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TheLastSterling
TheLastSterling - - 92 comments @ New Special Op: Artillery Suppression

This is the first time since keeping up that the Original image is way larger then what is shown. I've been squinting at these images wondering how can anyone see anything for years now.

Good karma+1 vote
TheLastSterling
TheLastSterling - - 92 comments @ updated carrier inventories for GBR, JPN, and USA

You shouldn't need to do anything complex. Just go into your airfield building file, you can adjust height position there. It's in the denizen group part.

Good karma+2 votes
TheLastSterling
TheLastSterling - - 92 comments @ updated carrier inventories for GBR, JPN, and USA

I think the best idea is to lower the height of the torpedo bombers for the animations. It is also weird looking at torpedos being dropped from a questionably high place since torpedos can break if dropped to high or too fast. In a way that doomed the bismarck because her AA was designed for targeting faster planes.

I don't think adding a MG will work. somehow that really screws up the bomber's targeting ability which makes them circle the target doing nothing. Something about bombers not liking mixing bombing, and direct fire attacks. Your best bet is probably having the rear gun shoot as a defensive turret.

Good karma+1 vote
TheLastSterling
TheLastSterling - - 92 comments @ New Japanese Units for 2020

The japanese flame tank (SS-Ki) is based on the I-Go medium tank. IIRC you should have the tank model in your mod.

The japanese prototype airborne tank is actually soppose to be the "Ku-Ro".

Good karma+1 vote
TheLastSterling
TheLastSterling - - 92 comments @ Flame Fougasse Mines

I've heard of bunkers using flamethrowers before, however searching for info just leads to sources about flamethowers AGAINST bunkers.

Flame fougasse weren't a british only thing, even the germans developed their own in the Abwehrflammenwerfer 42.

Good karma+1 vote
TheLastSterling
TheLastSterling - - 92 comments @ Canadian Rocket Artillery

Yep, in general the western allies didn't utilize rocket artillery to the same degree as germany and russia. Thanks to better fire control methods and better production of barrels they really didn't need it. The most the "British" did with ground based rocket was the sherman tulip in the Guards Armoured Division only. Perhaps you could have it as an unlockable attack for british tanks?

Another rocket unit that Canadia could have is the Staghound armoured car. The Canadians mounted some rockets onto them for testing purposes. Would be an interesting concept of a short range, fast moving, shoot n scoot artillery regiment.

Good karma+1 vote
TheLastSterling
TheLastSterling - - 92 comments @ Operation Typhoon Theater map

Operation Taifun was a pain in the arse in Unity of Command. Let's see how you spice things up.

Good karma+1 vote
TheLastSterling
TheLastSterling - - 92 comments @ Axis & Allies: Uncommon Valor

Well if you really have the time, you can try to modify the models in blender. You'll just need a plugin for blender to import nif models.

Good karma+1 vote
TheLastSterling
TheLastSterling - - 92 comments @ Axis & Allies: Uncommon Valor

That's good. It seemed like a few levels were either too easy in the vanilla game(allied stalingrad, breakout from normandy). It also was annoying to see how the maps were not historically accurate at times after doing some background research.

Something that bugs me is the Market-Garden Level. In the Vanilla version, the objective is for you as XXX corps to capture the cities in order to win. Yet historically it was the Airborne division who was suspose to do that, and even then only the us 101st and britsh 1st took their objectives while the us 82nd abandoned the plans and instead hide in the grosebeek heights forcing the XXX corps to take the bridge themselves delaying them 36 hours(Unlike what the movie a bridge too far tried to shift the blame to them).

It would seem much more appropriate for that level if you were the airborne forces instead of the XXX Corps. Something like the Axis level where you had to exscort the allied convoy across egypt(the level after the axis el alamein level). Capture and hold the cities from counterattacks and allow a scripted ai XXX corps to cross the map to Arnhem in order to win.

the youtuber "TIK" has a well indepts documentary about the operation that I think you would like to watch.

Another Level I think would be good for a change is the Battle of the Bulge. The 101st wasn't the only force there. Including them was serveral tank, m18 tank destroyer, and "black" artillery crews. While making the germans stronger and balancing that out with a mobile reserve that would be moved from place to place to support the 101st.

Good karma+1 vote
TheLastSterling
TheLastSterling - - 92 comments @ Axis & Allies: Uncommon Valor

Thanks giz. Haven't been on the A&A website since for some reason the site says I have an invalid IP and I can no longer access the site. What I meant about the dynamo tank was that it's a fake tank. A blogger posted an april fools joke as if it was a real tank. People believed it enough to post it on wikipedia XD. The tank never existed!

Good karma+1 vote
TheLastSterling
TheLastSterling - - 92 comments @ Axis & Allies: Uncommon Valor

Glad to see this mod still going. I love how you've included the Chi-Ha Dynamo considering it was an april fools joke.

Good karma+1 vote
TheLastSterling
TheLastSterling - - 92 comments @ Axis & Allies: Uncommon Valor

(TheLastSterling) Italy also never actually had a sniper rifle during the war. Italy had to use its artillery to fire AP rounds due not having AT guns. But, Italy DID develop a very good HEAT Round. Italy as a faction in any game is a challenge due a lot of problems. The only way I can see a competitive Italy is for the faction be able to recruit germans( If RSI) or allied (if Co-belligerent) much like in "flames of war". Though for all of the failures of the Italians, the Italins were good soldiers, they just had bad officers. Rommel was impressed by them.

