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Comment History  (0 - 30 of 54)
TheVladernaught
TheVladernaught - - 54 comments @ The Advanced Power Armor.

here is the gun, its from battlefield 2142:

Battlefield.wikia.com

Good karma+2 votes
TheVladernaught
TheVladernaught - - 54 comments @ AI Specialforces

Hey Great mod! any chance you know how to fix the audio loop bug with the DDX destroyer and the USS Harley Burke?

Good karma+3 votes
TheVladernaught
TheVladernaught - - 54 comments @ Live Stream 16-11-2014

Awesome! I'll definitely check out the streams as soon as the next version is released!

Good karma+1 vote
TheVladernaught
TheVladernaught - - 54 comments @ M.A.R.V.

So the marv cannot garisson 4 infantry to customize it? Does the code used for the multigunner IFV only support one unit?

Good karma+2 votes
TheVladernaught
TheVladernaught - - 54 comments @ Tiberium

If you upload a video of a nod battleship with all of its turrets working and shooting at **** while moving around, I will **** enough bricks to build a mansion

Good karma+2 votes
TheVladernaught
TheVladernaught - - 54 comments @ Rise of the Reds

(buried)

no updates in over a month, getting close to 2 years since last release,
only twitch streams?

hmmm....

Good karma-8 votes
TheVladernaught
TheVladernaught - - 54 comments @ ECA Venom Protocol Demonstration

I'm sorry but I really don't like these new gundum things, they seem too sci-fi and don't really fit in with the generals style, If you were to push these forward, I would suggest making these some sort of elite infantry and make them smaller, and you could build as many as you want,
think zone troopers from CnC3 but with an AM sniper and shotgun variant. And then instead of the flying ability, which looks totally goofy to be honest. (how does something stay in the air if its thrusters aren't even pointing down).. give them a jumpjet ability so they can cross obstacles and scale cliffs.

(sorry about the double post, I was unaware that I could post without logging in, so I assumed I was)

Good karma+5 votes
TheVladernaught
TheVladernaught - - 54 comments @ AtmosFear 3 for CoP

So is there supposed to be an option to accept the terms for the installation? It says you have to read and accept but there is no accept button or box to check... so I cannot install it?

how has anyone installed this. I'm on win 8 btw

Good karma+1 vote
TheVladernaught
TheVladernaught - - 54 comments @ C&C: ShockWave

The bug varies given the circumstances for me.
I tested the Nuclear overlord for Tao
Stock overloard:
mussle flash and shells come from underneath the vehicle when force-firing at terrain
seems normal when attacking another unit.

after uranium shells upgrade:
force fire on terrain is glitched and muzzle flash and shells come from beneath the vehicle.
Attacking units works normally now but the barrel recoil animation is jerky and bugged. Cannot attack infantry either, barrels have bugged recoil animation and the muzzle flash texture is in the right place, but no particle effect.

someone should probably confirm this.

Good karma+1 vote
TheVladernaught
TheVladernaught - - 54 comments @ C&C3 Scrin Concept

Ah yes, you can actually see this ship in the game, its in one of the cutscenes.

Good karma+2 votes
TheVladernaught
TheVladernaught - - 54 comments @ GDI Space Command

I downloaded the version for Kane's Wrath, but the glass isn't blue for me its just clear, and the shadows are hella tripping me out.

Good karma+1 vote
TheVladernaught
TheVladernaught - - 54 comments @ GAF Gameplay 6

With all these airships for GDI... are you going to include some nod CnC4 air units like the basilisk?

also.. have any death animations for the Kodiak and Salamander usable in cnc3 ever been made?

Good karma+1 vote
TheVladernaught
TheVladernaught - - 54 comments @ Kane's Wrath Reloaded

Take a look at the behemoth, it uses the normal juggernaut animation for coming out of the war factory. Also when it walks, the left leg explodes with each step.

BTW great job on the Kodiak and Salamander, they look absolutely beautiful, just needs AA projectiles for Kodiak and house colors for Salamander, and death animations for both of course.

the titan for ST also looks great, Great content.

