Our type of “old school” is a very different breed than the type encountered in today’s “old school”. Yes, there are similarities; We too have upped the action, speed and gore, but not to the extreme lengths seen in the new Doom game. Our levels are built for exploration, progression and environmental puzzles. These are our main qualities. Phobos is closer to games like Half-Life or Dark Forces/Jedi Knight in spirit. Just like Classic Doom, these games are types of First Person Shooters that have all but vanished. We truly are a different kind of oldschool.
Very nice use of concrete, I miss that in D3.
The A2 airlock is way too big ... whats coming out of there? The waste technician obviously has no idea! (I like it that way, maybe lead on to doors that are of the same size and lead to *oh no ... **** where is the ammo?")