ATTENTION!
if you don't like hardcore, challenge-oriented mods, this is not for you. please move along. thank you.

if you like this mod, you are free to support developer by using a donation button below. have a nice day!


Features:

Complete Overhaul of Weapons

  • Realistic weapon accuracy based on real-life technical characteristics
  • Recoil based on bullet momentum, weapon weight, and handling ergonomics
  • Bullet damage based on kinetic power, caliber, muzzle velocity, mass, and other real-life data including average density of bullets and human flesh (pretty much, enemies aren't bullet-sponges)
  • New ballistics for rockets, grenade launchers and bolts
  • AR rifle now fires in full auto!
  • Flamethrower now acts like its real-life counterpart!
  • And AR-style semi-automatic shotgun!

Tons of gameplay Changes

  • Weapon shop: rebalanced prices, weapons and military equipment now use their real-life counterpart names
  • Equipment system: rebalanced mercenary equipment based on real-life prices and rarity, new equipment bonuses (affiliation, ammo)
  • Rebalanced convoy missions and weapon unlocks
  • Diamond rewards and cases rebalance
  • No (limited) weapon respawn in armory
  • DLC weapons are now carried by NPCs and distributed at random armories in the game world
  • Ridiculously long opening sequence (7th Release) and tutorial has now been shortened
  • Increased stamina and running time
  • Increased durability for all weapons
  • Completely new (restored from alpha) animations for specific weapons (optional)
  • Tweaks to weapon slots, magazine capacity, carried ammo, and field-of-view
  • Disabled camera zoom while aiming down sights for weapons
  • Modified vehicles handling and performance

Retextured assets/models

  • New wood textures for weapons
  • New looks for weapons including Dart Rifle, SPAS-12, Desert Eagle, AR, and Sawed Off
  • New PSO-1 scope texture
  • Red dot scope and clean magazines for AR
  • More grey plastic parts for G3A4
  • Redesigned map icons, done (presumably) by player character

Immersive HUD

  • Disabled health bar, ammo counter (only visible when reloading or low), and map's safe house markers
  • Monocular: tagging color removed, 8x zoom, sensitivity
  • Map gadget tweak

Other Additions/Changes

  • New game installer
  • Steam version compatibility
  • New vehicle sounds (Big Truck) and additional DLC vehicles colors
  • even more hardcore Iron Mode! (as of 6th release)
  • Watch (currently only visible after visiting safe house)
  • Changed effects for some weapon impacts

Upcoming Changes/Features:

  • Compatibility with all previous Far Cry 2 versions
  • Wooden FAL as a completely separate weapon
  • Unique ammunition (for compatible guns)
  • Changes to AI shooting behaviour (shortened burst-fire intervals)
  • New textures: green 40x46mm grenade band for M79, Red tanks for LPO flamethrower, 6P9 red-orange handle

Mod inspirations:

Authors:

  • Dimibyte – compilation, scripts, mathematics, retexture
  • LonerStalker/LonerDK – testing, animations, retexture
  • hansdampf36 – testing, AI, advisory
  • fitzjcol – testing, advisory
  • McLovin – testing, description
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Weapon stats of Infamous Fusion

Feature

Infamous Fusion

Weapon comparison graphs


Damage

Damage over line means perfect object penetration

* Red line on 30 means ability to penetrate all in-game objects.

Range

Maximum range in meters

* Maximum effective range in meters.

Accuracy

Calculated accuracy

* Calculated bullet trajectory deviation/spread.

Durability

Magazines before breaking up

* Magazines/clips before breaking up.

Firerate

Rounds per minute

* Rounds per minute.

Road to first and second release

Road to first and second release

News 1 comment

Log with some tutorial examples and thoughts. Pictures.

