The true citizen knows that duty is the greatest gift!

Comment History  (0 - 30 of 45)
Tovarisch_AleKK
Tovarisch_AleKK - - 45 comments @ Todesangst 2:Der Echte Feind

As far as i know, sadly there is none, which is a real shame, because the mod features a lot of custom code and new enemies, which i'm sure someone would've loved to use for their own mods (with credits, of course)

I mean, hell, not only they basically wrote new AI for the Ka-50 helicopter, they even bothered to make its behaviour depend on skill level! I really wish they would've released at least FGD, let alone source code (like Invasion devs did, for example)

Good karma+1 vote
Tovarisch_AleKK
Tovarisch_AleKK - - 45 comments @ Cliffton Vlodhammer's AR-15 animations: Firearms M16A2

I think it was some other M16 model in Cleaner's Adventures. I believe it was Romka's, made out of HD pack M4 and modified to look like M16. I may have this model in my archives somewhere too

Good karma+1 vote
Tovarisch_AleKK
Tovarisch_AleKK - - 45 comments @ What are your thoughts on pre-disaster levels?

I personally enjoy pre-disaster levels, i can remember Residual Life as nice example of a pleasant intro, even though it mostly consisted of going from one room to the other. I'd say a short tram ride and Blue Shift-sized intro for total of 10-20 minutes would do just fine. I think packing maps with interations and little cutscenes will help with establishing the atmosphere and giving the place the sense of scale without having to make it too long

One interesting trend among HL mods i've noticed, that it is mostly longer BMRF-themed mods which tend to have intro maps, like RP/RL, Echoes, Visitors, etc. Otherwise they either have a short 5-minute intro, or skip to the action right away

Good karma+1 vote
Tovarisch_AleKK
Tovarisch_AleKK - - 45 comments @ DVD art

Fantastic job, always loved Decepticoin's art, and MariusMaximus is a great artist too! Really love the amount of details, especially M4, detailed guns are often neglected in the artwork

Good karma+2 votes
Tovarisch_AleKK
Tovarisch_AleKK - - 45 comments @ HD shotgun remake by Besli - vanilla version

Higher poly-count, most notably in places like stock and heatshield, and also high-poly hands by Ambient.Impact

Good karma+1 vote
Tovarisch_AleKK
Tovarisch_AleKK - - 45 comments @ Image 7

Yeah, it looks better with a shorter engine. I'd say you should also increase ground clearance, trucks usually have high clearance

Good karma+1 vote
Tovarisch_AleKK
Tovarisch_AleKK - - 45 comments @ BFG screencap tease

Personally, i feel like sci-fi style of D3 movie BFG may clash with more cartoony aesthetic of Quake 3, not to mention its blocky simplistic design

Good karma+1 vote
Tovarisch_AleKK
Tovarisch_AleKK - - 45 comments @ Point Of View - Reanimations pack

These are pretty great, i especially love how you've added a third arm! No one ever made an animations pack for PoV, only a few HD models and model packs

Good karma+1 vote
Tovarisch_AleKK
Tovarisch_AleKK - - 45 comments @ Trusty Crowbar's Opposing Force Pack

I've downloaded these from Trusty Crowbar's MediaFire, so they're original, just packaged as one big archive. As for other reuploads, i'm not sure i've seen any uploaded here before

Good karma+1 vote
Tovarisch_AleKK
Tovarisch_AleKK - - 45 comments @ Final Update

The screenshots and concept arts were really promising, sad to hear this mod will remain unfinished

Good karma+5 votes
Tovarisch_AleKK
Tovarisch_AleKK - - 45 comments @ Half-Life Improvement Team: Content Upgrades

Probably broken HUD sprites. There's some error in "hud.txt" that prevents it from properly loading HUD sprites, and cause a crash on level load. At least, that's what my experience was

As i mentioned, this pack apparently was never properly finished, but i uploaded it as-is to preserve it in its original form. Even then, i can't really say what exact error in "hud.txt" file causes crash

Good karma+1 vote
Tovarisch_AleKK
Tovarisch_AleKK - - 45 comments @ The Big Boned and The Curious

Finally, the Half-Life: Otis mod we've been waiting for many long years now, and with eadible donuts and candy bars too, and with Otis' remarks, and with vortigaunt companion, AND will apparently feature new enemies! I'm really excited to see the finished mod

Good karma+1 vote
Tovarisch_AleKK
Tovarisch_AleKK - - 45 comments @ Russian Bear Bomber

Even if turns out to just be an April Fools joke, i must say, this model looks gorgeous. Always was a big fan of Tu-95, and i'm glad to see it here at least in the screenshot form

Good karma+3 votes
Tovarisch_AleKK
Tovarisch_AleKK - - 45 comments @ [OUTDATED] The Big Boned and The Curious First Demo

Here's a fun story: when Rise of the Reds developers revealed ECA faction on April 1-st, everyone thought it was a joke, except it actually wasn't

Although, i can say pretty confidently, that this isn't a joke either

Good karma+5 votes
Tovarisch_AleKK
Tovarisch_AleKK - - 45 comments @ Half-Life: Field Intensity

Personally, i feel like the mod should keep its actors, with AI voices being a (fan-made) addon. Using AI kinda feels like a cheap move, with real voice actors giving the mod more charm and professionalism, even if they aren't that similar to original voices. Besides, i heard it isn't exactly free yet, but voices it produces sure sound almost perfect, no denying

Good karma+1 vote
Tovarisch_AleKK
Tovarisch_AleKK - - 45 comments @ Half-Life: Field Intensity Update 1.5

