The rebel transporters (space to ground) which spawn rebel infantry are out of scale (too small), how can I fix that? :-)
The rebel transporters (space to ground) which spawn rebel infantry are out of scale (too small), how can I fix that? :-)
I can't wait to use the (Rogue One) Death Troopers in AotR 2.8! :-D...
let 6 mens feel like 100!
Wow, the models are realy realy good done, there are so great!
In the vanilla version of the game infantry units look like... puppets... :D
This issue happens when I move the camera in the galactic map, the game freezes with only the music playing in background. It happens only after many galactic days/weeks (for example 130); if I play a new galactic conquest map it is ok, but higher the number of days/weeks is, more the game becomes laggy and eventually freezes.
Even the defreezer (Thrawn's Revenge) didn't solve the problem...
I have an i5 CPU, 6 GB RAM, win 7 64-bit
you have to install the windows 7 RAM fix for FOC (it works on w 8 and 10 too).
Copy the file of the patch in the vanilla version and in the mod XML folder (it's a XML file).
This is great mod, I really like play AOTR. But I have an old computer and in the larger galactic maps (92 planets) after many galactic days the game freeze continuously and it become unplayable.
Can you add in the next release more smaller galactic maps, please? It will be great for my computer and for me ^^
I speack Italian and German ;-)
In the future will the mod support other languages too? For example German?
All the ships and ground units in this mod are scaled correctly ;-)
only in the 2.6 the rebel transport ship is a little too small...
in AOTR the ai cheating a lot too. Skirmish battles are often impossible to win for example, the GCs maps are better...
I think there is an AI fix patch for RAW somewhere on their official page.
Have you other mods installed?
Are there more maps like the 61 planets map? because I have an old computer and with a 92 planets map it will become a little bit laggy. Is there a patch somewhere that include GC maps with fewer planets? thanks
the 2.6 is only a beta... maybe on the 2.5 you'll have less problems. (and it's complete in german too) ;-)
The new Star Wars trailer is here!
Is more stable the 2.5 or the 2.6 beta?
Hi AS, if you want I can translate the entire RAW mod in Italian. Let me now ;-)
Than try to become yourself OP :-P
When I destroy the SSD Executor, it will disappear and then it come down from above. I think there is a wrong value in "height" for the Executor's "death clone". I think the value is too high.
AOTR version 2.5
How many mods have you installed?
I got the Han Solo mission right before the mission that says "conquer Tatooine" and right after the "steal the lamda shuttle".
I had under my control almost all planets on the east and the south.
I think you have to complete the missions to unlock new units and upgrade the space tech level.
Try to play on hard or medium :-D
A minute ago I did a great space skyrmish battle, (I set the difficulty on easy, and played empire) but the rebells even on easy are too strong (they cheating a lot). I had all the asteroids under my control but they continuously sent in the battle huge ships (I don't know where they take credits to build them)
I lost the battle; I had 1 Vegance star destroyer and 3 star destroyer class 1 and other smaller ships, the rebells had more than 30 ships and 10000 fighters...
But even this great IA cheating I still love this mod ;-)
Is there a reason why you have changed the Yavin 4 space map? : )
Can you add the death star I, please? with Alderan as a planet (not asteroids) and on the yavin space map without the destroyed death star? It will be nice a full "original trilogy" mod
La GUERRA DEI QUOTI
:-D Guarda Star Wars episodio IV Una nuova speranza XD
TheGuniverse94
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