Good karma+1 vote
TheLastSterling
TheLastSterling - - 92 comments @ Axis & Allies: Uncommon Valor

Last time I checked, people are still playing. GameRanger allows for people to play against each other. I haven't played in a while so i'm not sure if people are playing now.

Good karma+1 vote
TheLastSterling
TheLastSterling - - 92 comments @ Axis & Allies: Uncommon Valor

To make it more interesting, have Spain still denied access forcing Germany to attack Spain to get to Gibraltar. Have the Player escort Heavy Siege Artillery through Spain near Gibraltar to bombard to heavy defences there(Historically, the planned invasion for Gibraltar called for Very Heavy Artillery in order for the plan to be possible).

Good karma+1 vote
TheLastSterling
TheLastSterling - - 92 comments @ revised German heavy demolition tank

If I remember correctly, I sent the code for the goliath to be able to damage infantry to gizmo. What I did was create a new attack and adding priority attack to buildings and vehicles. Meaning when the goliath attacks, it will go after vehicles and buildings first then infantry. Last I added on death damage much like when planes crash. The reason for this is that whatever attack the goliath uses on one type of enemy, then the other type of enemy takes no damage.

Good karma+1 vote
TheLastSterling
TheLastSterling - - 92 comments @ revised German heavy demolition tank

That would seem nice, though that wouldn't be too much of a priority. Anyway will it be able to damage infantry? I discussed this with gizmo awhile back.

Good karma+1 vote
TheLastSterling
TheLastSterling - - 92 comments @ Australian Bren Carriers

Yes it is. The bren carrier was one of the only few domestically built vehicle made in Australia. while the model isn't exactly correct, the Australians did make bren carriers mounting the 2-pounder. They even mounted 3-inch mortars in them.

Good karma+1 vote
TheLastSterling
TheLastSterling - - 92 comments @ new Anti Tank Rifles

I copied this directly from the file, so you might have to edit it a bit.

Good karma+1 vote
TheLastSterling
TheLastSterling - - 92 comments @ Australian Heavy Armored Car

A15 is the crusader tank. the variant you want would be the MK.1 or Mk.2, the tank is already model in the mod so no really problem.

Good karma+1 vote
TheLastSterling
TheLastSterling - - 92 comments @ new Anti Tank Rifles

I can't really explain, so I'll post this here.

[View]
{
resource_prefix = GBRInfantryMG/GBRInfantryMG

[WhenCreated Template=FXC_Equipment]
action = HIDE
location = base
equipment_type_ids = tripoddown

[WhenCreated Template=FXC_Equipment]
action = UNHIDE
location = rhand
equipment_type_ids = rifle
}

Good karma+1 vote
TheLastSterling
TheLastSterling - - 92 comments @ Australian Heavy Armored Car

Nice. Though the crusader turret looks more fitting for the rhino. Speaking of armored cars, will we see the staghound Mk.III. for the Canadians?

Good karma+1 vote
TheLastSterling
TheLastSterling - - 92 comments @ More Australian aircraft

Then in that case, all you guys need to do next is fighter-bomber command and coastal command :P.

Good karma+1 vote
TheLastSterling
TheLastSterling - - 92 comments @ Australian Fighters

Why the p-38? Wouldn't the Beaufighter be more fitting for the Australian Heavy Fighter after all, the Beauforts and Beaufighters were primarily used by the RAAF.

Good karma+1 vote
TheLastSterling
TheLastSterling - - 92 comments @ New Waffen SS Officer

The best idea I have is to give them g43 semi-auto rifles. While stg44 was a groundbreaking weapon, in actually use it was no more than a over-glorified smg. elite troops were generally give g43 since they could best use them to the fullest. The stg on the other hand, were primarily used(but not completely) by Volkgrenadiers; second rate troops.

Good karma+1 vote
TheLastSterling
TheLastSterling - - 92 comments @ Motorized Mortar Teams

Not really sure that it naturally fits well in the mech hq. It fits more really in the infantry hq if we're going by the historical basis.

Good karma+1 vote
TheLastSterling
TheLastSterling - - 92 comments @ mortar bunker animation

Perhaps to make them a little more different is by lowering the bunker , the mortar bunkers were many placed underground.

Good karma+1 vote
TheLastSterling
TheLastSterling - - 92 comments @ New Submarine Attacks

Sorry I should have clarified a bit on these two. Give some ships the ability to deploy float planes for recon. I'm sure if change the current flight path that carriers have so that it is to the side and slightly lower, it could work. While carriers wouldn't need this, battleships and cruisers would benefit greatly. As for midget subs, my idea is for either seasonable sub used in the same manner as a saboteur or deploy-able sub similar to bombers. I hope this clears things up.

Good karma+1 vote
TheLastSterling
TheLastSterling - - 92 comments @ New Submarine Attacks

I happen to like the fact that sub are glass cannons, they shouldn't be able to go head to head with other warships in the first place. It forces the player to use subs how they are suppose to: attacking undefended merchant ships, and cripple warships. IMHO, subs should act as an area denial unit. Btw, whats your take on the idea of midget subs(the italians and japanese made really good use of them) and float planes.

Good karma+2 votes
TheLastSterling
TheLastSterling - - 92 comments @ New Submarine Attacks

I'm thinking more of U-571(cow pie of a movie).

Good karma+1 vote
TheLastSterling
TheLastSterling - - 92 comments @ JPN Shipyard

Nice. Have you ever considedered having midget submarine? I had the idea of having spawnable subs that decay overtime. It makes for a distinctness for subs imo; Instead of directly fighting like other warships.

Good karma+1 vote