Upcoming changes in the 6th release

Upcoming changes in the 6th release

Feature 11 comments

Feature updates in upcoming release. I will update this article to show, what is on the way. Last update: 20-04-2016

Upcoming changes in 5th Release

Upcoming changes in 5th Release

Feature 2 comments

Feature updates in upcoming release. I will update this article to show, what is on the way. Last update: 14-03-2016

Add file RSS Files
Infamous Fusion: Inflexion (7.x)

Infamous Fusion: Inflexion (7.x)

Full Version 78 comments

Minor update with extras. Changelog in "ReadMe.txt" file. Starting new game highly recommended, as always. This release is based on installer. If you...

Infamous Fusion 7th Release

Infamous Fusion 7th Release

Full Version 48 comments

Heavy update. Changelog in "ReadMe.txt" file. Starting new game highly recommended. Special thanks to LonerStalker, fitzjcol, McLovin.

Infamous Fusion 6th Release w/o SPAS&DE; retextures

Infamous Fusion 6th Release w/o SPAS&DE; retextures

Full Version

Instructions and notes are in ReadMe.txt file. Please get acknowledged before using. Research file included. 6th release save files are compatible with...

Infamous Fusion 6th Release

Infamous Fusion 6th Release

Full Version 4 comments

Instructions and notes are in ReadMe.txt file. Please get acknowledged before using. Research file has been updated. Have a nice shooting!

Infamous Fusion 5th Release

Infamous Fusion 5th Release

Full Version 4 comments

Instructions and changelog is in ReadMe.txt. Some research notes provided. Enjoy! Feel free to feedback.

Infamous Fusion 4th Release

Infamous Fusion 4th Release

Full Version

Read the instructions in ReadMe.txt file. Changes Log is also there.

Comments  (0 - 10 of 290)
INNIES
INNIES

Holy **** he is alive, this is most welcome!

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Red_Katana
Red_Katana

Can you just release the character faction skin replacement/changes? That's the only thing I want from this mod to be able to tell the factions apart with the cool new looks as well as the police and special forces faction/skin changes. I know this mod is probably dead in the water but if you could release this part only then Far Cry 2 would be way better for me and I'm sure many others.

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Guest
Guest

Is there any possibility to replace weapon sounds?

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Dimibyte Creator
Dimibyte

There is an audio extractor. No encoder is presented.

Reply Good karma+2 votes
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

soupy_delicious
soupy_delicious

Will this beautiful mod ever get revisited? ;>

(by the way, there is a strange FPS issue pertaining to weapon recoil. If your FPS is not a smooth 60, weapon recoil absolutely bugs out. See: Youtube.com)

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T34-86
T34-86

Hello, when will the new version of this MOD be released?I like this mod very much(machine translation)

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clickgamer
clickgamer

Which files/hex do I have to edit to have this mods map effect in another? I'd like to "merge" this mod with the other that I am using since I hate magic icons and compasses.

Thanks in advance.

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BigTinz
BigTinz

Fair enough.

Yes. Copy the graphics/objects folder

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soupy_delicious
soupy_delicious

;)

And thanks man! I remember I tinkered with the mod years ago, trying to meet in the middle with IF map changes & vanilla, but didn't get it looking too nice. Life saver!

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ak9736557
ak9736557

I just installed the mod onto my game, and it seems to work fine, but when I pull out the map, the GPS is just a black screen. Is this on purpose? I find it extremely hard to navigate with both no marker on the map of where you are, and no GPS. If this is a problem, is there a current fix or is this unique?

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LonerDK
LonerDK

That feature is part of Get Lost mod by the way.
Moddb.com

I was hoping to restore compass+map to avoid to use such thing, since all the files needed are there in FC2 folders, but development is frozen since some years now.
Removing the Get Lost thing is pretty easy actually.

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mara_
mara_

I second that, is this on purpose? Lack of any indicator makes this extremely hard, but not in a fun way.

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Dimibyte Creator
Dimibyte

Yes, GPS is disabled on purpose. You can navigate using maps, road signs and objects.

Reply Good karma+1 vote
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