat my limited bullets. Grenade? Sure, EAT IT! Maybe I can find something with more firepower, a minigun would be just right for those suckers!
Very industrial and clean (the evil kind of), I hope for some walkways (with holes of course) or maybe jumping sections with just the right amount of zombies, Zsecs and IMPs. The kind of make you jump in a bottomless pit while evading fireballs, etc.
Dammit, thats not what I meant sorry. I´ts ******* NOICE! The stairway on the far end and the door at the bottom look so sleek. The whole room screams for loads of enemies, it shouldn´t be easy to get onto that monorail!
Very pretty, also reasonable room to move around. Something I am missing in orig D3. Cant wait to throw around plasma bolts and rockets :D
Just a quick swim, the ZSec wont mind, will he?
These monorail areas are good lit, much better for my nerves and my heart. Can you change that ;D
"I´m not going down there!" famous last words.
Since its on phobos: "Phobos City" and also there should be a "Phobos City Undergroud" ... dammit thats scary.
The feds are coming! Time to secure teh recreational area! It looks so clean and secure, I cant imagine how it looks when there are IMPs all over the place and ZSECS and NO LIGHTS!
This cant be good, I already see mixom screwing up airlocks. Are there going to be outside areas? :D
I still get my skills over 100, is there any downside or advantage game mechanic wise? I really dont mind them showing the actual progress.
Made my day :D
-JoE-
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