Our type of “old school” is a very different breed than the type encountered in today’s “old school”. Yes, there are similarities; We too have upped the action, speed and gore, but not to the extreme lengths seen in the new Doom game. Our levels are built for exploration, progression and environmental puzzles. These are our main qualities. Phobos is closer to games like Half-Life or Dark Forces/Jedi Knight in spirit. Just like Classic Doom, these games are types of First Person Shooters that have all but vanished. We truly are a different kind of oldschool.
Very cool! Again, it reminds me of Half Life, which is not a bad thing at all.
Now You just need to add forklift in that tunnel (so it will not look so boring and empty) and some stuff it transports (like boxes or other top secret stuff).
it doesnt look boring and empty now but a few props would make it better awesome texture placement and lighting and design :) good job
a " few " props it's a key to good design. Too much stuff might slow down gameplay or framerate, but one or two well placed props can tell a story about this place and it's function.
Isn't that one of the stages of Phase 2?
What can I say? Keep up the good work. =)
"I´m not going down there!" famous last words.
Can't wait!