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Comment History
Tribalquake
Tribalquake - - 23 comments @ Bad News

Did you tried playing your maps with FTE engine? It's for Quake, but it can load Hexen2 levels too... and i don't think the size of the maps will be a problem for it :)

Good karma+1 vote
Tribalquake
Tribalquake - - 23 comments @ screens

This looks awesome!! o_O

Good karma+2 votes
Tribalquake
Tribalquake - - 23 comments @ Total Chaos - Standalone (0.97.6 Legacy)

Why is this version is 1GB smaller? I'm intrigued...

Good karma+1 vote
Tribalquake
Tribalquake - - 23 comments @ quake2xp

Q2XP was perfect until yesterday, when i installed the new nvidia drivers. Now i had that weird white square on the upper right of the screen... Following your advice, i turned off depth of field and my problem was solved. Thanks =D

Good karma+2 votes
Tribalquake
Tribalquake - - 23 comments @ Quake 2 hand grenade for q2xp

Thank you!! =D

Good karma+2 votes
Tribalquake
Tribalquake - - 23 comments @ quake2xp

Thank you! It would be awesome! =D

Good karma+1 vote
Tribalquake
Tribalquake - - 23 comments @ quake2xp

Sometimes when i blow up a lot of enemies with a grenade, a "packet overflow" message is diplayed and the explosion and gibs don't show up... is there a command line to avoid this? Thanks :)

Good karma+1 vote
Tribalquake
Tribalquake - - 23 comments @ Quake 2 Weapons Remodel

I visit this page everyday just to see if the handgrenade is already done XD

because, let's be honest, compared to your new models, the original looks like jello :P

Good karma+2 votes
Tribalquake
Tribalquake - - 23 comments @ Qore

This mod looks awesome! I can't wait for the FTE version! =D

Good karma+1 vote
Tribalquake
Tribalquake - - 23 comments @ quake2xp

I tested this map with Berserker engine. Berserker also have realtime shadows, but you can turn it off in menu options or using "r_shadows 0" command in the console, this way the map looks beautiful without the flickering shadows. It doesn't need re-light the level or calculate deluxe maps, it just need turn the r_shadows to 0. But i don't want to play all the levelpack with berserker engine only because of this issue, that's why i was asking you if there is a way to turn the realtime shadows off in Q2XP :/

Good karma+1 vote
Tribalquake
Tribalquake - - 23 comments @ quake2xp

Hi! It's me again! Is there any console command to turn off the realtime shadows? I'm playing this levelpack here Quakeulf.suxos.org and there is a map with some really ugly flickering shadows (if you want to see for yourself, download the pack and type "map nottech") it's really distracting. I've already tried "r_shadows 0" but the game said "r_shadows is developer protected" :/

Good karma+1 vote
Tribalquake
Tribalquake - - 23 comments @ Panzer Chasm v0.3

I just finished the first level and noticed that the second cutscene doesn't have sound :(

It's no big deal because i can read the dialogue, but since nobody point out this bug here...

Good karma+2 votes
Tribalquake
Tribalquake - - 23 comments @ PanzerChasm 0.30 Sourceport

nevermind. i've just found out that panzerchasm version 0.30 doesn't have this bug =D

Good karma+1 vote
Tribalquake
Tribalquake - - 23 comments @ PanzerChasm 0.30 Sourceport

How did you pass the forest cheating? Did you fly or nocliped?

Good karma+1 vote
Tribalquake
Tribalquake - - 23 comments @ quake2xp

Oh, i remember having some problem like this. Copy the Quake2 folder to another location, like outside the Steam folder. This solved my problem =D

Good karma+1 vote
Tribalquake
Tribalquake - - 23 comments @ quake2xp

@twitch72 Are you trying to start the game via Steam? I don't think this works. You have to go to the quake2 folder and double-click "quake2xp.exe". Works great for me =D

Good karma+1 vote
Tribalquake
Tribalquake - - 23 comments @ quake2xp

Yes, i have an integrated sound card (Realtek). The sounds and the music in the game are in normal speed, just the music in menu is in slow motion... but it's no big deal, maybe i just have to update the drivers or install OpenAl software ;)

Good karma+1 vote
Tribalquake
Tribalquake - - 23 comments @ Quake 2 Weapons Remodel

Thank you =D

Good karma+2 votes
Tribalquake
Tribalquake - - 23 comments @ Quake 2 Weapons Remodel

Hi! Since you already made the hardest part (the "view" weapons, with arms and animations) do you intend to release the "pickup" version of the weapons someday? =D It should be easy to do, just delete the arms and the animation =D please? =D

Good karma+2 votes
Tribalquake
Tribalquake - - 23 comments @ quake2xp

Hi! I was searching in the q2xp0.pkx files for the music that plays with the game menu, and i found it (idlogo.wav). But when i heard it, i've noticed that in the game the idlogo.wav is played in slow motion. It's like this for everyone, or it's a bug with my sound card?

Good karma+1 vote
Tribalquake
Tribalquake - - 23 comments @ quake2xp

Nice Work!! This is by far the best engine for Quake2! Everything is perfect! My only complain is that when you shoot with the blaster (first weapon) close to an enemy you can't see the sparks, but i think this is a bug on the original Quake2, not on your engine.

Good karma+1 vote
Tribalquake
Tribalquake - - 23 comments @ Quake 1.5

I love all the features, but will we be able to use the classic Q1 weapons, in the middle of the screen? please? <:)

Good karma+2 votes