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Comment History  (0 - 30 of 34)
-JoE-
-JoE- - - 34 comments @ Infamous Fusion

Disregard, forgot to read the readme properly.

Good karma+1 vote
-JoE-
-JoE- - - 34 comments @ Infamous Fusion

Hi, I posted in your forum regarding a bug.

Good karma+1 vote
-JoE-
-JoE- - - 34 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Played Freedom and Monolith so far. Just wait for them to arrive an "morph" into their postions (was automatic in my case). When Freedom captured the northern part of Trucks they set up a camp in the NE corner of the map, complete with trader and mechanic (although the mech. was staring at a wall and the trader was on the rooftop taking fire from duty guys).

Good karma+1 vote
-JoE-
-JoE- - - 34 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

No problems with your addon so far, although I haven´t explored too much yet (only ArmyWH, Dead City, Bar, Rostov and Trucks).

Question: How do I rate the addon and not just the mod?

German CoP (patched); Moddb CoC files (1.3.11 [no auto patcher - fails somehow]); AO 3; Absolute Structures + Nature; DRXCoCMoreTasks/Faction Relations (might be obsolete here)

Good karma+1 vote
-JoE-
-JoE- - - 34 comments @ Hell

So, do the Arachnotrons have their scary and also ugly movement sound from D2?

Good karma+1 vote
-JoE-
-JoE- - - 34 comments @ Hell

The fundamental wall should be built on skulls, lots of bones too ... or maybe the kinda sludge that was present in D3, it´s just too clean to be someting outta hell

Good karma+1 vote
-JoE-
-JoE- - - 34 comments @ Devblog shot

It´s so clean ... we´ll see about that.

Good karma+1 vote
-JoE-
-JoE- - - 34 comments @ Devblog shot

It´s obvious that the enemies will spawn behind me, I´m still not prepared!

Good karma+1 vote
-JoE-
-JoE- - - 34 comments @ Landing Terminal

NEXT DEPARTURE: NEVER

Good karma+1 vote
-JoE-
-JoE- - - 34 comments @ Media Update - E1M4/E1M7

Make sure you fill this area with ******** to kill!

Good karma+1 vote
-JoE-
-JoE- - - 34 comments @ Media Update - E1M4/E1M7

So ... theres enough space to go down there ... and up again

Good karma+1 vote
-JoE-
-JoE- - - 34 comments @ Devblog 12 images

So much room for enemies, especially the hell knights and lost souls (from the bottom)! You just cant get away from them! (There still need to be IMPS and all that ****)

Good karma+1 vote
-JoE-
-JoE- - - 34 comments @ Devblog 12 images

So much space, so little to move around. Let´s get out of here ... Access? ... Why? ... What? ... PDA??? ****** *bullets flying*

Good karma+1 vote
-JoE-
-JoE- - - 34 comments @ Devblog 12 images

The A2 airlock is way too big ... whats coming out of there? The waste technician obviously has no idea! (I like it that way, maybe lead on to doors that are of the same size and lead to *oh no ... **** where is the ammo?")

Good karma+1 vote
-JoE-
-JoE- - - 34 comments @ Devblog 12 images

*pulls out his flashlight* ... whats up above? Ok, lets check the access tunnel first *heavy breathing* "Hello?" ...

Good karma+2 votes
-JoE-
-JoE- - - 34 comments @ Devblog 12 images

****** there is no other way. The marine jumps on the monorail track, even though its rusted and not looking too stable. It´s just a short walk on the rail, he can already see the the next airlock. Still he can´t shake the feeling that there is someone watching him. Halfway across he hears a voice, "jump" ... "JUMP NOW" ... "HA HA HA HA ..." he shakes off the cold sweat and grabs on to his plasma gun. The display still reads 50/053, enough for anything on those tracks...

Good karma+1 vote
-JoE-
-JoE- - - 34 comments @ Devblog 12 images

Holy Fuxk!! This is some excavation site, I cant await to go deeper and deeper and face the hordes of enemies that have to eat my limited bullets. Grenade? Sure, EAT IT! Maybe I can find something with more firepower, a minigun would be just right for those suckers!

Good karma+1 vote
-JoE-
-JoE- - - 34 comments @ Power Route shot 1

Very industrial and clean (the evil kind of), I hope for some walkways (with holes of course) or maybe jumping sections with just the right amount of zombies, Zsecs and IMPs. The kind of make you jump in a bottomless pit while evading fireballs, etc.

Good karma+1 vote
-JoE-
-JoE- - - 34 comments @ Monorail Station

Dammit, thats not what I meant sorry. I´ts ******* NOICE! The stairway on the far end and the door at the bottom look so sleek. The whole room screams for loads of enemies, it shouldn´t be easy to get onto that monorail!

Good karma+1 vote
-JoE-
-JoE- - - 34 comments @ Power Hallway

Very pretty, also reasonable room to move around. Something I am missing in orig D3. Cant wait to throw around plasma bolts and rockets :D

Good karma+1 vote
-JoE-
-JoE- - - 34 comments @ Fuel Control

Just a quick swim, the ZSec wont mind, will he?

Good karma+1 vote
-JoE-
-JoE- - - 34 comments @ Rail Tunnel

These monorail areas are good lit, much better for my nerves and my heart. Can you change that ;D

Good karma+1 vote
-JoE-
-JoE- - - 34 comments @ Road Tunnel

"I´m not going down there!" famous last words.

Good karma+1 vote
-JoE-
-JoE- - - 34 comments @ Mall

Since its on phobos: "Phobos City" and also there should be a "Phobos City Undergroud" ... dammit thats scary.

Good karma+1 vote
-JoE-
-JoE- - - 34 comments @ Mall

Yeay, some mars and maybe also "the fleet"

Good karma+1 vote
-JoE-
-JoE- - - 34 comments @ Reception

The feds are coming! Time to secure teh recreational area! It looks so clean and secure, I cant imagine how it looks when there are IMPs all over the place and ZSECS and NO LIGHTS!

Good karma+1 vote
-JoE-
-JoE- - - 34 comments @ Living Quarters

This cant be good, I already see mixom screwing up airlocks. Are there going to be outside areas? :D

Good karma+1 vote
-JoE-
-JoE- - - 34 comments @ sbobovyc's JABiA mods/tools

I still get my skills over 100, is there any downside or advantage game mechanic wise? I really dont mind them showing the actual progress.

Good karma+2 votes
-JoE-
-JoE- - - 34 comments @ Devblog #14 - Reflections

Nice to hear some news.

Good karma+3 votes