Oh boy, another update, and with a new feature too! To my knowledge, this is the only Half-Life mod that makes use of flashbangs for enemies, now this is a fantastic feature. Improvements to architecture is also very welcome, i love complex and detailed geometry, makes locations much more believeable and immersive

Agree with Fresco here, this mod is good enough to be on Steam, the quality was astonishing even in the very first version, let alone after all the improvements

Good karma+6 votes
Tovarisch_AleKK
Tovarisch_AleKK - - 45 comments @ HD Weapons Pack for Half-Life: Echoes - Release 1.1

I didn't originally plan to add NPC models, as i felt they're already high-quality enough, but i had plans to add HD Osprey and Apache as a bonus models for full version. I wouldn't count on adding new NPCs after the fact, the development of this pack already took long enough

Good karma+2 votes
Tovarisch_AleKK
Tovarisch_AleKK - - 45 comments @ Taking a Detour...

That lobby looks absolutely fantastic, i feel like it has some great retro-style atmosphere! I also like 3D skybox implementation; not many mods try to use or at least simulate 3D skies, even the more modern ones

Good karma+3 votes
Tovarisch_AleKK
Tovarisch_AleKK - - 45 comments @ DrScottColeman

Hi there! I guess it took me long enough, but i hope you'll be happy to know, that my Echoes pack is nearing completion. Just need to finalise a few remaining weapons, and it will be done by next weekend at best, or by the end of February at worst

Good karma+1 vote
Tovarisch_AleKK
Tovarisch_AleKK - - 45 comments @ CZ45 Q3A Weapon Model Remake (v0.8)

Hey, it looks astonishing! That's the best Q3 weapon skins i've seen, shame i can't try them right now, as i don't have Quake 3

Too bad you don't plan to work on Team Arena guns too, back in the day i enjoyed TA quite a lot, so they will be missed. In any case, TA already comes pre-packaged with Q3 on Steam and GOG, so at least it's free

Good karma+1 vote
Tovarisch_AleKK
Tovarisch_AleKK - - 45 comments @ Progress #3 – Armory Update

Now that's some damn nice additions to the weapon system, i like it! Having an improved gore without having to play Brutal Half-Life is a welcome addition, though i suspect some players may want an option to turn it off. Empty/full reloads sound great too, not many mods bother with implementing it

Good karma+3 votes
Tovarisch_AleKK
Tovarisch_AleKK - - 45 comments @ LIL-PIF

Hi there! I noticed, that Gamebanana version of your OpFor HD reanimation pack seems to be more up to date than ModDB version, can you please fix this?

Good karma+1 vote
Tovarisch_AleKK
Tovarisch_AleKK - - 45 comments @ Progress #1 – Science!

I thought it was going to be just some polish here and there, but damn, i didn't expect a whole remaster of all of locations! It looks even better than original maps! Can't wait to replay it

Good karma+4 votes
Tovarisch_AleKK
Tovarisch_AleKK - - 45 comments @ Audible Grenade Timer

That's very cool! I had this idea myself, but never got around to actually making it. Is it possible to make a version with TFC sounds, by any chance?

Good karma+1 vote
Tovarisch_AleKK
Tovarisch_AleKK - - 45 comments @ Half-Life: Transposed

Always loved how great the first screenshots looked, and i'm glad you're back to continue development. Excited to see what comes next!

Good karma+2 votes
Tovarisch_AleKK
Tovarisch_AleKK - - 45 comments @ Ashes 2063

You guys did an absolutely amazing job! I haven't played such a polished, atmospheric, and engaging mod in a long time! This may very well be released as a standalone game on Steam. Can't wait to see what you'll have in store for us in Episode 3

I've played it on 32-bit version of GZDoom, and haven't run into any prolems, at least those, that i can trace to it. Though, portals and mirrors were broken for me - they could only render entities, but not geometry

In case you'll be updating two episodes in the near future, i can report some minor errors i found in Afterglow:
1. Skybox doesn't change back to normal after playing arcade game in Nuclear Wasted level
2. Water texture in Pipeworks level, near place where we fight Trashhags, flows into a wall
3. It is possible to get stuck in railings of a guardtower in Sigma (the one with soldier corpse on top)

Also, will it be possible to improve motorcycle handling, and make headlamp project light in front of it? It was very tricky to drive it in dark tunnels

Good karma+3 votes
Tovarisch_AleKK
Tovarisch_AleKK - - 45 comments @ Ashes 2063

I figured it out, it was one of the .dlls i forgot to swap when changing 64-bit to 32-bit. Found it in GZDoom install. This should solve it

Good karma+1 vote
Tovarisch_AleKK
Tovarisch_AleKK - - 45 comments @ Ashes 2063

Trying to play Afterglow, gameplay is getting interrupted by an error: "programm launch is not possible, as libgcc_s_sjlj-1.dll is not installed on this PC". The game doesn't crash though, but it happened 3 times on first level

Good karma+1 vote
Tovarisch_AleKK
Tovarisch_AleKK - - 45 comments @ Ashes 2063

Will standalone version run properly on 32-bit OS? I had to replace gzdoom.exe and some .dll's with 32-bit versions, as it couldn't run from-the-box. Tried the tutorial level, haven't noticed any problems

Good karma+1 vote
Tovarisch_AleKK
Tovarisch_AleKK - - 45 comments @ Diffusion

There are MP5 models that are better than this. And besides, i wouldn't take Ataky's work, their MO usually includes taking someone else's work, apply some minor changes, breaking something in process, and never properly crediting original authors.

Take it from the guy who explored a lot of different sites for HL skins, for a long time now

Good karma+1 vote