this is a sequel to the Gizmotron user-mod for Axis and Allies. featuring new types of weather & terrain. new, larger territory maps in skirmish mode. new experience ranks and bonuses (regiments improve up to 2000 exp points). 100+ special ops, new water-based units like cruisers and submarines (with torpedo attacks). nations included are Australia, Belgium, Bulgaria, Brazil, Canada, Communist China, Croatia, Czechoslovakia, Denmark, Finland, France, Germany, Great Britain, Greece, Hungary, India (Allied), Indian National Army (Axis), Iran, Iraq, Italy, Japan, Mongolia, Nationalist China, Netherlands, New Zealand, Philippines, Poland, Romania, Russia, Slovak Republic (Axis), South Africa, Spain, Sweden, Thailand, Turkey, the United States, Yugsolavia, and the Yugoslav Partisans more nations and territories available for WW2 mode, see images for details.

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Add media Report RSS Canadian Rocket Artillery (view original)
Canadian Rocket Artillery
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TheLastSterling
TheLastSterling - - 92 comments

Yep, in general the western allies didn't utilize rocket artillery to the same degree as germany and russia. Thanks to better fire control methods and better production of barrels they really didn't need it. The most the "British" did with ground based rocket was the sherman tulip in the Guards Armoured Division only. Perhaps you could have it as an unlockable attack for british tanks?

Another rocket unit that Canadia could have is the Staghound armoured car. The Canadians mounted some rockets onto them for testing purposes. Would be an interesting concept of a short range, fast moving, shoot n scoot artillery regiment.

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Theharkonnen
Theharkonnen - - 355 comments

Do the rockets originate at the same point?

If so, the likely culprit is the coding. If you look at my old rocket bunker, you will see somewhere around a dozen lines, each in a single barrel. These lines are then used in each firing instance in the .tgi.

The coding must use these lines names or else they will appear wrong.

If they are too far forward and the coding is correct, then the lines just need to be moved back a bit via nifscope.

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Theharkonnen
Theharkonnen - - 355 comments

Don't forget, you can send these over and I can fix'em.

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cofa88
cofa88 - - 489 comments

the graphic of the game looks much better now

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Description

so... this was something that I wanted to add into the mod years and years ago. but I never got around to creating a model for it. additionally, I had quite a few people tell me that I shouldn't include it in the mod because it makes the factions less unique. but, after doing some reading it seems that ONLY the Canadians used this weapon. the British decided that it wasn't worth the trouble.

so, for those people that like to play Canada... you'll now have some pretty savage rocket barrages that you can throw at the Germans.

I'm still tinkering with the model... because right now the projectiles are starting a bit too far forward. if I can't get it to look right... well, I'll probably just keep it in there anyways.

two units launching 20 rockets with 30 points of blast damage each is enough to ruin most people's day. but don't get too cocky... you'll have to wait four whole minutes before those launchers can do anything again!