Nice. That is a badass looking sword.
Nice. That is a badass looking sword.
Done. Thanks so much for all your hard work. Very much looking forward to the next version and the following years with Sins 2!
Very true. I've never created a map from scratch, but editing an existing one isn't hard. Might have to dust off the old skillz.
Honestly, it it's possible, I'd just love a few single-planet start maps (rather than fixed positions with a bunch of planets already under your control) where one team is always a hard-coded AI Dark Empire so you can fight against them as you see fit. Be able to pick factions and teams and set up your own scenario.
Maybe that would be easier on you guys, not having to cook up fully fleshed out campaign missions.
Ah, no problem. Just curious. Thanks for the reply and fantastic work on everything!
Question - since I see that Sins:Re is coming in, is the new release integrating the E4X mod?
Star Wars Interregnum uses both as a backbone and the optional "companion" mods that go with E4X have completely changed Sins for me after all these years.
I absolutely love the "more tactical slots" and "max starbase upgrades" but especially the "expanded research" and "infinite research".
I feel like those things slow the game down a bit and add a new dimension to the gameplay with adding so much more research and defensive capabilities. And I think it would fit beautifully into a Star Trek game even better than Star Wars.
Much more than a stream, I would LOVE some in-depth text posts here about all the bullet points in the image above.
Note - something I noticed on the mod manager tool. When selecting the Resetting Titan Levels mod it generates this:
enabledModName "INT Resetting Titan Levels"
Instead it should be this (since there is no INT file):
enabledModName "E4X Resetting Titan Levels"
Also, I don't know if it makes any difference, but the new EnabledMod.txt file that comes with the Interregnum Beta 2 download has this: SinsArchiveVersion 197 while the mod manager still generates SinsArchiveVersion 194.
YES!!! Can't wait to play this! Thank you so much! You're all amazing.
Ooh, hard to say. I love the Rebels, so I'll probably see what little changes they have first. Then NR. Then Empire. Then move on to the campaigns when I've played with all the new stuff.
I always forget it might be the next day somewhere else in the world. You cheeky bastards from the future.
Sweet! Everything is coming along swimmingly. Take all the time you need, of course, but I'd LOVE to see more articles on the little nuts and bolts of the design/gameplay/whatever. Very interesting.
This looks AH-mazing! Wow, I can't wait to see the campaigns. I like that they all seem pretty grand in scope, not just finishing a narrow objective or two and being done. I'm going to have a lot of fun with these.
The dev team has certainly earned a MOTY vote for this and all the previous work. Have a great holiday!
I remember Darksaber. Nicely done.
WOW. Great job, especially on the Harad maps. Some great immersion for a never before fleshed out faction/geographical area.
Sweet! Very much looking forward to the remake and all the good things coming in.
One small quibble - is that a 3rd nacelle on the bottom of the Klingon Titan? No offense to Major Stress or anyone else, but I've always thought those look monumentally silly. In fact, the design concept in the following picture is absolutely beautiful. I'd stick with that as closely as possible and just call it a day, but of course I defer to our benevolent overlords.
Can't wait 'til the next progress update!
Tevildo, Prince of Cats.
Wow! The PDF was very helpful. I already had a decent understanding of the armors and weapons but having it laid out there is great. I've messed around in the code quite a bit over the years but this gives me a much deeper sense of how it all works together. Thank you.
Any chance we get a final changelog? I'm such a nerd I'd love to read all the different changes but I imagine it's pretty extensive, so if not that's totally fine.
Very well said. I'm not sure I can improve upon this, so I'll just echo it. I've spent so many countless hours playing STA3. Sins has LONG been one of the only games I keep coming back to time and time again, mostly due to this mod. Thanks for everything!
Link or it didn't happen.
Thanks for the updates! It all looks amazing. Very much looking forward to all three projects and anything else you guys do in the future.
TheScootness
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