Good karma+2 votes
TheVladernaught
TheVladernaught - - 54 comments @ Patch 1.801 Release

no sub-factions yet so 'suppose not

Good karma+1 vote
TheVladernaught
TheVladernaught - - 54 comments @ Patch 1.801 Release

ah, so is the ECA amphibious IFV supposed to transport infantry? I can put them in but they just walk right out immediately.

also, is there any way to airlift vehicles? I cant figure out a way except the GLA Tunnel network. This is making skirmish games much more tedious than before.

also, all GLA buildings look like sneak attack tunnels, Its really hard for me to tell which is the barracks and which is the hideout or arms dealer, not sure if that's what you were going for.

Good karma+1 vote
TheVladernaught
TheVladernaught - - 54 comments @ CoH: Modern Combat - Full Version 1.000 (OBSOLETE)

I installed the mod, and the launcher works perfectly fine, it DLed the patches and stuff but I don't see any new content when I play a skirmish, and the sides are still America, Britan, Warmecht, and Panzer Elite, no PLA. anything you can tell me?

Good karma+2 votes
TheVladernaught
TheVladernaught - - 54 comments @ Absolute HD Mod

I already have AA disabled, I have to run it at 1440x1080 if I want 30FPS instead of my native 1920x1200. But the benchmark thing gave me an average of 150FPS...

(I usually experience low framerates only when I enter large rooms or long corridors, but in tight spaces I get 60, it still vexes me =/.)

Good karma+1 vote
TheVladernaught
TheVladernaught - - 54 comments @ Absolute HD Mod

Thanks, but since I have a quad-core, I don't think getting rid of excess processes is going to help much, I'll try it though.

Good karma+1 vote
TheVladernaught
TheVladernaught - - 54 comments @ Absolute HD Mod

Hello, This mod is awesome, but Im wondering what sort of system specs u need to run this mod, I get like 20 fps in some places.

I have a GTX480
core i7 3.33
6gb ram ddr3

Good karma+1 vote
TheVladernaught
TheVladernaught - - 54 comments @ AI Tutorial

Hi, I'm having trouble importing the scripts to worldbuilder, if I want to make a map where terrorists can use cars for carbombs, I would need to go into these shockwave map scrips and delete the string for stopping terrorists from using cars, rite? But when I load them up in worldbuilder, I get an error:
"ASSERTION FAILURE: Read too many, overrun buffer." and then a bunch of folders show up but no script files in them. Help?

Good karma+1 vote
TheVladernaught
TheVladernaught - - 54 comments @ C&C: ShockWave

a friend of mine has the same issue

Good karma+2 votes
TheVladernaught
TheVladernaught - - 54 comments @ ShockWave 1.1 Release

anyone mind telling me what file and code I need to edit so that drones and cargo planes CAN be targeted by AAA and planes? sigh... This is for my own personal use.

Good karma+1 vote
TheVladernaught
TheVladernaught - - 54 comments @ Rise of the Reds

how can they die, everything they did was soooo gooood, shockwave is like an unofficial expansion.
I hope they pass it on to someone else.

has anyone actually tried to enable the EU faction themselves?

Im probably going to try putting navel into shockwave.

Good karma+1 vote
TheVladernaught
TheVladernaught - - 54 comments @ Rise of the Reds

will the EU be a playable faction in the next release?

Good karma+1 vote
TheVladernaught
TheVladernaught - - 54 comments @ Nod Defense Crawler-Unpacked

it looks like the packed version but the front is smushed to the ground lol

Good karma+1 vote
TheVladernaught
TheVladernaught - - 54 comments @ An update from the CNC2142 mod team! ^^

so where are the infantry, I haven't seen any yet

Good karma0 votes
TheVladernaught
TheVladernaught - - 54 comments @ Visceroid

you don't have to get rid of the old vicroid, just call it something else like a new breed or something, I thought they were kinda cool.

Good karma+1 vote
TheVladernaught
TheVladernaught - - 54 comments @ STALKER Complete 2009

does anyone know of an acdc.pl file that has all the objects in this mod defined? Im having trouble decompiling this mod's all.spawn.

Good karma+1 vote