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Comment History  (0 - 30 of 41)
Tucoxx
Tucoxx - - 41 comments @ MMOD Tactical Status

What the hell, that was just terrible.
Reading through the mods news felt guilty, but what you been working on it´s amazing, considering what you´re going through and how you soldiered on(giving due credit to Fnuxray and Silent).
I wish you the best, if that´s of any help.

Good karma+6 votes
Tucoxx
Tucoxx - - 41 comments @ Get a Life

Its a very old mod, you´ll need Source SDK base 2006, but it also may be broken after the steam updates.

Good karma+1 vote
Tucoxx
Tucoxx - - 41 comments @ Lost Industry 2

Looking forward to that, I forgot to mention the dark, tunnel that looped back, spooky!

Good karma+1 vote
Tucoxx
Tucoxx - - 41 comments @ Lost Industry 2

Just played it and it was awesome!
A bit short, yes, but I guess it was supposed to be a short, fun and pretty mod.
Map details and lighting is where it shines, quite literally, so I spent most of the time flashlight off, letting the volumetric lights and glow build up the atmosphere.
Combat was serviceable, could have been more, the turret defence and the running and gunning with the boss fight stood out the most.

Good karma+2 votes
Tucoxx
Tucoxx - - 41 comments @ Spherical Nightmares - MMod Patch (1.3-compatible release - v1.02)

Hey IDKFA-93, would you be willing to make a "how to patch" tutorial? I remember there used to be a guide just as MMod was released, but now is gone.

Good karma+2 votes
Tucoxx
Tucoxx - - 41 comments @ Half-Life 2 : MMod

No luck man, that would need HL2 to have a split-screen option from the get-go, you´ll have tp make due with Synergy.

Good karma+1 vote
Tucoxx
Tucoxx - - 41 comments @ Half-Life 2 : MMod

I bet this is the first thing that you tried but, haven´t you tried your "use" key?

Good karma+1 vote
Tucoxx
Tucoxx - - 41 comments @ Half-Life 2 : MMod

Gamebanana.com Here´s an updated version with mmod in mind, as for the halo guns, it may not be possible to play with them :(

Good karma+1 vote
Tucoxx
Tucoxx - - 41 comments @ Half-Life 2 : MMod

Sorry, I meant the skins. Probably they aren´t compatible with MMod.

Good karma+1 vote
Tucoxx
Tucoxx - - 41 comments @ Half-Life 2 : MMod

Not in development yet, main dev is working on a game right now, you can join the discord server to know whats up

Good karma+1 vote
Tucoxx
Tucoxx - - 41 comments @ Half-Life 2 : MMod

Its possible that most skins, specially old ones, arent´t compatible with MMod features. Are you putting the skin´s content on a "custom" folder? What mods are you using?

Good karma+2 votes
Tucoxx
Tucoxx - - 41 comments @ Half-Life 2 : MMod

As far as Im aware,no

Good karma+1 vote
Tucoxx
Tucoxx - - 41 comments @ Half-Life 2 : MMod

Look for the "Extras!" folder inside of MMod 1.3

Good karma+1 vote
Tucoxx
Tucoxx - - 41 comments @ Half-Life 2 : MMod

Yep

Good karma+1 vote
Tucoxx
Tucoxx - - 41 comments @ Half-Life 2 : MMod

MMod no tiene traducciones, los dialogos que no se han cambiado siguen en español, pero por ejemplo las voces de los soldados combine, que han sido modeadas, se escuchan en ingles. No se que podría hacerse para solucionarlo, quizas crear un soundpack en español?

Good karma+1 vote
Tucoxx
Tucoxx - - 41 comments @ Half-Life 2 : MMod

Check the MMod 1.3 folder and go to "Extras!", there should be a VPK file named Proper Ironsights.

Good karma+1 vote
Tucoxx
Tucoxx - - 41 comments @ System Malfunction

I just finished it and I really liked it!
Visuals are really polished and detailed as you said
Combat is really enjoyable, cover is vital and well placed, and the OST makes it feel kick-***

Good karma+2 votes
Tucoxx
Tucoxx - - 41 comments @ Half-Life 2 : MMod

IIRC, a dev has pointed out they had fixed that before the update.

Good karma+1 vote
Tucoxx
Tucoxx - - 41 comments @ Half-Life 2 : MMod

Its impossible, different game codes.

Good karma+2 votes
Tucoxx
Tucoxx - - 41 comments @ Peer Review

Ah, my bad! Did you went out of your way to give me access? Sorry for the hassle

Good karma0 votes
Tucoxx
Tucoxx - - 41 comments @ Peer Review

Hi, I just joined the Discord server today and it doesnt let me comment in any channel, maybe something´s wrong with the roles?

Good karma+2 votes
Tucoxx
Tucoxx - - 41 comments @ Half-Life 2 : MMod

The light is disabled? Like there´s no shadows?. Have you tried mat_fullbright 0?

Good karma+2 votes
Tucoxx
Tucoxx - - 41 comments @ Half-Life 2 : MMod

Expect new weapons with MMod V2, which will drop by some day in the future.
Im no expert, but I guess that if you want to add new weapons you´re gonna need the source code, unreleased at this time. You can find replacements for vanilla weapons like the SMG in the addons section.

Good karma+1 vote
Tucoxx
Tucoxx - - 41 comments @ Half-Life 2 : MMod

In the extras folder inside MMod 1.3 .It should read as "HL2MMod_properIronsights".

Good karma+1 vote
Tucoxx
Tucoxx - - 41 comments @ Half-Life 2 : MMod

Check the addon section, you can download MMod´s 1.0 animations for 1.3

Good karma+2 votes
Tucoxx
Tucoxx - - 41 comments @ Baryonic Predicament - MMod Compatibility Patch (1.0)

Im sure everything is ok with SDK 2013, I´ll try again tomorrow anyways.

Good karma+1 vote
Tucoxx
Tucoxx - - 41 comments @ Baryonic Predicament - MMod Compatibility Patch (1.0)

Im getting an error.

It says 43/monitor_breencast_jumbotron2 - func_monitor: UTIL_SetModel: not precached: 4*

Maybe something is wrong with the gameinfo?

Good karma+1 vote
Tucoxx
Tucoxx - - 41 comments @ Half-Life 2 : MMod

In the non-lore friendly version of MMod, which may be released late in 2020.

Good karma+2 votes
Tucoxx
Tucoxx - - 41 comments @ Collapse

Collapse really nailed the look and feeling of a war-torn City 17, I loved how the streets were all broken and full of debris, the little gaps you had to squeeze trough between the bombarded building and the pacing of the combat, specially the boss fights with the strider and gunship. Good job!

Good karma+1 vote